Difference between revisions of "Spirit Walkers"

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:''This page is about the House. For the class, please see [[Shaman]].''
:''This page is about the House. For the class, please see [[Shaman]].''


Founded in 288 AF by Firefox Sly as the Shaman [[Guild]], the '''Spirit Walkers''' are one of the Houses residing in the [[city]] of Hashan, Crown of the Ithmia. Their [[House estates|House estate]] is the Fortress of the Spirit Walkers and is physically located within Hashan.
Walking the precarious and, at times, dangerous bridge between the spiritual
and material worlds, the Spirit Walkers hold the notion of balancing the path
as paramount to survival. A false step in either direction can collapse the
path, with all efforts, and even practitioners lost to other realms.
An eclectic group of adventurers, the Spirit Walkers are selective of those
initiated into their fold. They seek the deeper knowledge of a mystery
tradition, a tradition involving clandestine rituals held deep within their
Fortress that can shift reality as we know it.


The Spirit Walkers act as an assembly of warriors and ritualists who hold that the world is surrounded by and filled with invisible spiritual power that embraces all aspects of life. Standing as a bridge between all spirits and the world of mortals, they negotiate peaceful coexistence between them.  
Descended from the original Shaman's guild, the Spirit Walkers have kept to
their path as mediums and spiritual warriors, making contact with many groups
of spirits. Among these are the Wlo, an ancient group of spirits that dates
from before the fall of Seleucar, who demand adherence to strict, secret
procedure.


Although the House itself is [[Patron]]ed by Lord Apollyon, members of the House are free to follow the spiritual path and the residence of their choice. No matter the path, members of the Spirit Walkers understand and uphold their role as keepers of sacred knowledge and honour the spiritual gifts they receive.
Several paths are available to the aspirant Spirit Walker. The Spiritual
Warrior, trained in physical and spiritual combat alike, harnesses the power of
knowledge, ritual, and combat to become a fearsome opponent. The Scholar delves
into the knowledge of the past to produce the practical ritual theories of the
future, as there is always more to learn and know about the Spirit realm.
Finally, the Ritualist uses the innate ability as a medium to conduct communal
or personal rituals, opening the gateway to the Spirit world to effect change
in our own realm.


To walk between worlds is a complex and delicate undertaking, requiring absolute dedication. Therefore, the Code of the Spirit Walker - Courage, Honour, Strength, Loyalty, and Respect - must be demonstrated in the life of each member. Oaths made to the Spirit Walkers House and its members supercede all others.  
Housed in Hashan, Crown of Ithmia, the Spirit Walker house serves as the
religious group to the community, offering spiritual guidance, rituals, and
services. Joining the Spirit Walkers comes with a hefty warning, however:
Spirit Walkers must live by the code or die in their failure to do so. The oath
you take to the Spirit Walker house and its traditions comes before all other
oaths you may take.


==House Leaders==
Abiding by the rule of "Three Upon Three Upon Three", the Spirit Walkers are ruled by a Prophet in the governing form of a dictatorship. No House leader may serve more than a twenty-seven [[year]] term. An Heir to the Prophet’s leadership is named at the cusp of the leader's first decade in that position.
Upon the naming and ascension of each new Heir, the successor to the current Prophet or Prophetess, a celebration is held called the [[Festival of the Spirits]].


;Firefox Sly : 288 AF to 331 AF
;Firefox Sly : 288 AF to 331 AF
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