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{{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth}} | {{Village_infobox|villagename=Zaphar Isle|leader=[[Katox]], the Village Captain|discoverer=Gnaash, Caz, and Caleth}} | ||
'''Zaphar Isle''' is a dry, sandy island in the [[Southern Sea]] populated by two native clans: a | |||
village of fishermen and their families, and a treehouse settlement inhabited by the Losilde family. | |||
Both groups are descendents of a crew of Jaruvian fishermen who were marooned on the island | |||
following a storm at sea. The Isle is host to many dangerous creatures and more than a few | |||
[[Category: | mysteries. | ||
==Geography== | |||
The Isle is actually composed of two separate landmasses connected by a stone bridge. At high | |||
tide, the bridge becomes submerged, rendering it completely unusable as a means of travel | |||
between the two islands until the tide rolls back out. | |||
Both the southern and northern islands are primarily desert habitats. The natives have taken | |||
advantage of a deep gorge in the center of the southern island to protect their modest village from | |||
the constant ocean winds. A dense jungle in the southeastern corner of this island provides | |||
shelter for the Losilde clan. At the end of the path leading into the jungle is a small chapel | |||
containing a rickety wooden altar and an old version of the [[Holy Codex]]. | |||
The northern island is where the villagers travel to collect fresh water with certain peril, as this half | |||
of the Zaphar Isle is swarming with aggressive creatures. Nearly equal in size to its southern | |||
counterpart, the northern island is also rocky and dry except for a large, central freshwater oasis | |||
surrounded by tall trees and dense vines. A windswept sand dune at the extreme northern end of | |||
the island partially obscures the wreckage of a ship that will never again cut through the waves of | |||
the Southern Sea. | |||
==History== | |||
Zaphar Isle was initially settled by the crew of a Jaruvian fishing expedition gone awry. The Isle | |||
was rediscovered in the year 461 AF, shortly after the advent of [[:Category:Ships|sailing]]. The | |||
native villagers have managed to scrape together a meager existence by fishing the warm coastal | |||
waters and gathering fresh water from the oasis on the northern island. At some point, the | |||
dangers of the northern island prompted Danel Losilde to take his family away from the village, | |||
and they formed a settlement of treehouses in the southeastern jungle. Here, the Losildes | |||
learned to collect potable water from the occasional rain showers or through boiling seawater. | |||
Slow adaptive changes in those who remained in the village have produced a strange speech | |||
impediment, making it difficult to understand them. Other subtle changes can be seen in the | |||
features of many of the young children and the women of the village. | |||
==Fauna== | |||
The wild, northern half of Zaphar Isle is crawling with giant, aggressive [[scorpions]], as well as | |||
the occasional [[snakes|rattlesnake]], [[snakes|treesnakes]] and banana [[spiders|spider]]. The | |||
scorpions are to be approached with great caution, as their rapid stings deliver several deadly | |||
venoms. Rattlesnakes also inhabit the beach and village of the southern island, and banana | |||
spiders weave webs in the trees of the southeastern jungle there. | |||
==Inhabitants== | |||
*[[Andol]] Losilde | |||
*[[Danel]] Losilde | |||
*[[Katox]], the Village Captain | |||
*[[Kayda]], Wife of Otok | |||
*[[Otok]], the Ropeweaver | |||
*[[Pidket]], the Midwife | |||
*[[Sanril]] Losilde | |||
*[[Tadok]], the Village Elder | |||
*[[Tagyd]], the Seamstress | |||
*[[Thraiss]] Losilde | |||
[[Category:Islands]] |
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