Armoursmithing and Mystical cards: Difference between pages

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Both the tradeskills of Weaponsmithing and Armoursmithing are forms of Forging and work substantially the same, except, of course, that weapons are made in one and armour in the other.The Forging tradeskills (Weaponsmithing and Armoursmithing) allow you to create weapons or armour out of commodities such as steel, iron, obsidian, leather, and so on. In the skills of Weaponsmithing and Armoursmithing you'll gain the ability to forge different kinds of weapons and armour.
:''This page is about the artefact legend deck cards. For other uses, please see [[cards (disambiguation)]].''
The '''mystical cards''' of [[Achaean]] legend, rarely called '''Articards''', bestow a variety of powers upon their users, from melting icewalls to interplanar travel. When first acquired they appear in decorated sleeves. Unwrapping the first sleeve gives an empty deck—the cards' receptacle—along with a random card. On their own, empty decks can be purchased with [[mementoes]] from [[Drucker|Tinker Drucker]] in [[Petra]].


In order to let you customize the appearance of these, you can select up to two adjectives called 'descriptors' from a list you can access via FORGING LIST. Descriptors are words like sharp, radiant, magenta, gigantic, and so on. Descriptors are assigned to a Smithing Rank, from Apprentice Blacksmith up to Master Blacksmith, with more advanced descriptors costing substantially more to use. These correspond to Smithing Ranks, and you must be of at least that Smithing Rank in order to use descriptors of that rank.
==Commands==
;  LEGENDDECK HELP: shows all suits of cards and what they do (long list)
;  LEGEND DECK HELP <suit> : shows all cards of a specific suit
;  LEGEND DECK SEARCH <term> : searches the list of cards by term
;  LEGENDDECK SHOW: Lists the cards you have in your deck
;  LEGENDDECK SHOW <card> : Displays a card description
;  LEGENDDECK LIST : Lists the cards you have in your deck(s)
;  LEGENDDECK DRAW <card> [target] : Activates a card
;  LEGENDDECK ADD <card> : Adds a card to your deck
;  LEGENDDECK REMOVE <card> : Removes a card from your deck
;  ARTEFACT <card> TRADEIN : Redeems a card for [[credits]].
==Cards==


Descriptors also may have category-based restrictions on them, such as only usable on edged weapons or soft armour. As you forge items with descriptors, you gain a chance of producing an item with that descriptor more cheaply than otherwise, and eventually with enough mastery over that descriptor, you gain a chance to add an additional 1-3 stat points to that item.
{| class="wikitable sortable" border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:0 0 1em 1em; width: 80%;background-color:#F5FAFF;"
! style="background-color:#7094DB" | '''Card'''
! style="background-color:#7094DB" | '''Power'''
! style="background-color:#7094DB" | '''Charges'''
! style="background-color:#7094DB" | '''Regen'''
! style="background-color:#7094DB" | '''Collection'''
! style="background-color:#7094DB" | '''Suit'''
|- id="agith'tai"
| '''[[Agith'tai]]'''
| Chance to reflect [[focus]] [[afflictions]] back onto an attacker for 30s.
| 3
| 2/hr
|Nemesis
| [[Tsol'teth]]
|- id="agithmaal"
| '''[[Agith'maal]]'''
| Teleports to before the ruins of [[Seleucar]] from anywhere on [[plane]]
| 2
| 1/hr
|Nemesis
| Tsol'teth
|- id="ama-maalier"
| '''[[Ama-maalier]]'''
| Make yourself immovable for 10s.
|3
|1/hr
|Nemesis
| Tsol'teth
|- id="parni"
| '''[[Parni]]'''
| Gives hatred affliction to target for 20s
| 3
| 1/hr
|Nemesis
| Tsol'teth
|- id="severian"
| '''[[Severian]]'''
| Gives the '''steelmind''' defence to all in your location, blocking the next forced command.
| 5
| 1/hr
|Salvation
| [[Seleucar|Seleucarian]]
|- id="lucaine"
| '''[[Lucaine Pyramides|Lucaine]]'''
| Gives you trueblindness for 20s as well as significant bleeding.
|3
|1/hr
|Salvation
|Seleucarian
|- id="catarin"
| '''[[Catarin deSangre|Catarin]]'''
| Restores [[health (statistic)|health]] of everyone in your location
|5
|1/hr
|Salvation
|Seleucarian
|- id="nicator"
| '''[[Nicator]]'''
| Grants 30% [[experience|xp]] boost to all groups led by you. Lasts 30 minutes.
|5
|1/hr
|Salvation
|Seleucarian
|- id="yudhishthira"
| '''[[Yudhishthira]]'''
| Melt an [[icewall]] in any direction. 1 second balance.
|4
|1/hr
|Salvation
|Saviours
|- id="matic"
| '''[[Matic Ridley|Matic]]'''
| Your next attack is guaranteed to be a high end [[critical hit]].
|3
|1/hr
|Salvation
|Saviours
|- id="ashaxei"
| '''[[Ashaxei]]'''
| Travel to a mutual [[allies|ally]] on any plane. Blocked by [[sigils|monolith sigil]] on either end.
|1
|1/8hr
|Salvation
|Saviours
|- id="sycaerunax"
| '''[[Sycaerunax]]'''
| Grants 10s temporary reprieve from [[death]] with full restoration when Dragonformed then embrace.
|3
|1/hr
|Salvation
|Saviours
|- id="slith"
| '''[[Slith]]'''
| Stun all [[soul|souls]] in the room for 15s.
|3
|1/hr
|Nemesis
| style="white-space: nowrap;" | Betrayed and Betrayers
|-  id="pazuzu"
| '''[[Pazuzu]]'''
| Summons blood rain, blocking magical travel into a location for 1 minute.
|3
|1/hr
|Nemesis
|Betrayed and Betrayers
|- id="enheduanna"
| '''[[Enheduanna]]'''
| Destroys a corpse, dealing massive [[mana (statistic)|mana]] damage to the [[soul]] who owns it.
|5
|1/hr
|Nemesis
|Betrayed and Betrayers
|- id="ugrach"
| '''[[Ugrach]]'''
|Determine roughly where someone who has embraced [[death]] is in the death sequence.
|Infinite
|n/a
|Nemesis
|Betrayed and Betrayers
|- id="lordan"
| '''[[Lordan Colse]]'''
|20 minute bonus to plunder (and resistance to plunder from enemy pirates) for [[ships|vessel]] it is drawn upon.
|3
|1/hr
|Nemesis
|Islanders
|- id="yuthka"
| '''[[Yuthka]]'''
|Turns owner into a [[meteor arrow]], sending them flying then striking down a target in the local area.
|4
|1/hr
|Nemesis
|Islanders
|- id="arsentar"
| '''[[Arsentar]]'''
| Draw this card for an unfortunate soul, if that person dies within 12s, you get a large health boost.
|2
|1/hr
|Nemesis
|Islanders
|- id="trixy"
| '''[[Trixy]]'''
| With this card wager [[gold sovereigns|gold]] on red or black. Wagering red transports you to the roulette table on [[Mysia]], whilst black transports to the [[New Thera|New Theran]] table.
|3
|1/hr
|Nemesis
|Islanders
|- id="vellis"
| '''[[Vellis]]'''
| Knock adventurers from trees or from flying elevation
|4
|1/hr
|Historical
|Ancients
|- id="black_boar"
| '''[[Black Boar]]'''
| Give yourself and everyone following you level 3 health regeneration for 3 to 5 minutes
|3
|1/2hr
|Historical
|Ancients
|- id="seasone"
| '''[[Seasone]]'''
| Choosing ''Elixir'' or ''Poison'' boosts health elixir effectiveness for owner by ten percent or gives everyone in the room two hits of Loki
|3
|1/hr
|Historical
|Ancients
|- id="rurin"
| '''[[Rurin]]'''
| Instantly restocks a [[Denizen shops|denizen shop]] (not their personal wares or [[Itinerant Bazaar]]) to maximum capacity.
|1
|1/2hr
|Historical
|Ancients
|- id="haidion"
| '''[[Haidion]]'''
| Locks target [[celerity]] to match yours for 2-5 minutes. No matter how fast you move, that person also moves at the same speed.
|3
|1/hr
|Historical
|Originals
|- id="maran"
| '''[[Maran]]'''
| Erects room-wide partial damage absorption barrier for everyone. Barrier has 5000 health and blocks 25% of all damage dealt in the room for 1 minute or until destroyed.
|1
|1/hr
|Historical
|Originals
|- id="covenant"
| '''[[Covenant]]'''
| Inflict a special [[battlerage]] attack against a target, delivering the '''charmed''' status half of the time and the '''reckless''' status the other half.
|3
|1/hr
|Historical
|Originals
|- id="aringar"
| '''[[Aringar]]'''
| Strips the [[magical shield]] from a line of sight target
|4
|1/hr
|Historical
|Originals
|- id="maklak"
| '''[[Maklak]]'''
| Summon an [[icewall]] in line of sight
|4
|1/hr
|Renowned
|Impudent
|- id="xylthus"
| '''[[Xylthus]]'''
| Bind a denizen in a similar manner to a battlerage stun.
|3
|1/hr
|Renowned
|Impudent
|- id="morimbuul"
| '''[[Morimbuul]]'''
| Shrug off denizen [[webbed|ropes]] or bindings for five minutes.
|3
|1/hr
|Renowned
|Impudent
|- id="zhrisia"
| '''[[Zh'risia]]'''
| Draw this card and all present will be set [[ablaze]].
|3
|1/hr
|Renowned
|Impudent
|- id="murad"
| '''[[Murad]]'''
| Use your name as a [[forging]] descriptor!
|1
|1/hr
|Renowned
|Aesthetes
|- id="bakios"
| '''[[Bakios]]'''
| Drawing this card will confer a random flask effect upon the user.
|3
|1/hr
|Renowned
|Aesthetes
|- id="maim"
| '''[[Maim]]'''
|  Create a miniature sculpture of another [[adventurer]] then break it to travel to them. Blocked by [[sigils|monolith sigil]].
|1
|1/hr
|Renowned
|Aesthetes
|- id="reinhold"
| '''[[Reinhold]]'''
| Draw this card to produce a random food item from the NDS cooking list.
|4
|1/hr
|Renowned
|Aesthetes
|- id="horald"
| '''[[Horald]]'''
|  A chance to reduce the next [[ship weapons|ship weapon]] fire balance by 20%. Fades after three successful firing reductions.
|3
|1/hr
|Renowned
|Intrepid
|- id="icosse"
| '''[[Icosse]]'''
| Draw this card to gain a reflection.
|3
|1/hr
|Renowned
|Intrepid
|- id="arankesh"
| '''[[Aran'Kesh]]'''
| Summons a vulture's nest, able to hold up to 10 unique items, making them perfectly safe. Nest never decays.
|3
|1/hr
|Renowned
|Intrepid
|- id="vulkuz"
| '''[[Vulkuz]]'''
| Place a random trap in the location to trap personal enemies. It will be clothesline, horseshoe, or noose. It cannot be dismantled.
|2
|1/hr
|Renowned
|Intrepid
|- id="rudolpho"
| '''[[Rudolpho Montagenet|Rudolpho]]'''
| Afflicts a stuttering effect on the current location for one minute.
|2
|1/hr
|Love(less)
|Lovers
|- id="camilla"
| '''[[Camilla]]'''
| All mutual allies present immediately follow
|4
|1/hr
|Love(less)
|Lovers
|- id="anna"
| '''Anna'''
| Make current room private for one minute.
|1
|1/5hrs
|Love(less)
|Lovers
|- id="travian"
| '''[[Travian Shea|Travian]]'''
| Creates mutual lust status with target.
|3
|1/hr
|Love(less)
|Lovers
|- id="maya"
| '''[[Maya]]'''
| Causes the next inked tattoo to be instantaneous.
|3
|1/hr
|Love(less)
|Estranged
|- id="belladona"
| '''[[Belladona (vampiress)|Belladona]]'''
| Requests the return of any unreceived letter previously sent.
|2
|1/hr
|Love(less)
|Estranged
|- id="zsarachnor"
| '''[[Zsarachnor]]'''
| Forces its target to enemy someone for thirty seconds.
|2
|1/2hrs
|Love(less)
|Estranged
|- id="horror"
| '''[[Unnamable Horror|Horror]]'''
| Causes target to be unable to speak your name, telepathically for half a day, aloud for a month.
|1
|1/30hrs
|Love(less)
|Estranged
|- id="patches"
|'''[[Patches]]'''
|Inflict 30 seconds of no water walking of any form.
|2
|1/hr
|Historical
|Animals
|- id="Scorn"
|'''[[Scorn]]'''
|List everyone in area, similar to fullsense.
|8
|1/hr
|Historical
|Animals
|- id="grimlath"
|'''[[Grimlath]]'''
|Gives pacing defense for two minutes.
|5
|1/hr
|Historical
|Animals
|- id="chenubis"
|'''[[Chenubis]]'''
|Teleport to Peak of Mount Nicator
|2
|1/hr
|Historical
|Animals
|-
|- id="jovan"
| '''[[Jovan]]'''
| Shows all Infamous people in realms and their level of [[infamy]].
| 5
| 1/hr
|Love(less)
| Scrappers
|-
|- id="elma"
| '''[[Elma]]'''
| Resets cooldown on scrapper treat feeding
| 1
| 24/hr
|Love(less)
| Scrappers
|-
|- id="wavel"
| '''[[Wavel]]'''
| Passively tracks someone every 8 seconds for 72 seconds
| 4
| 1/hr
|Love(less)
| Scrappers
|-
|- id="yozhik"
| '''[[Yozhik]]'''
| Creates a [[thornwall]] in a direction.
| 3
| 1/hr
|Love(less)
| Scrappers
|-
|- id="caerid"
| '''[[Caerid|Sir Caerid]]'''
| Draw card at an ally to gain numbness defense. After which you take standard numbness damage and ally takes double.
| 1
| 1/hr
| Salvation
| Knights
|-
|- id="temelin"
| '''[[Temelin|Sir Temelin]]'''
| Sense where everyone who is currently burrowed on your current continent.
| 3
| 1/hr
| Salvation
| Knights
|-
|- id="kemnast"
| '''[[Kemnast|Sir Kemnast]]'''
| Destroy an adventurer corpse to regain 30% health and mana.
| 5
| 1/hr
| Salvation
| Knights
|-
|- id="davis_kephry"
| '''[[Davis Kephry|Sir Davis Kephry]]'''
| Draw at a mutual ally to come to their defense similar to the DEFEND ability from the [[Chivalry]] skill.
| 3
| 1/hr
| Salvation
| Knights
|-
|- id="clio"
| '''[[Clio]]'''
| Creates map of the [[forest]]s of [[Sapience]]. Touch a forest spirit's name to transport to that forest.
| 2
| 1/hr
| Forests
| Spiritsoul
|-
|- id="erato"
| '''[[Erato]]'''
| Cast someone into the trees if trees are present.
| 3
| 1/hr
| Forests
| Spiritsoul
|-
|- id="eupheme"
| '''[[Eupheme]]'''
| Pacifies all non-boss animal denizens in the location.
| 3
| 1/hr
| Forests
| Spiritsoul
|-
|- id="calliope"
| '''[[Calliope]]'''
| Bestows sloth metamorphosis on user, ability to REST for maximum endurance recovery
| 3
| 1/2hrs
| Forests
| Spiritsoul
|-
|- id="urania"
| '''[[Urania]]'''
| Blanket an area in fog for 4 minutes.
| 1
| 1/2hrs
| Forests
| Spiritheart
|-
|- id="polyhymnia"
| '''[[Polyhymnia]]'''
| Forces every adventurer in clouds area to move in random direction. Blocked by anything that blocks beckon.
| 2
| 1/hr
| Forests
| Spiritheart
|-
|- id="euterpe"
| '''[[Euterpe]]'''
| Unburrows everyone in the room or adjacent rooms.
| 3
| 1/hr
| Forests
| Spiritheart
|-
|- id="terpischore"
| '''[[Terpischore]]'''
| Invoke fear in all mounts in a location.
| 3
| 1/hr
| Forests
| Spiritheart
|-
|- id="hippo"
| '''Hippo'''
| Throw an adventurer in the room in a specified direction. Blocked by anything that would stop beckon.
| 2
| 1/hr
| Hunters
| Hunterblood
|-
|- id="leopard"
| '''[[leopards|Leopard]]'''
| Freeze ground in an adjacent location
| 3
| 1/hr
| Hunters
| Hunterblood
|-
|- id="eagle"
| '''[[eagles|Eagle]]'''
| 10% electric resistance when flying for 1 minute.
| 3
| 1/hr
| Hunters
| Hunterblood
|-
|- id="centaur"
| '''[[centaurs|Centaur]]'''
| Pull a specified person from the air with chance to give them balance knock, short stun, or entanglement.
| 3
| 1/hr
| Hunters
| Hunterblood
|-
|- id="bear"
| '''[[Bear]]'''
| Sense everyone who stinks, even if on a different plane (doesn't count if they are in beds).
| 5
| 1/hr
| Hunters
| Huntersoul
|-
|- id="scorpion"
| '''[[Scorpion]]'''
| Raise firewalls in rooms in line-of-sight up to three rooms away.
| 2
| 1/hr
| Hunters
| Huntersoul
|-
|- id="alligator"
| '''Alligator'''
| Reduce effect of river currents for 1 minute.
| 3
| 1/hr
| Hunters
| Huntersoul
|-
|- id="wolf"
| '''[[Wolf]]'''
| For 40 seconds, striking someone's parry passively cures an affliction. 30 second cooldown.
| 1
| 1/2hrs
| Hunters
| Huntersoul
|-
|- id="rhuzios"
| '''[[Rhuzios]]'''
| If target true dies in room, corpse goes straight to inventory.
| 2
| 1/hr
| Damned
| Catacombs
|-|- id="dreyvos"
| '''[[Dreyvos]]'''
| Next poison based attack deals zero damage. Fades after 1 minute.
| 2
| 1/hr
| Damned
| Catacombs
|-|- id="ulgase"
| '''[[Ulgase]]'''
| Fast travel to random graveyard.
| 2
| 1hr
| Damned
| Catacombs
|-
|- id="malvoc"
| '''[[Malvoc]]'''
| Each soul in area will heal you 5%, every 10 souls cures an affliction.
| 1
| 2/hrs
| Damned
| Catacombs
|-
|- id="gelartha"
| '''[[Gelartha]]'''
| Shows all shrines in an area
| 3
| 1hr
| Celestial
| Suns
|-
|- id="tel'shaen"
| '''[[Tel'Shaen]]'''
| Convert rare mineral into different one at random
| 1
| 1/3hrs
| Celestial
| Suns
|-
|- id="telar"
| '''[[Telar]]'''
| All native, alive, non-sentient creatures restored to max long-lived state for xp bonus
| 2
| 1hr
| Celestial
| Suns
|-
|- id="mother"
| '''[[Mother (sun)|Mother]]'''
| Keep defences after starburst
| 2
| 1/2hrs
| Celestial
| Suns
|-
|- id="noxtra"
| '''[[Noxtra]]'''
| Prevents all flight in room for 3 minutes, including duanathar
| 2
| 1/2hrs
| Celestial
| Moons
|-
|- id="lunastra"
| '''[[Lunastra]]'''
| Unflood adjacent and flood current location
| 3
| 1hr
| Celestial
| Moons
|-
|- id="somnustra"
| '''[[Somnustra]]'''
| Room-wide enhanced willpower regen for 15 minutes
| 2
| 1hr
| Celestial
| Moons
|-
|- id="lae"
| '''[[Lae]]'''
| +1 INT, -1 CON until next dawn or dusk
| 1
| 1/3hrs
| Celestial
| Moons
|-
|}


The skill of '''Armoursmithing''' is a trade skill and available to all adventurers.


== How to Forge ==
# Find a forge. You can find these in many places around Achaea. Cities have them, Houses often have them, Temples often have them, and so on.
# Make sure you have the required commodities for what you'll forge.
#* You'll discover this by doing FORGINGCOMMS [descriptor1] [descriptor2] <thing-to-forge, like longsword>
#* Note that while the cost for a weapon or piece of armour with low-level descriptors is relatively small, the cost for high-level descriptors is very high. The fancier you want your armour or weapons to be, the costlier it will be.
# FORGING LIST will tell you what descriptors you have access to.
# FORGING SHOW <descriptor> will show you the base cost for that descriptor and other info where relevant. Note that the cost to use that descriptor on an item is multiplied by the size of the item.
#* Item size for a type of item may be seen with FORGINGCOMMS <thing>.
# You'll now FORGE FOR [descriptor1] [descriptor2] <weapon/armour>. The descriptors are both optional.
# You will then go about forging the item. If you do most other actions or are interrupted too much, your forging will also be interrupted and you'll have to start over, though your comms will not have been used up.
# Your item is now done!


==Mastering Descriptors==
Every time you forge an item with a particular descriptor, you increase the chance that the next time you forge an item with that descriptor, it'll be cheaper and eventually, you start getting chances for your item to have extra stat points added onto it. For weapons this ranges from 1-3 and for armour this ranges from 1-2.


All the various types of items you can forge have a size, with that size helping to determine how many comms an item will cost to forge (along with the descriptors used). Whenever you forge an item with a descriptor, let's say "radiant". The first time you forge it, you have 0 points in "radiant". After forging one item of size 6 with the radiant descriptor, you'd have 6 points in "radiant".
When a suit is completed, the owner is awarded a fifth card, a joker. Every suit has a joker with a different legend, but each can restore one charge to one card in its suit (if not at max).


Each time you forge an item with 'radiant' going forward you'll have a chance equal to (points/6), with a max of 50%, of having the item cost you in comms as if it was one size less. In this case, that's only a 1% chance, but as you forge further items with radiant that chance will increase, until you get to 300 points and hit the effective max.
{| class="wikitable sortable" border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:0 0 1em 1em; width: 80%;background-color:#F5FAFF;"
! style="background-color:#7094DB" | '''Joker'''
! style="background-color:#7094DB" | '''Charge'''
! style="background-color:#7094DB" | '''Regen'''
! style="background-color:#7094DB" | '''Collection'''
! style="background-color:#7094DB" | '''Suit'''
|- id="ithin'urai"
| '''[[Ithin'urai]]'''
| 1
| 1/12 hours
|Nemesis
| Tsol'teth
|- id="alcibiades"
| '''[[Alcibiades]]'''
| 1
| 1/24 hours
| Salvation
| Saviours
|- id="han-silnar"
| '''[[Han-Silnar]]'''
| 1
| 1/12 hours
|Nemesis
| Betrayers and Betrayed
|- id="mycale"
| '''[[Mycale deSangre|Mycale]]'''
| 1
| 1/24 hours
|Salvation
| Seleucarian
|- id="vultubus"
| '''[[Vultubus]]'''
| 1
| 1/12 hours
|Nemesis
| Islanders
|- id="sheep"
| '''[[Sheep]]'''
| 1
| 1/24 hours
|Historical
| Ancients
|- id="harlequin"
| '''[[Harlequin]]'''
| 1
| 1/24 hours
|Historical
| Originals
|- id="hycanthus"
| '''[[Hycanthus]]'''
| 1
| 1/12 hours
| Renowned
| Impudent
|- id="makesh"
| '''[[Makesh]]'''
| 1
| 1/12 hours
| Renowned
| Aesthetes
|- id="boulder"
| '''[[huge boulder|Boulder]]'''
| 1
| 1/12 hours
| Renowned
| Intrepid
|- id="maros"
| '''[[Maros]]'''
| 1
| 1/12 hours
| Love(less)
| Lovers
|- id="sallust"
| '''[[Sallust]]'''
| 1
| 1/12 hours
| Love(less)
| Estranged
|- id="penelope"
| '''[[Penelope]]'''
| 1
| 1/12 hours
| Historical
| Animals
|- id="odysseus"
| '''[[Odysseus Rani|Sir Odysseus Rani]]'''
| 1
| 1/12 hours
| Salvation
| Knights
|-
|- id="thalia"
| '''[[Thalia]]'''
| 1
| 1/12 hours
| Forests
| Spiritsoul
|-
|- id="melpomene"
| '''[[Melpomene]]'''
| 1
| 1/12 hours
| Forests
| Spiritheart
|-
|- id="eel"
| '''[[eels|Eel]]'''
| 1
| 1/12 hours
| Hunters
| Hunterblood
|-
|- id="jarbo"
| '''[[Jarbo]]'''
| 1
| 1/12 hours
| Hunters
| Huntersoul
|-
|- id="slug"
| '''[[Slug]]'''
| 1
| 1/12 hours
| Damned
| Catacombs
|-
|- id="ethian"
| '''[[Ethian]]'''
| 1
| 1/12hrs
| Celestial
| Suns
|-
|- id="abbadon"
| '''[[Abbadon]]'''
| 1
| 1/12hrs
| Celestial
| Moons
|-
|}


Once you get to 300 points in a descriptor you're considered 'Expert' in it, and may begin working towards 'Master' in that descriptor, which requires an additional 300 points for a max of 600 points.
[[Category:Promotional Artefacts]]
 
After you have some Master points in a descriptor you start having a chance to get an extra stat point on that item. If you have two descriptors that you're already Expert in and working towards Master on, you have a chance for up to three extra stat points, which are randomly assigned except for the fact that all three will never end up on the same stat. It works as such:
* Each descriptor gives you a chance of ((points-300)/6) to get an extra stat point.
* If both descriptors give your item an extra stat point AND you are a Grandmaster Blacksmith, there's a 50% chance for a third point. If you're a Legendary instead of Grandmaster Blacksmith the chance goes up to 75%.
 
==Grandmaster and Legendary Ranks==
These advanced ranks are not achieved in the same way as the other ranks, however. You must be a Master Blacksmith in order to attain these two ranks PLUS:
 
* For Grandmaster, you acquire 60 Grandmaster points. These are gotten through mastering descriptors (see below). For every descriptor mastered, you'll get the following Grandmaster points:
** Rank 1 Descriptor = 0 points
** Rank 2 Descriptor = 1 points
** Rank 3 Descriptor = 2 points
** Rank 4 Descriptor = 6 points
** Rank 5 Descriptor = 20 points
** Rank 6 Descriptor = 30 points
* For Legendary Blacksmith, you must achieve 200 Grandmaster points.
* As a Grandmaster Blacksmith, your chances of getting stat bonuses due to Mastered descriptors are 65% per descriptor instead of 50% AND when you get two additional stat points you have a 50% chance of a third.
* As a Legendary Blacksmith, your chances of getting an additional stat point when both your descriptors produce one is up to 75%. Plus, ALL descriptors are treated as Mastered for the purpose of the extra stat point calculation (but not regarding the chance of producing an item that costs as if it was one size smaller).
 
==Abilities in Armoursmithing==
{{Skill_detail
|skill=Fire
|description=How to set forges to burning.
|lessons=
|syntax=FIRE FORGE
|required=1 coal
|target=
|cooldown=
|detail=The first step in any smith's learning is how to light forges for use.
}}
 
{{Skill_detail
|skill=Buckler
|description=The smallest shield.
|lessons=
|syntax=FORGE FOR BUCKLER<br>FORGE (to continue after interruption)
|required=1 Leather and 1 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=The smallest shield.
}}
 
{{Skill_detail
|skill=Leatherarmour
|description=A suit of leather armour.
|lessons=
|syntax=FORGE FOR LEATHERARMOUR<br>FORGE (to continue after interruption)
|required=10 Leather
|target=
|cooldown=5.00 seconds of balance
|detail=A suit of leather armour.
}}
 
{{Skill_detail
|skill=Cavalry
|description=A small shield, but more effective than the buckler.
|lessons=
|syntax=FORGE FOR CAVALRY<br>FORGE (to continue after interruption)
|required=2 Leather and 1 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=A small shield, but more effective than the buckler.
}}
 
{{Skill_detail
|skill=Ringmail
|description=Armour composed of overlapping rings of metal.
|lessons=
|syntax=FORGE FOR RINGMAIL<br>FORGE (to continue after interruption)
|required=5 Leather and 3 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Moderate armour composed of overlapping metal rings atop leather.
}}
 
{{Skill_detail
|skill=Banded
|description=A shield of reasonable effectiveness.
|lessons=
|syntax=FORGE FOR BANDED<br>FORGE (to continue after interruption)
|required=1 Leather and 2 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=A shield of reasonable effectiveness.
}}
 
{{Skill_detail
|skill=Clotharmour
|description=The most basic of armours.
|lessons=
|syntax=FORGE FOR CLOTHARMOUR<br>FORGE
|required=12 cloth
|target=
|cooldown=5.00 seconds of balance
|detail=A suit of cloth armour. Mostly it'll just keep you warm; it won't stop any kind of blade.
}}
 
{{Skill_detail
|skill=Scalemail
|description=Armour made of overlapping scales of metal and leather.
|lessons=
|syntax=FORGE FOR SCALEMAIL<br>FORGE (to continue after interruption)
|required=5 Leather and 6 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Armour made of overlapping scales of metal and leather.
}}
 
{{Skill_detail
|skill=Kite
|description=A large, protective shield.
|lessons=
|syntax=FORGE FOR KITE<br>FORGE (to continue after interruption)
|required=1 Leather and 3 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=A large, protective shield.
}}
 
{{Skill_detail
|skill=Chainmail
|description=Armour made of interlocking rings of metal.
|lessons=
|syntax=FORGE FOR CHAINMAIL<br>FORGE (to continue after interruption)
|required=6 Cloth and 12 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Armour made of interlocking rings of metal.
}}
 
{{Skill_detail
|skill=Tower
|description=The largest and most cumbersome shield.
|lessons=
|syntax=FORGE FOR TOWER<br>FORGE (to continue after interruption)
|required=1 Leather and 4 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=The largest and most cumbersome shield.
}}
 
{{Skill_detail
|skill=Splintmail
|description=Good armour made of strips of metal and leather.
|lessons=
|syntax=FORGE FOR SPLINTMAIL<br>FORGE (to continue after interruption)
|required=5 Leather and 18 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Good armour made of strips of metal and leather.
}}
 
{{Skill_detail
|skill=Fieldplate
|description=The most common, but still very good, form of platemail.
|lessons=
|syntax=FORGE FOR FIELDPLATE<br>FORGE (to continue after interruption)
|required=8 Cloth and 34 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=The most common, but still very good, form of platemail.
}}
 
{{Skill_detail
|skill=Tank
|description=The deadly weapons of war.
|lessons=
|syntax=FORGE FOR TANK<br>FORGE (to continue after interruption)
|required=25 steel
|target=
|cooldown=5 seconds of balance
|detail=The deadly weapons of war.
}}
 
{{Skill_detail
|skill=Restore
|description=Repairing damaged gear.
|lessons=
|syntax=GEAR RESTORE <gear>
|required=
|target=
|cooldown=3.5 seconds of balance
|detail=At a cost of arcane ephemera, you may restore a piece of gear to an undamaged state, clearing any decay that has taken place over time. You may do this for gear you personally own or for others by using the GEAR TRADE interface.<br>* A restore costs one alteration, and a given piece of gear may only be altered up to three times.</br>
}}
 
{{Skill_detail
|skill=Fullplate
|description=The most magnificent armour.
|lessons=
|syntax=
|required=10 cloth
10 gold
10 leather
100 steel
|target=
|cooldown=5.00 seconds of balance
|detail=Fullplate is the most protective of all the armour it is possible to
forge, wearable only by the greatest of knights.
}}
 
{{Skill_detail
|skill=Smelting
|description=Smelt a piece of armour back to some useful commodities.
|lessons=
|syntax=SMELT <weapon/armour>
|required=
|target=
|cooldown=3.00 seconds of balance
|detail=This will smelt an armour or weapon down into around 10% of the component materials, providing it is large enough for some material to be salvaged. 
}}
 
{{Skill_detail
|skill=Embrasuring
|description=Add an embrasure to a forged piece of armour.
|lessons=
|syntax=EMBRASURE <armour>
|required=
|target=
|cooldown=
|detail=Your diligence in your craft has developed so that you may add the first embrasure upon a piece of crafted armour, unlocking its potential to hold paragons.
}}
 
[[Category: Trade skills]]
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