Difference between revisions of "Housing credits"
Jump to navigation
Jump to search
Samakhulis (talk | contribs) |
Samakhulis (talk | contribs) |
||
Line 6: | Line 6: | ||
# Door Credits at 10 [[Credits | credits]] | # Door Credits at 10 [[Credits | credits]] | ||
Housing credits can be purchased or sold in the [[Delosian Property Office]]. | |||
Housing created outside of a subdivision (including those few rooms allowed on [[Ships | ships]]) costs twice as in the subdivision, and thus requires twice the number of housing credits per room or door. | Housing created outside of a subdivision (including those few rooms allowed on [[Ships | ships]]) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door. | ||
A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for their value of 25 credits or combined with other half rooms to create a usable room credits. | |||
Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects. | Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects. |
Revision as of 18:44, 18 May 2010
Housing credits are the basis for creating a personal home.
There are three types of 'credits' used for housing:
Housing credits can be purchased or sold in the Delosian Property Office.
Housing created outside of a subdivision (including those few rooms allowed on ships) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door.
A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for their value of 25 credits or combined with other half rooms to create a usable room credits.
Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects.