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(added some flavour about the three schools, and re-ordered it around) |
(Updated FLASHSTEP) |
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|description=One with energy. | |description=One with energy. | ||
|lessons= | |lessons= | ||
|syntax=ALIGN FLASHSTEP < | |syntax=ALIGN FLASHSTEP <direction> | ||
|required=5% Wellspring Energy | |required=5% Wellspring Energy | ||
|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=Only a master of the school of Alignment would be so bold as to risk configuring their own nature. The flashstep allows you to align yourself so utterly with the energy of the world that for the briefest instant, you are one and the same. Transverse to any adjacent location after a short delay: only being prone after initiation will prevent your egress. | |detail=Only a master of the school of Alignment would be so bold as to risk configuring their own nature. The flashstep allows you to align yourself so utterly with the energy of the world that for the briefest instant, you are one and the same. Transverse to any adjacent location after a short delay: only being prone after initiation will prevent your egress.<p>Overdraw effect: the windup takes a second longer to complete but will not be stopped by being prone.</p><p>A short balance loss will be incurred when flashstep resolves successfully.</p> | ||
Overdraw effect: the windup takes a second longer to complete but will not be stopped by being prone. | |||
}} | }} | ||
edits