Difference between revisions of "Curses"
(Personally, I think this looks more attractive and interesting than the ugly, pervasive gray) |
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With a practiced eye, determine how severely your victim is bleeding. | With a practiced eye, determine how severely your victim is bleeding. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Deaf | ||
| bgcolor=#7c3909 | Dampen an opponent's hearing. | | bgcolor=#7c3909 | Dampen an opponent's hearing. | ||
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Induce bleeding in your target. This ability will work on Denizens as well as adventurers. | Induce bleeding in your target. This ability will work on Denizens as well as adventurers. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Clumsy | ||
| bgcolor=#7c3909 | Your victim will fumble about. | | bgcolor=#7c3909 | Your victim will fumble about. | ||
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Rip down your opponent's cursewards. | Rip down your opponent's cursewards. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Dizzy | ||
| bgcolor=#7c3909 | Causes problems when trying to move. | | bgcolor=#7c3909 | Causes problems when trying to move. | ||
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Instil a fear of other people in your victim. | Instil a fear of other people in your victim. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Blind | ||
| bgcolor=#7c3909 | Curse an opponent with blindness. | | bgcolor=#7c3909 | Curse an opponent with blindness. | ||
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With the ability of truecurse, adventurer's magical shields will no longer get in the way of your dreaded curses. | With the ability of truecurse, adventurer's magical shields will no longer get in the way of your dreaded curses. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Reckless | ||
| bgcolor=#7c3909 | A dangerous disregard for personal well-being. | | bgcolor=#7c3909 | A dangerous disregard for personal well-being. | ||
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Distorts the victim's perceptions of the world. | Distorts the victim's perceptions of the world. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Paralyse | ||
| bgcolor=#7c3909 | Freeze the limbs of your enemy. | | bgcolor=#7c3909 | Freeze the limbs of your enemy. | ||
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This potent defence will drastically speed up your next ten curses after initiation. Breach is excluded. | This potent defence will drastically speed up your next ten curses after initiation. Breach is excluded. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Stupid | ||
| bgcolor=#7c3909 | Make a victim dumb as a rock. | | bgcolor=#7c3909 | Make a victim dumb as a rock. | ||
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Cause your victim to become extremely sensitive to pain. | Cause your victim to become extremely sensitive to pain. | ||
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| bgcolor=#7c3909 | | bgcolor=#7c3909 | Vomiting | ||
| bgcolor=#7c3909 | Upset the stomach of your enemy. | | bgcolor=#7c3909 | Upset the stomach of your enemy. | ||
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Revision as of 20:43, 5 August 2017
Drawing on the darker side of mysticism, those of the Shaman class have the ability to afflict their enemies with Curses, a deadly skill that can sometimes be prevented only by a curseward.
Abilities in Curses
Ability | Description |
Fear | Instill great fear in your target. |
This ability works to instil fear in your victim. | |
Discernment | Discern the severity of your victim's wounds. |
With a practiced eye, determine how severely your victim is bleeding. | |
Deaf | Dampen an opponent's hearing. |
Remove the hearing of your victim. | |
Bleed | Curse your opponent with uncontrollable bleeding. |
Induce bleeding in your target. This ability will work on Denizens as well as adventurers. | |
Clumsy | Your victim will fumble about. |
Cause your victim to fumble about. | |
Vertigo | A devastating fear of heights. |
Afflict your target with a great fear of heights. | |
Impatience | Inability to concentrate on focused tasks. |
Afflict your victim with an inability to concentrate on focused tasks. | |
Amnesia | Make your victim forget what he meant to do. |
Make your victim forget what he meant to do. | |
Agoraphobia | Fear of open spaces. |
Afflict your victim with a fear of open spaces. | |
Breach | Cut through an opponent's curseward. |
Rip down your opponent's cursewards. | |
Dizzy | Causes problems when trying to move. |
Afflict your target with severe dizziness. | |
Claustrophobia | Fear of being under cover. |
Afflict your target with a great fear of enclosed spaces. | |
Paranoia | They are out to get you, believe me. |
Instil a fear of other people in your victim. | |
Blind | Curse an opponent with blindness. |
Remove your poor victim's eyesight. | |
Masochism | The love of your own pain. |
Make your victim love pain so much they will inflict it upon themselves. | |
Asthma | Creates difficulty when breathing. |
Make it difficult for your victim to breathe. | |
Truecurse | The ability to drive your curses through magic shields. |
With the ability of truecurse, adventurer's magical shields will no longer get in the way of your dreaded curses. | |
Reckless | A dangerous disregard for personal well-being. |
Give your target a dangerous disregard for their personal well-being. | |
Epilepsy | Disrupt the nervous system of your victim. |
Cause your victim to go into seizures. | |
Manaleech | Cause the victim's mana to bleed away. |
Sap away mana from your target. | |
Peace | Fill your enemy's mind with thoughts of peace. |
Fill your enemy's mind with thoughts of peace, granting the pacifism affliction. | |
Dementia | Distorts the victim's perceptions of the world. |
Distorts the victim's perceptions of the world. | |
Paralyse | Freeze the limbs of your enemy. |
Cause your victims body to freeze with paralysis. | |
Plague | Curse someone with the voyria affliction. |
Afflict your victim with the deadly Voyria. | |
Addiction | Creates a terrible addiction. |
Cause your target to become addicted. | |
Swiftcurse | The ability to deliver curses much more quickly. |
This potent defence will drastically speed up your next ten curses after initiation. Breach is excluded. | |
Stupid | Make a victim dumb as a rock. |
Make a victim dumb as a rock. | |
Healthleech | A victim's health will slowly bleed away. |
Sap away your target's health. | |
Sensitivity | Cause your victim to become extremely sensitive to pain. |
Cause your victim to become extremely sensitive to pain. | |
Vomiting | Upset the stomach of your enemy. |
Induce severe vomiting in your hapless victim. | |
Sleep | Put an enemy to sleep, or remove his sleep defences. |
Put an enemy to sleep, or remove their sleep defences. | |
Haemophilia | Deny them respite from their wounds. |
Deny your victim the ability to clot their wounds. | |
Anorexia | A terrible condition, preventing one from eating. |
A terrible condition, preventing one from eating. | |
Weariness | Weaken the body of your opponent. |
Weaken your opponent's body. | |
Blight | The most feared of the Curse abilities. |
A blight is a magical construction, sourced in the netherworld, wrapped around a traditional curse which will mask the effects of your attacks. Note that the use of the blight is more mentally draining than a traditional curse. | |
Inflame | Set a victim's very blood aflame. |
This potent curse will cause your target's blood to catch a flame. It requires that your victim first be bleeding; the more they suffer, the greater the potency of the curse. | |
Tzantza | Bring a most painful end to your victim. |
This requires a setup of at least 4 afflictions to pull off. Though once you have their mind in your grasp you can use the devastating Tzantza curse to shrink their head. Watch the fun as their skin draws tighter and their skull implodes upon itself. The more afflictions your victim suffers over, the faster the process will proceed. Valid afflictions are: Agoraphobia, Amnesia, Claustrophobia, Confusion, Dementia, Dizziness, Epilepsy, Impatience, Masochism, Paranoia, Recklessness, Stupidity, Vertigo, Addiction | |
Jinx | The ultimate shamanic curse. |
This highest of the shamanic arts allows a practitioner to combine two curses into one assault, delivering both simultaneously. However, due to the extreme complexity of such an undertaking, the practitioner must prepare themselves to channel the malign energies, by utilising the lesser curses to build up a sufficient charge. |
Category:Skills