Difference between revisions of "Zaphar Isle"

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{{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth}}
{{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth}}
'''Zaphar Isle''' is a dry, sandy island in the [[Southern Sea]] populated by two native clans: a  
{{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth|}}
 
'''Zaphar Isle''' is a dry, sandy island in the [[Southern Sea]] populated by two native clans: a village of fishermen and their families, and a treehouse settlement inhabited by the Losilde family. Both groups are descendents of a crew of Jaruvian fishermen who were marooned on the island following a storm at sea. The Isle is host to many dangerous creatures and more than a few mysteries.
village of fishermen and their families, and a treehouse settlement inhabited by the Losilde family.  
 
Both groups are descendents of a crew of Jaruvian fishermen who were marooned on the island  
 
following a storm at sea. The Isle is host to many dangerous creatures and more than a few  
 
mysteries.


==Geography==
==Geography==
The Isle is actually composed of two separate landmasses connected by a stone bridge. At high  
The Isle is actually composed of two separate landmasses connected by a stone bridge. At high tide, the bridge becomes submerged, rendering it completely unusable as a means of travel between the two islands until the tide rolls back out.
 
tide, the bridge becomes submerged, rendering it completely unusable as a means of travel  
 
between the two islands until the tide rolls back out.
 
Both the southern and northern islands are primarily desert habitats. The natives have taken
 
advantage of a deep gorge in the center of the southern island to protect their modest village from
 
the constant ocean winds. A dense jungle in the southeastern corner of this island provides
 
shelter for the Losilde clan. At the end of the path leading into the jungle is a small chapel


containing a rickety wooden altar and an old version of the [[Holy Codex]].
Both the southern and northern islands are primarily desert habitats. The natives have taken advantage of a deep gorge in the center of the southern island to protect their modest village from the constant ocean winds. A dense jungle in the southeastern corner of this island provides shelter for the Losilde clan. At the end of the path leading into the jungle is a small chapel containing a rickety wooden altar and an old version of the [[Holy Codex]].


The northern island is where the villagers travel to collect fresh water with certain peril, as this half  
The northern island is where the villagers travel to collect fresh water with certain peril, as this half of the Zaphar Isle is swarming with aggressive creatures. Nearly equal in size to its southern counterpart, the northern island is also rocky and dry except for a large, central freshwater oasis surrounded by tall trees and dense vines. A windswept sand dune at the extreme northern end of the island partially obscures the wreckage of a ship that will never again cut through the waves of the Southern Sea.
 
of the Zaphar Isle is swarming with aggressive creatures. Nearly equal in size to its southern  
 
counterpart, the northern island is also rocky and dry except for a large, central freshwater oasis  
 
surrounded by tall trees and dense vines. A windswept sand dune at the extreme northern end of  
 
the island partially obscures the wreckage of a ship that will never again cut through the waves of  
 
the Southern Sea.


==History==
==History==
Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle  
Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle was rediscovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]]. The native villagers have managed to scrape together a meager existence by fishing the warm coastal waters and gathering fresh water from the oasis on the northern island. At some point, the dangers of the northern island prompted Danel Losilde to take his family away from the village, and they formed a settlement of treehouses in the southeastern jungle. Here, the Losildes learned to collect potable water from the occasional rain showers or through boiling seawater.
 
was rediscovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]]. The  
 
native villagers have managed to scrape together a meager existence by fishing the warm coastal  


waters and gathering fresh water from the oasis on the northern island. At some point, the
Slow adaptive changes in those who remained in the village have produced a strange speech impediment, making it difficult to understand them. Other subtle changes can be seen in the features of many of the young children and the women of the village.
 
dangers of the northern island prompted Danel Losilde to take his family away from the village,
 
and they formed a settlement of treehouses in the southeastern jungle. Here, the Losildes
 
learned to collect potable water from the occasional rain showers or through boiling seawater.
 
Slow adaptive changes in those who remained in the village have produced a strange speech  
 
impediment, making it difficult to understand them. Other subtle changes can be seen in the  
 
features of many of the young children and the women of the village.


==Fauna==
==Fauna==
The wild, northern half of Zaphar Isle is crawling with giant, aggressive [[scorpions]], as well as  
The wild, northern half of Zaphar Isle is crawling with giant, aggressive [[scorpions]], as well as the occasional [[snakes|rattlesnake]], [[snakes|treesnakes]] and banana [[spiders|spider]]. The scorpions are to be approached with great caution, as their rapid stings deliver several deadly venoms. Rattlesnakes also inhabit the beach and village of the southern island, and banana spiders weave webs in the trees of the southeastern jungle there.
 
the occasional [[snakes|rattlesnake]], [[snakes|treesnakes]] and banana [[spiders|spider]]. The  
 
scorpions are to be approached with great caution, as their rapid stings deliver several deadly  
 
venoms. Rattlesnakes also inhabit the beach and village of the southern island, and banana  
 
spiders weave webs in the trees of the southeastern jungle there.


==Inhabitants==
==Inhabitants==

Revision as of 20:57, 24 October 2007

Zaphar Isle
Leader Katox, the Village Captain
Discoverer Gnaash, Caz, and Caleth
Zaphar Isle
Leader Katox, the Village Captain
Discoverer Gnaash, Caz, and Caleth

Zaphar Isle is a dry, sandy island in the Southern Sea populated by two native clans: a village of fishermen and their families, and a treehouse settlement inhabited by the Losilde family. Both groups are descendents of a crew of Jaruvian fishermen who were marooned on the island following a storm at sea. The Isle is host to many dangerous creatures and more than a few mysteries.

Geography

The Isle is actually composed of two separate landmasses connected by a stone bridge. At high tide, the bridge becomes submerged, rendering it completely unusable as a means of travel between the two islands until the tide rolls back out.

Both the southern and northern islands are primarily desert habitats. The natives have taken advantage of a deep gorge in the center of the southern island to protect their modest village from the constant ocean winds. A dense jungle in the southeastern corner of this island provides shelter for the Losilde clan. At the end of the path leading into the jungle is a small chapel containing a rickety wooden altar and an old version of the Holy Codex.

The northern island is where the villagers travel to collect fresh water with certain peril, as this half of the Zaphar Isle is swarming with aggressive creatures. Nearly equal in size to its southern counterpart, the northern island is also rocky and dry except for a large, central freshwater oasis surrounded by tall trees and dense vines. A windswept sand dune at the extreme northern end of the island partially obscures the wreckage of a ship that will never again cut through the waves of the Southern Sea.

History

Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle was rediscovered in the year 461 AF, shortly after the advent of sailing. The native villagers have managed to scrape together a meager existence by fishing the warm coastal waters and gathering fresh water from the oasis on the northern island. At some point, the dangers of the northern island prompted Danel Losilde to take his family away from the village, and they formed a settlement of treehouses in the southeastern jungle. Here, the Losildes learned to collect potable water from the occasional rain showers or through boiling seawater.

Slow adaptive changes in those who remained in the village have produced a strange speech impediment, making it difficult to understand them. Other subtle changes can be seen in the features of many of the young children and the women of the village.

Fauna

The wild, northern half of Zaphar Isle is crawling with giant, aggressive scorpions, as well as the occasional rattlesnake, treesnakes and banana spider. The scorpions are to be approached with great caution, as their rapid stings deliver several deadly venoms. Rattlesnakes also inhabit the beach and village of the southern island, and banana spiders weave webs in the trees of the southeastern jungle there.

Inhabitants