Difference between revisions of "Divine Favour"
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An [[adventurer]] will experience '''Divine | An [[adventurer]] will experience '''Divine favour''' or disfavour when a [[God]] is particularly pleased or angered, respectively. While favours and most disfavours last a limited time, some disfavours may be permanent. | ||
There are four levels of favours and disfavours, each with its own advantages or disadvantages. From least to most powerful, they are: | There are four levels of favours and disfavours, each with its own advantages or disadvantages. From least to most powerful, they are: | ||
; | ;(Dis)Favour : | ||
*Adds (or deducts) a point of [[constitution]]. | |||
*Adds something to your appearance. | |||
; | ;Strong (Dis)Favour | ||
*Alters your skills, with the amount in each skill dependent on the God doing the favouring or disfavour. | |||
*Gives an [[experience]] bonus, or takes away some experience when it ends. | |||
;True (Dis)Favour | ;High (Dis)Favour | ||
*You will no longer need food or sleep, or your need for them is doubled. | |||
*Adds a damage-reducing shield, cutting damage (of all kinds, from all sources) done to you by about 15%, or makes you take about 15% more damage. ''Not cumulative with any other favours''. | |||
;True (Dis)Favour | |||
*Adds (or deducts) one point to (or from) all stats. | |||
[[Category:Records]][[Category:Religion]] | [[Category:Records]][[Category:Religion]] |
Latest revision as of 09:17, 12 November 2015
An adventurer will experience Divine favour or disfavour when a God is particularly pleased or angered, respectively. While favours and most disfavours last a limited time, some disfavours may be permanent.
There are four levels of favours and disfavours, each with its own advantages or disadvantages. From least to most powerful, they are:
- (Dis)Favour
- Adds (or deducts) a point of constitution.
- Adds something to your appearance.
- Strong (Dis)Favour
- Alters your skills, with the amount in each skill dependent on the God doing the favouring or disfavour.
- Gives an experience bonus, or takes away some experience when it ends.
- High (Dis)Favour
- You will no longer need food or sleep, or your need for them is doubled.
- Adds a damage-reducing shield, cutting damage (of all kinds, from all sources) done to you by about 15%, or makes you take about 15% more damage. Not cumulative with any other favours.
- True (Dis)Favour
- Adds (or deducts) one point to (or from) all stats.