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:''This page is about the House. For the class, please see [[Shaman]].'' | :''This page is about the House. For the class, please see [[Shaman]].'' | ||
Walking the precarious and, at times, dangerous bridge between the spiritual | |||
and material worlds, the Spirit Walkers hold the notion of balancing the path | |||
as paramount to survival. A false step in either direction can collapse the | |||
path, with all efforts, and even practitioners lost to other realms. | |||
An eclectic group of adventurers, the Spirit Walkers are selective of those | |||
initiated into their fold. They seek the deeper knowledge of a mystery | |||
tradition, a tradition involving clandestine rituals held deep within their | |||
Fortress that can shift reality as we know it. | |||
Descended from the original Shaman's guild, the Spirit Walkers have kept to | |||
their path as mediums and spiritual warriors, making contact with many groups | |||
of spirits. Among these are the Wlo, an ancient group of spirits that dates | |||
from before the fall of Seleucar, who demand adherence to strict, secret | |||
procedure. | |||
Several paths are available to the aspirant Spirit Walker. The Spiritual | |||
Warrior, trained in physical and spiritual combat alike, harnesses the power of | |||
knowledge, ritual, and combat to become a fearsome opponent. The Scholar delves | |||
into the knowledge of the past to produce the practical ritual theories of the | |||
future, as there is always more to learn and know about the Spirit realm. | |||
Finally, the Ritualist uses the innate ability as a medium to conduct communal | |||
or personal rituals, opening the gateway to the Spirit world to effect change | |||
in our own realm. | |||
Housed in Hashan, Crown of Ithmia, the Spirit Walker house serves as the | |||
religious group to the community, offering spiritual guidance, rituals, and | |||
services. Joining the Spirit Walkers comes with a hefty warning, however: | |||
Spirit Walkers must live by the code or die in their failure to do so. The oath | |||
you take to the Spirit Walker house and its traditions comes before all other | |||
oaths you may take. | |||
;Firefox Sly : 288 AF to 331 AF | ;Firefox Sly : 288 AF to 331 AF |
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