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Utilised by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' enables [[adventurers]] to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. Concoctionists may also harvest these herbs themselves, provided the corresponding [[:Category:Abilities|ability]] in [[Groves]] or [[Woodlore]] has been learned. Concoctionists often find the [[:category:artefacts|artefact]] [[Gloves of Harvesting]] a useful | Utilised by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' enables [[adventurers]] to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. Concoctionists may also harvest these herbs themselves, provided the corresponding [[:Category:Abilities|ability]] in [[Groves]] or [[Woodlore]] has been learned. Concoctionists often find the [[:category:artefacts|artefact]] [[Gloves of Harvesting]] a useful aid in their quest to fill up their [[rift]] with [[:Category:Plants|plants]]. | ||
In the past, some other [[Lost Elixirs|elixirs]] were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these. | In the past, some other [[Lost Elixirs|elixirs]] were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these. |
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