Physiology: Difference between revisions

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Updated WRACK as per classleads 162
m (added sublimation)
(Updated WRACK as per classleads 162)
 
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  |syntax=WRACK <target> <humour{{!}}affliction>
  |syntax=WRACK <target> <humour{{!}}affliction>
  |required=60 mana
  |required=60 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=By assaulting an opponent's humours, you can afflict upon him several common maladies. Each has several afflictions associated with it, and any afflictions from wracking a humour will come only from this pool. When wracking, you may specify the affliction you wish to use, or you may allow the affliction to manifest at random at the cost of a slight delay in speed. It is possible to wrack an opponent's untempered humour, though this is done at a balance penalty and may be done only via specifying the affliction.<p>Wracking operates outside of humour balance, and may be used off-equilibrium immediately following a symbology ability.</p><p>The humours and their affliction pools are:<br>'''Choleric''': Nausea, sensitivity, slickness.<br>'''Melancholic''': stupidity, anorexia, impatience.<br>'''Phlegmatic''': clumsiness, weariness, asthma.<br>'''Sanguine''': Haemophilia, recklessness, paralysis.</p>
  |detail=By assaulting an opponent's humours, you can afflict upon them several common maladies. Each has several afflictions and a damage type associated with it, and any afflictions from wracking a humour will come only from this pool. When wracking, you may specify the affliction you wish to use, or you may allow the affliction to manifest at random at the cost of a slight delay in speed. It is possible to wrack an opponent's untempered humour, though this is done at a balance penalty and may be done only via specifying the affliction.<p>When used against denizens, wracking will deal damage with the type of damage determined by the chosen humour.<p>Wracking operates outside of humour balance, and may be used off-equilibrium immediately following a symbology ability when targeted against an adventurer.</p><p>The humours and their affliction pools are:<br>'''Choleric''': Nausea, sensitivity, slickness, (poison damage).<br>'''Melancholic''': stupidity, anorexia, impatience, (cold damage).<br>'''Phlegmatic''': clumsiness, weariness, asthma, (asphyxiation damage).<br>'''Sanguine''': Haemophilia, recklessness, paralysis, (magic damage).</p>
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