93
edits
m (→B) |
m (link to pk) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
*[[Adventurers|Adventurer]]: A term used to describe a player character in an in character, (or IC,) manner. | *[[Adventurers|Adventurer]]: A term used to describe a player character in an in character, (or IC,) manner. | ||
*Aeonic Discontinuity: A term used to refer to periodic or random slowness that may impact just a single adventurer, many adventurers or sometimes the entire world. In more crude circles this discontinuity is also referred to as lag or latency. | |||
*Artie: Short for [[Artefacts]]. | *Artie: Short for [[Artefacts]]. | ||
Line 19: | Line 21: | ||
=C= | =C= | ||
*Cause: A term used to reference the [[combat]] rights gained by one adventurer to kill another based on the actions of the second [[adventurers|adventurer]]. Help PK, a help file in the game, explains the rules for this. | *Cause: A term used to reference the [[combat]] rights gained by one adventurer to kill another based on the actions of the second [[adventurers|adventurer]]. Help [[Player Killing|PK]], a help file in the game, explains the rules for this. | ||
*Cause baiting: See Cause farming. | *Cause baiting: See Cause farming. |
edits