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The versatile [[:Category:Skills|skill]] of '''Metamorphosis''' allows those of [[Druid]] or [[Sentinel]] [[:Category:Classes|class]] to bond with the spirit of an animal, temporarily assuming some of its unique abilities. | The versatile [[:Category:Skills|skill]] of '''Metamorphosis''' allows those of [[Druid]] or [[Sentinel]] [[:Category:Classes|class]] to bond with the spirit of an animal, temporarily assuming some of its unique abilities. | ||
Being afflicted with the [[venoms|venom]] [[selarnia]] will pull the [[forestal]] [[adventurer]] back into his or her [[:Category:Adventurer races|racial]] form, though the | Being afflicted with the [[venoms|venom]] [[selarnia]] will pull the [[forestal]] [[adventurer]] back into his or her [[:Category:Adventurer races|racial]] form, though the [[clasp of the animal spirit]] [[artefact]] (and its planned forebear, the '''Evermorph Ring''') can protect its bearer from being thrown out of a morph. The [[Wolverine's Claws]] artefact allow its owner to burrow as if he or she had metamorphosed into a wolverine. | ||
[[Category:Skills]] | [[Category:Skills]] |
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