Difference between revisions of "Artefact Powers"
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| bgcolor=#999999 | <div style="text-align: center;">Y</div> | | bgcolor=#999999 | <div style="text-align: center;">Y</div> | ||
| bgcolor=#999999 | | | bgcolor=#999999 | <div style="text-align: center;">Y</div> | ||
| bgcolor=#999999 | | | bgcolor=#999999 | Protects its owner from locating abilities, unless the person attempting to locate also owns the sphinx artefact power. | ||
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Revision as of 19:14, 11 October 2016
Artefact powers are special enchantments purchased with credits, and bestowed upon items to give them specific powers from existing artefacts. Artefact powers can be purchased directly for an item, or consolidated amongst items and artefacts that already hold such powers. The known artefact powers are listed below.
Name | Price | Owner only | Must be worn | Description |
---|---|---|---|---|
anti_spying | 400 | Y
|
Protects from attempts to spy upon your person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread. | |
anti_web | 800 | Y
|
Immune to the effect of adventurers' web tattoo, and immune to web bombs when they are detonated in the room. | |
banking | 900 | Y
|
This artefact power allows access to all personal bank accounts from any location. This artefact power does not exempt its owner from bank fees. | |
batch_enchantments | 300 | This artefact power allows one to create enchantments in batches, up to five at a time. | ||
battlerage_decay | 350 | Y
|
Increases the length of time until the wearer's battlerage decays by five seconds. | |
battlerage_support | 250 | Y
|
Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies. | |
bomb_duplication | 250 | Y
|
Has a chance to duplicate a Jester's bomb on creation. | |
bonding | 500 | Y
|
Y
|
This artefact power makes one immune to effects that revert a metamorph back into their racial form. |
breathe_underwater | 400 | Y
|
This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater. | |
burrow | 500 | Y
|
This artefact power allows one to BURROW underground. | |
celerity | 500 | Y
|
This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. It stacks with other bonuses such as the Mhun racial trait. | |
class_switch_reduction | 350 800 1600 |
Y
|
This artefact power reduces the cooldown on switching classes to one hour / ten minutes / one minute for its owner. It must be in your inventory at the time of the class switch to function. | |
commodity_market | 200 | This artefact power allows one to buy from and sell on the commodities market from anywhere. | ||
conceal_illusions | 500 | This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence. | ||
constitution | 400 1000 2000 |
Y
|
This artefact power increases the wearer's constitution by 1/2/3 points. | |
criticals | 200 600 1200 |
Y
|
This artefact power increases the wearer's chance to land a critical hit by 2/4/6%. | |
dash | 500 | Y
|
This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel. | |
dauntless | 250 | Y
|
This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically. | |
dexterity | 500 1250 2500 |
Y
|
This artefact power increases the wearer's dexterity by 1/2/3 points. | |
elemental_resistances | 600 | Y
|
This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances. | |
endurance_regen | 250 850 |
Y
|
This artefact power increases the endurance regeneration of the wearer. | |
enhanced_wormholes | 350 | This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole. | ||
faster_eq | 500 1000 |
Y
|
Reduces the time it takes to recover equilibrium by 7/15%. | |
faster_extract | 300 | Y
|
This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields. | |
faster_harvest | 300 | Y
|
This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields. | |
faster_inscribe | 250 | Y
|
This artefact power halves the balance time for inscribing tarot cards. | |
faster_mindlock | 500 | This artefact power reduces the time required to mind lock an opponent by approximately 40%. | ||
fire_mastery | 400 | Y
|
This artefact power allows the wearer to cast firelashes and conjure firewalls. | |
fluid_expansion | 300 400 500 |
Y
|
This artefact power doubles/triples/quadruples the capacity of one's liquid rift. | |
flying | 400 | Y
|
This artefact power allows one to FLY. | |
frost_mastery | 1000 | Y
|
This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room. | |
hand_to_hand | 400 800 1600 |
Y
|
This artefact power increases the damage from a Monk's punches by 15/25/35%, as well as the damage from a Metamorph's Maul ability by 10/15/20%. | |
harmonics_call | 250 | This artefact power approximately halves the time it takes a bard to CALL their HARMONICs. | ||
health_regen | 300 850 |
Y
|
This artefact power bestows level one/two health regeneration on the wearer. | |
health_sip | 500 1000 2000 |
Y
|
This artefact power increases the health gained from sipping a health elixir by 10/20/30%. | |
homunculus_boost | 250 | This artefact power increases the health and movement speed of an Alchemist's homunculus. | ||
illusion | 500 | This artefact power allows one to CONJURE ILLUSIONs in the current room. | ||
imprint_capacity | 200 400 800 |
This artefact power increases the number of imprints that a hypnotist can store by 3/6/9. | ||
intelligence | 500 1250 2500 |
Y
|
This artefact power increases the intelligence of the wearer by 1/2/3 points. | |
jester_props | 350 | Y
|
This artefact power removes the cost of a Jester's WISHing for props. | |
leap | 500 | Y
|
This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls. | |
lifevision | 500 | Y
|
Y
|
This artefact power enables the wearer to use the LIFEVISION ability. |
magic_damage | 400 800 1600 |
Y
|
This artefact power increases the magical damage its wearer deals by 10/15/20%. | |
magic_defence | 700 | Y
|
This artefact power offers its wearer a 15% resistance to magical damage. | |
mana_regen | 300 850 |
Y
|
This artefact power offers the wearer level one/two mana regeneration. | |
mana_sip | 500 1000 2000 |
Y
|
This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%. | |
mindprint_capacity | 100 300 500 |
Y
|
This artefact power increases the number of mindprints that a telepath can store by 3/6/9. | |
mine_capacity | 200 350 |
Y
|
This artefact power allows the owner to own one/two extra mine(s). | |
mouse_lure | 100 300 500 |
Y
|
This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice. | |
outfit_expansion | 150 | Y
|
This artefact power increases the number of outfits that one can store by five. | |
portal_identify | 350 | This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal. | ||
quickmount | 500 | Y
|
This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost. | |
reduce_mana | 1000 | Y
|
This artefact power reduces the mana cost of most abilities by one-third. | |
reduced_endurance | 1000 | Y
|
This artefact power reduces the endurance cost of most abilities by one-third. | |
reserves | 350 700 1400 |
Y
|
This artefact power increases the health and mana reserves of the wearer by 5/10/15%. | |
rift_expand | 350 500 |
Y
|
This artefact power doubles/quadruples the amount of riftables (excluding liquids) that one can store in the rift. | |
schematics | 350 | This artefact power doubles the number of schematics that a Magi can store for their golem. | ||
shin_drain | 250 | Y
|
This artefact power slows the rate at which Shin decays for a blademaster. | |
shroud | 800 | Y
|
Y
|
This artefact power enables the wearer to use the SHROUD ability. |
sphinx | 2000 | Y
|
Y
|
Protects its owner from locating abilities, unless the person attempting to locate also owns the sphinx artefact power. |
stability | 150 | Y
|
This artefact power prevents one from being knocked sideways by the wind when FLYing. | |
sting | 800 | Y
|
Y
|
This artefact power enables the wearer to STING their enemies, delivering the loki venom. |
stonewall_duration | 200 | This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling. | ||
strength | 500 1250 2500 |
Y
|
This artefact power increases the wearer's strength by 1/2/3 points. | |
suppression | 500 | This artefact power will hide all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn. | ||
sustenance | 550 | Y
|
This artefact power prevents the wearer from growing hungry or tired. | |
swift_runes | 350 | This artefact power increases the speed at which a Runewarden can sketch runes. This artefact power does not affect sketching on totems, nor does it affect the Thurisaz and Hugalaz runes. | ||
swiftcurse | 350 800 1600 |
This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses. | ||
tekura_accuracy | 200 500 1000 |
Y
|
This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%. | |
tinkering | 800 | Y
|
This artefact power allows one to REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery. | |
totems | 350 | Y
|
Y
|
This artefact power halves the time for one to uproot and implant their own totems, and decreases the time it takes to uproot another's totems by 25%. |
tuning | 200 | This artefact power doubles the lifespan of Crystalism vibes, Harmonics, and Devotion rites. | ||
venom_yield | 250 | Y
|
This artefact power doubles the yield of a toxicologist's venom production. | |
water_sketch | 300 | This artefact power allows one to sketch runes in watery environments. | ||
weaponmastery_spec | 350 800 |
Y
|
Allows a Knight to change their Weaponmastery specialisation for free, once every 24/12 hours. | |
whitesight | 150 | Y
|
This artefact power allows the wearer to see in and through blizzards. | |
willpower_regen | 300 850 |
Y
|
This artefact power increases the willpower regeneration of the wearer. | |
wormholes | 800 | This artefact power allows one to WORM WARP and WORM SEEK. | ||
wyvern_flame | 350 | This artefact power increases the speed at which a metamorph can SUMMON FLAME. |