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(Added lesson costs) |
(Added DESTABILISE skill, and the FOREST destab.) |
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|cooldown=4.00 seconds of equilibrium | |cooldown=4.00 seconds of equilibrium | ||
|detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius. | |detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius. | ||
}} | |||
{{Skill_detail | |||
|skill=Destabilise | |||
|description= he power to destabilise crystalline vibrations is formidable indeed. | |||
|lessons= | |||
|syntax=VIBE DESTABILISE <vibe type> | |||
|required=400 mana | |||
|shapes= | |||
|target=Room | |||
|cooldown=Equilibrium | |||
|detail=Your mastery over Crystalism grants insights into the exact tonal frequencies necessary to throw crystalline vibrations into disarray and | |||
causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.<p>'''Adduction''': will attempt to draw all those in adjacent locations into the room.<br>'''Alarm''': informs you of all people in the local area.<br>'''Creeps''': afflicts everyone in the room with fear, agoraphobia, and claustrophobia.<br>'''Disorientation''': prones and gives dizziness to everyone in the room.<br>'''Dissipate''': drains mana from everyone in the room.<br>'''Dissonance''': breaks all magical shields protecting adventurer's in the location.<br>'''Energise''': restores some health for each person besides the destabiliser.<br>'''Forest''': causes nontrivial bleeding to everyone in the room.<br>'''Gravity''': forces all those in the sky above back to the ground.<br>'''Grounding''': launches everyone in the room into the sky.<br>'''Harmony''': will restore health to everyone in the room.<br>'''Heat''': deals fire damage and causes ablaze to everyone in the room.<br>'''Lullaby''': strips the metawake and insomnia defences.<br>'''Oscillate:''' deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.<br>'''Palpitation''': deals damage to everyone in the room.<br>'''Plague''': breaks the limbs of everyone in the room.<br>'''Retardation''': afflicts everyone in the room with the curse of Aeon.<br>'''Reverberation''': destroys all monolith, cube, knife, and eye sigils on the ground in your location.<br>'''Silence''': blocks all usage of communication channels for a short time by all present when used, even if they then leave the room.<br>'''Revelation''': strips the phase, astralform, or blackwind defences from everyone in the room.<br>'''Stridulation''': disrupts the mental equilibrium of everyone in the room.<br>'''Tremors''': creates rubble to block the exits of the room.</br> | |||
}} | }} | ||
[[Category:Skills]][[Category:Edit needed]] | [[Category:Skills]][[Category:Edit needed]] | ||
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