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Utilized by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' | Utilized by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' is the art of combining knowledge of various plants and other ingredients with a bit of earth magic. The result is a series of concoctions with various purposes, ranging from healing, to levitation, to protection against certain types of damage. | ||
Before you can make any concoctions, you must obtain the ingredients. You can either purchase them from other [[players]] or, in some cases, [[NPCs]], or you must gain the [[harvesting]] ability in [[Groves]] or [[Woodlore]], which will permit you to harvest most of the ingredients yourself. | |||
Initially, you will only be able to make elixirs. To make an elixir, you will first have to obtain a pot. Then, you will collect the proper ingredients for what you are trying to concoct, and INPOT <ingredient> TO <pot> for each ingredient. You may concoct multiple batches of an elixir at once. Simply multiply the number of each ingredient by the number of batches you want. | |||
Once you have all the ingredients in the pot, put it on the ground and BOIL <pot> FOR <elixir>. After a moment, the mixture will stop boiling and you will either have a useless mess or an elixir. If it is a useless mess, you will want to EMPTY <pot> before putting anything else in it. Probing your pot will give you this information. If you were successful, you may FILL <vial> FROM <pot>. | |||
Two factors combine to determine whether or not you are successful at your concoction: your skill in concoctions, and the difficulty of the particular concoction you are attempting to create. | |||
[[Category:Skillsets]] | [[Category:Skillsets]] |