Skirmishing: Difference between revisions

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Updated LACERATE, GOUGE, and DOUBLESTRIKE as per classleads 162
(Updated SCYTHE)
(Updated LACERATE, GOUGE, and DOUBLESTRIKE as per classleads 162)
 
(One intermediate revision by the same user not shown)
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  |description=Knock an unruly foe to the ground.
  |description=Knock an unruly foe to the ground.
  |lessons=
  |lessons=
  |syntax=Adventurers
  |syntax=TRIP <target> <LEFT/RIGHT> [venom]
  |required=
  |required=
  |target=
  |target=Adventurers
  |cooldown=2.75 seconds of balance
  |cooldown=2.75 seconds of balance
  |detail=While wielding a spear or trident, you may knock an opponent's legs out from under him. A swift follow-up strike with the point of the weapon will ensure he won't want to stand up any time soon.
  |detail=While wielding a spear or trident, you may knock an opponent's legs out from under him. A swift follow-up strike with the point of the weapon will ensure he won't want to stand up any time soon.
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=You may ensnare the gaze of a prone opponent with your flawless skill with your chosen weapon. This shall cause them to be transfixed if the blindness defence is not present; otherwise it shall strip the blindness defence.
  |detail=You may ensnare the gaze of a prone opponent with your flawless skill with your chosen weapon. This shall cause them to be transfixed if the blindness defence is not present; otherwise it shall strip the blindness defence.<p>Note: your target must be prone.</p>
}}
}}


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  |syntax=LACERATE <target> [limb] [venom]
  |syntax=LACERATE <target> [limb] [venom]
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=Balance cost varies based on weapon speed
  |cooldown=Balance cost varies based on weapon speed
  |detail=This attack with your chosen weapon aims to inflict maximum bleeding, as well as delivering a venom and the haemophilia affliction.  
  |detail=This slicing attack with your chosen weapon aims to inflict maximum bleeding, as well as delivering a venom and the haemophilia affliction if your target is an adventurer.  
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.50 seconds of balance
  |cooldown=2.50 seconds of balance
  |detail=This ability will knock a prone and transfixed target unconscious. The more health your victim is missing, the longer they shall remain unconscious for.
  |detail=This ability will knock a prone and transfixed target unconscious. The more health your victim is missing, the longer they shall remain unconscious for. This duration is also increased if a rattle follows within ten seconds of a skullbash, their brains being sufficiently scrambled already.
}}
}}


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  |syntax=GOUGE <target> [limb] [venom]
  |syntax=GOUGE <target> [limb] [venom]
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=Balance cost varies based on weapon speed
  |cooldown=Balance cost varies based on weapon speed
  |detail=This attack with your chosen weapon causes significant bleeding as well as the weariness affliction.
  |detail=This attack with your chosen weapon causes significant bleeding as well as the weariness affliction, if used against an adventurer.
}}
}}


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  |description=Gut them like a fish.
  |description=Gut them like a fish.
  |lessons=
  |lessons=
  |syntax=WRENCH
  |syntax=WRENCH [venom]
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
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  |description=Strike, then strike again.
  |description=Strike, then strike again.
  |lessons=
  |lessons=
  |syntax=DOUBLESTRIKE <target> [venom] [limb]
  |syntax=DOUBLESTRIKE <target> [limb] [venom]
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=Balance cost varies based on weapon speed
  |cooldown=Balance cost varies based on weapon speed
  |detail=With this ability, you may use your chosen weapon to deal a lateral slash, then using the momentum continue your attack to strike with the haft of your weapon.<p>The blow with the haft shall first deliver impatience. If this is present, it shall deal epilepsy.</p>
  |detail=With this ability, you may use your chosen weapon to deal a lateral slash, then using the momentum continue your attack to strike with the haft of your weapon.<p>Against adventurers, the blow with the haft shall first deliver impatience. If the target is already impatient, it shall deal epilepsy.<p>Against denizens, your damage will be split amongst the slice of your weapon and strike of its haft.</p>
}}
}}


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