Difference between revisions of "Bleeding"

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'''Bleeding''' occurs as a result of a physical attack on the body. This attack could happen from any number of sources including, but not limited to [[adventurers]], [[:Category:Denizens|denizens]] and [[:Category:Creatures|creatures]], and finding one's self set [[ablaze]], such as after walking through a burning [[:Category:Forests|forest]].
'''Bleeding''' occurs as a result of a physical attack on the body. This attack could happen from any number of sources including, but not limited to [[adventurers]], [[:Category:Denizens|denizens]] and [[:Category:Creatures|creatures]], and finding one's self set [[ablaze]], such as after walking through a burning [[:Category:Forests|forest]].


The [[curing|cure]] for bleeding is a [[moss tattoo]].
Bleeding represents a small loss of [[health]] over time. As the body heals itself bleeding naturally reduces to zero. This process is greatly speeded by a [[moss tattoo]] or clotting (a [[Survival]] ability).
 
Certain attack strategies or special weapons actually increase or capitalise on victim bleeding, such as sanguine tempering by an [[Alchemist]] or an attack using [[Bloodletter]].  
 


[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 02:26, 3 February 2016

Bleeding occurs as a result of a physical attack on the body. This attack could happen from any number of sources including, but not limited to adventurers, denizens and creatures, and finding one's self set ablaze, such as after walking through a burning forest.

Bleeding represents a small loss of health over time. As the body heals itself bleeding naturally reduces to zero. This process is greatly speeded by a moss tattoo or clotting (a Survival ability).

Certain attack strategies or special weapons actually increase or capitalise on victim bleeding, such as sanguine tempering by an Alchemist or an attack using Bloodletter.