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:::Bah, edit conflict. To the section for me, that's why I think changing the definition of Denizens to be less exclusive, so it encompasses both sentient and non-sentient beings. We would have '''Creatures''' and '''Sentient creatures''' (like Delphinus suggested) as subcategories, along with the current subcategories in Category:Denizens. ~[[User:Soludra|Soludra]] 00:32, 12 September 2008 (UTC) | :::Bah, edit conflict. To the section for me, that's why I think changing the definition of Denizens to be less exclusive, so it encompasses both sentient and non-sentient beings. We would have '''Creatures''' and '''Sentient creatures''' (like Delphinus suggested) as subcategories, along with the current subcategories in Category:Denizens. ~[[User:Soludra|Soludra]] 00:32, 12 September 2008 (UTC) | ||
:Let's try to get a more formal proposal up (with all previous issues addressed) and discuss it on the forums. For the moment humgii are sentient, and changing that is not so much of a lore issue as it is one for Maya, so we would have to wait until that is settled before determining potential new definitions for 'denizen'. In regards to your suggestion of humgii slavery (which you've inferred to be true on the condition that they're sentient), that, as well as your condition, sounds like something fun to tackle ICly rather than here. [[User:Asara|Asara]] 00:58, 12 September 2008 (UTC) | :Let's try to get a more formal proposal up (with all previous issues addressed) and discuss it on the forums. For the moment humgii are sentient, and changing that is not so much of a lore issue as it is one for Maya, so we would have to wait until that is settled before determining potential new definitions for 'denizen'. In regards to your suggestion of humgii slavery (which you've inferred to be true on the condition that they're sentient), that, as well as your condition, sounds like something fun to tackle ICly rather than here. [[User:Asara|Asara]] 00:58, 12 September 2008 (UTC) | ||
::It actually doesn't sound fun at all. I'd rather pursue a legitimate line of conflict in-game than something that is ostensibly a matter of game mechanics, or an add-on that probably didn't receive much thought to begin with (because they didn't think people would pick it apart). -{{User:Delphinus/sig1}} 01:13, 12 September 2008 (UTC) |
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