Shadowmancy and Crystalism: Difference between pages

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"Light does not create shade, Light constrains shade. In the darkness shadows are free." Thus spoke Overlord Gattan'lier 468 years before the fall of the Seleucarian Empire.
Crystalism is a powerful skill which involves using magical crystals to create vibrations. These vibrations may be single-use or, more commonly, persistent and room-based. In order to set up a vibration, one must first obtain crystals from the [[Master Crystal]] of their [[:category:houses|House]] using the refine ability. Once a Magi has crystals they can spin them and finally embed various powerful vibrations. Some vibrations will affect only the Magi, some will affect only the Magi's enemies, and some will affect everyone in the room.


The art of Shadowmancy is the foundation of the Tsol'teth fighting style. While Terminus is arguably the art they are more infamous for, it is Shadowmancy that underpins their entire fighting style.
Those who do not hold membership in a [[:category:houses|House]] which owns a [[Master Crystal]] will find difficulty using some abilities within this skill, and will have to go to the public [[Master Crystal]] in the crystal caverns of [[Tasur'ke]].


Practitioners of this skill are never truly helpless, for where there is darkness they are mighty, and where there is a Depthswalker darkness soon follows. The abilities vary greatly, ranging from the foundational concepts--manifesting weapons from nothing but shadows--to the ultimate expression of the art: turning a foe's own shadow against its host in a final, brutal betrayal.
The skill of '''Crystalism''' is available to members of the [[Magi]] [[class]], along with [[Elementalism]] and [[Artificing]].


The skill of '''Shadowmancy''' is available to members of the [[Depthswalker]] [[class]], along with [[Aeonics]] and [[Terminus]].
==Abilities in Crystalism==
 
==Abilities in Shadowmancy==
{{Skill_detail
{{Skill_detail
  |skill=Enshroud
  |skill=Refine
  |description=Cloak your location in blackest night.
  |description=Refine a piece of crystal out of the Master.
  |lessons=
  |lessons=
  |syntax=SHADOW ENSHROUD
  |syntax=REFINE [1-10] <shape>
  |required=
  |required=50 mana
  |target=
  |target=
  |cooldown=
  |cooldown=1.00 seconds of balance
  |detail=Create a magical darkness to completely enshroud your location.
  |detail=This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet.<br>Possible shapes are:<table style="border-collapse:collapse"><tr><td style="width:75px;">Pyramid</td><td style="width:75px;">Torus</td><td style="width:75px;">Pentagon</td></tr><tr><td style="width:75px;">Cylinder</td><td style="width:75px;">Cube</td><td style="width:75px;">Diamond</td></tr><tr><td style="width:75px;">Sphere</td><td style="width:75px;">Polyhedron</td><td style="width:75px;">Spiral</td></tr><tr><td style="width:75px;">Egg</td><td style="width:75px;">Disc</td></tr></table>In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Manifest
  |skill=Fold
  |description=Forge weapons from the shadows that surround you.
  |description=Fold pearls into a master crystal.
  |lessons=
  |lessons=
  |syntax=SHADOW MANIFEST{{!}}BANISH{{!}}UNMAKE <SCYTHE{{!}}DAGGER>
  |syntax=FOLD PEARL INTO <master crystal>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=The very shadows shall come together to form your blade. You may manifest both a dagger and scythe, which will be utilised for different abilities that you shall learn as your abilities improve. If you already have either a dagger or scythe in existence, performing this ability shall summon it back to you, rather than creating a new one.<br>Note that for the initial manifestation, you must be surrounded by magical darkness.  
  |detail=The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the crystal arts.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Cull
  |skill=Embed
  |description=Your foes are wheat before the storm.
  |description=Embed crystalline vibrations.
  |lessons=
  |lessons=
  |syntax=SHADOW CULL <target> [venom]
  |syntax=EMBED <vibration>
  |required=
  |required=300 mana
  |target=Adventurers
  |target=Room
  |cooldown=
  |cooldown=3.10 seconds of equilibrium
  |detail=This powerful attack with your scythe deals high damage but is somewhat slow.
  |detail=Once you embed a vibration, it will shortly activate.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Intone
  |skill=Touch
  |description=The shadows are your voice and more.
  |description=Determine how many facets you may refine.
  |lessons=
  |lessons=
  |syntax=SHADOW INTONE [anonymous] <message>
  |syntax=TOUCH CRYSTAL
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=When standing in a location cloaked in magical darkness, you may project your voice so that all those who also stand in said darkness may hear you, regardless of distance or boundaries.
  |detail=When done in the presence of a Master Crystal, this will tell you how many facets it has.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Cloak
  |skill=Spin
  |description=The cloak of power from ancient lore.
  |description=Set crystals to spinning.
  |lessons=
  |lessons=
  |syntax=SHADOW CLOAK
  |syntax=SPIN <crystal>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=The cloaks of power were a secret known only to the Tsol'teth Overlords of ancient times. While wearing this cloak, you may perform many of the more mysterious of the shadow abilities. Additionally, the cloak shall grant you protection from various forms of attack.
  |detail=Set a crystal to spinning.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Ascend
  |skill=Dampen
  |description=Take to the sky upon a surge of shadows.
  |description=Attempt to dampen a vibration, destroying it.
  |lessons=
  |lessons=
  |syntax=SHADOW ASCEND
  |syntax=DAMPEN <vibration>
  |required=
  |required=
  |target=
  |target=Room
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=Your power over the shadows has reached a point that you may manifest wings, allowing you to take to the sky.  
  |detail=This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable of embedding.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Disperse
  |skill=Vibes
  |description=Melt away into the darkness.
  |description=See what vibrations are in a room.
  |lessons=
  |lessons=
  |syntax=SHADOW DISPERSE
  |syntax=VIBES or VIBRATIONS
  |required=
  |required=
  |target=
  |target=Room
  |cooldown=
  |cooldown=1.00 seconds of equilibrium
  |detail=While wearing your cloak, you may draw the shadows in about your person. When leaving a location shrouded in magical darkness, the direction you left in has a chance to be hidden.
  |detail=This ability will show you what vibrations are in a room.
}}
 
{{Skill_detail
|skill=Dissipate
|description=Attack the mana of your enemies.
|lessons=
|syntax=EMBED DISSIPATE
|required=300 mana
|shapes=Pentagon
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=This vibration will attack the mana of your enemies.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Strike
  |skill=Palpitation
  |description=You shall not suffer obstructions.
  |description=Cause small heart attacks in your enemies.
  |lessons=
  |lessons=
  |syntax=SHADOW STRIKE <target> [KNEEL]
  |syntax=EMBED PALPITATION
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Cylinder
  |cooldown=
  |target=Room
  |detail=Command your shadow to rend asunder any magical shields that your opponent may have raised as protection. If they lack a shield and you append KNEEL to this command, their own shadow shall turn against them, knocking them to the ground at your feet. You must be wielding a manifested dagger to carry out this ability.<br>'''* Note that if your target is knocked prone this ability incurs a longer balance recovery.
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will cause small heart attacks in your enemies, doing damage.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Phylactery
  |skill=Heat
  |description=A prison for the fallen.
  |description=Fill a room with soothing warmth.
  |lessons=
  |lessons=
  |syntax=PHYLACTERY CREATE<br>PHYLACTERY RECALL<br>PHYLACTERY LIST<br>PHYLACTERY RELEASE <shadow>
  |syntax=EMBED HEAT
  |required=
  |required=300 mana
  |target=
|shapes=Pyramid
  |cooldown=
  |target=Room
  |detail=The true masters of the art are able to contain the shadows of those they vanquish in battle. However, even they require a receptacle of sufficient power to store the shadows, and thus the phylactery was conceived.<p>To create a phylactery, you must stand within a darkened room and possess six bone and two silver commodities. The phylactery must be forged from an organic substance to retain its power, and wood has been found to lack a sufficient lifespan.</p><p>If you were to lose your phylactery, you may RECALL it at any time from anywhere through your bond with it. Note that due to this bond, only you will be able to utilise your phylactery, and you will be unable to utilise a phylactery created by someone else.</p><p>Finally, you may LIST those shadows that you have currently bound within your phylactery. You may only store a given number of shadows within the phylactery, so choose wisely. Note that you can RELEASE a shadow at any time, if you deem it no longer worthwhile to retain it.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will heat up the room around you, counteracting the normal effects of cold weather.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Instill
  |skill=Alarm
  |description=The might of the Overlords directed through your weapon.
  |description=Be alerted to movements of your enemies.
  |lessons=
  |lessons=
  |syntax=SHADOW INSTILL <weapon> WITH <power><br>SHADOW INSTILL <weapon> WITH NOTHING
  |syntax=EMBED ALARM
  |required=
  |required=300 mana
  |target=
|shapes=Spiral
  |cooldown=
  |target=Room
  |detail=It is said in ancient times the Tsol'teth Overlords were capable of directing the greatest of the shadow abilities with no more than a gesture. Alas, such total mastery has been long since lost. Now a medium is required to channel such powers, and weapons manifested from shadow are more than satisfactory for such a purpose.<p>When you instill a weapon with one of the powers, striking an individual with that weapon shall cause the power to effect them alongside the blow. See the relevant ability files for each instill for details of what shall befall the unfortunate victim. </p><p>Note: the curare venom and depression/madness instillations cannot exist upon the same weapon at once.</p><p>You may also SHADOW INSTILL <weapon> WITH NOTHING to remove all previously-instilled powers.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will notify you whenever one of your enemies leaves or enters the room it is in.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Degeneration
  |skill=Tremors
  |description=Attack their physical capability.
  |description=Cause ground-shaking quakes.
  |lessons=
  |lessons=
  |syntax=SHADOW INSTILL <weapon> WITH DEGENERATION
  |syntax=EMBED TREMORS
  |required=
  |required=300 mana
  |target=
|shapes=Disc and Egg
  |cooldown=
  |target=Room
  |detail=This instillation of a weapon shall cause the target to be afflicted with progressively more debilitating afflictions. It shall first afflict them with clumsiness, then weariness, and finally paralysis. If they suffer from all of the afflictions, it shall deal non-trivial damage(*).<br>* The damage is significantly less if you do not have the target attuned, and halved if you do not possess the target's shadow within your phylactery.
  |cooldown=4.00 seconds of equilibrium
  |detail=A low, rumbling vibration, this is powerful enough to knock non-levitating enemies off of their feet. If the adventurer is levitating, it will strip the defence.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Envenom
  |skill=Reverberation
  |description=Coat a weapon in venoms.
  |description=Protect your vibrations against some attacks.
  |lessons=
  |lessons=
  |syntax=ENVENOM <weapon> with <venom><br>WIPE <weapon>
  |syntax=EMBED REVERBERATION
  |required=
  |required=300 mana
  |target=
|shapes=Disc and Pentagon
  |cooldown=
  |target=Room
  |detail=With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. They work on a last-on, first- off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will protect your other vibrations in the room against most things which might destroy them, except the Dampen ability and the Retardation vibration.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Convey
  |skill=Sonicportal
  |description=Good help is hard to find.
  |description=Open a portal to someone.
  |lessons=
  |lessons=
  |syntax=SHADOW CONVEY <item> TO <person>
  |syntax=EMBED SONICPORTAL <target>
  |required=
  |required=300 mana
|shapes=Sphere and Torus
  |target=Adventurers
  |target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=When you embed this vibration, a portal will appear soon after leading between you and your target.
}}
{{Skill_detail
|skill=Adduction
|description=Suck those around you into your room.
|lessons=
|syntax=EMBED ADDUCTION
|required=300 mana
|shapes=Disc and Polyhedron
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=The adduction vibration will attempt to pull in people from adjacent locations.
}}
{{Skill_detail
|skill=Crystalhome
|description=Transport yourself back to the Master Crystal.
|lessons=
|syntax=CRYSTALHOME
|required=4.00 second delay
|target=Self
  |cooldown=
  |cooldown=
  |detail=You may now separate yourself from your shadow for a brief time, and have it convey items to other adventurers. Your shadow can reach anyone on the same continent as you, or anyone standing within magical darkness. This latter case even functions across planes of existence, so is formidable indeed.
  |detail=This ability will allow you to return automatically to your Master Crystal, with a short delay.<br>Note:<br>- You must belong to a House with a Master Crystal and be at least of House Rank 3<br>- Targossas and Eleusis may access their Master Crystal at City Rank 2
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Reap
  |skill=Harmony
  |description=Your onslaught shall claim them all.
  |description=A soothing, healing vibration.
  |lessons=
  |lessons=
  |syntax=SHADOW REAP <target> [venom]
  |syntax=EMBED HARMONY<br>TUNE HARMONY HEALING{{!}}RESTORATION
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Egg and Sphere
  |cooldown=
  |target=Room
  |detail=A reaping blow with the scythe, that forsakes damage for superior speed.
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will heal either your afflictions or health and mana. If you TUNE to HEALING, it shall do the former; if you Tune to RESTORATION, it shall do the latter.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Depression
  |skill=Creeps
  |description=Turn their focus inward.
  |description=Cause fear in your enemies.
  |lessons=
  |lessons=
  |syntax=SHADOW INSTILL <weapon> WITH DEPRESSION
  |syntax=EMBED CREEPS
  |required=
  |required=300 mana
  |target=
|shapes=Torus
  |cooldown=
  |target=Room
  |detail=This instillation causes your foe to become depressed. Depression is a curse created by an ancient Tsol'teth Overlord, and its danger is in its long term effects. For each phobia or madness that the victim suffers from, they will suffer in both body and mind when the symptoms manifest themselves.<p>Note that if the subject already suffers from depression, this instillation shall give nausea, then hypochondria, and finally, if all other afflictions are present, both anorexia and masochism simultaneously.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=This unnerving vibration will cause shyness in your enemies.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Vortex
  |skill=Silence
  |description=Bring the fight to you.
  |description=A sound-negating vibration.
  |lessons=
  |lessons=
  |syntax=SHADOW VORTEX
  |syntax=EMBED SILENCE
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Egg
  |cooldown=3.50 seconds of balance
  |target=Room
  |detail=Summon forth a vortex of shadows to suck in all adventurers from adjacent locations.  
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration alters itself constantly so as to cancel out most sound in the room.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Retribution
  |skill=Revelation
  |description=There shall be no salvation.
  |description=Reveal those around you who may be concealed.
  |lessons=
  |lessons=
  |syntax=SHADOW INSTILL <weapon> WITH RETRIBUTION
  |syntax=EMBED REVELATION
  |required=
  |required=300 mana
  |target=
|shapes=Cube and Diamond
  |cooldown=
  |target=Room
  |detail=The instillation of retribution is a powerful one indeed. First, it shall strike down your enemy with justice. Then, it shall deliver the curse of retribution. If both are present, it shall burn away some of the victim's mana reserves. For each of depression, retribution, madness, and parasite that are present, the amount of mana drained is increased. <p>Retribution was a curse created in the early days of Tsol'teth experimentation as a method by which they could overcome those foes with far greater capabilities than their own. It fell out of use after the individual might of the Tsol'teth reached such a point as to be unrivalled. Whenever one afflicted with the retribution curse drinks a mana elixir, they shall find that their physical body suffers for half as much mana was restored.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will cause concealed adventurers to be revealed.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Sever
  |skill=Grounding
  |description=A minor mercy.
  |description=Root yourself to the ground.
  |lessons=
  |lessons=
  |syntax=SHADOW SEVER <target>
  |syntax=EMBED GROUNDING
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Sphere
  |cooldown=
  |target=Self
  |detail=Sometimes, you may wish to prove a point without necessarily killing your foe. In the event of such an eventuality, you may sever their shadow, leaving them grievously injured but alive. This shall add their shadow to your phylactery, but unlike other methods they shall survive the ordeal.<br>Note that this ability takes some time to complete during which you may not be interrupted, and requires the use of a shadow dagger.
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Step
  |skill=Oscillate
  |description=None are beyond your reach.
  |description=Discordant music to cause amnesia.
  |lessons=
  |lessons=
  |syntax=SHADOW STEP <target>
  |syntax=EMBED OSCILLATE
  |required=
  |required=300 mana
  |target=
|shapes=Diamond
  |cooldown=
  |target=Adventurers
  |detail=This ability will allow you to cross a great distance to a given target in an instant. A monolith sigil on either end of the movement shall prevent the attempt.<p>Note that if you possess a shadow of the target in your phylactery, you may cross the distance whether they stand within magical darkness or not. If you do not, they must be standing in magical darkness and must be within the same area.</p><p>Note that each phylactery-empowered step to a non-mutual ally shall have a chance to destroy the shadow stored within your phylactery.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Preeminence
  |skill=Worldvibes
  |description=The shadows tell you all.
  |description=The ability to see your vibes worldwide.
  |lessons=
  |lessons=
  |syntax=SHADOW PREEMINENCE
  |syntax=VIBES ALL
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=1.00 seconds of equilibrium
  |detail=While standing within magical darkness, you may form a connection with all other locations shrouded in a similar form, determining anyone that stands within said shadows.  
  |detail=This ability will show you the status of all your active vibrations.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Madness
  |skill=Focus
  |description=Insanity is a torture all its own.
  |description=Draw your vibrations back to you.
  |lessons=
  |lessons=
  |syntax=SHADOW INSTILL <weapon> WITH MADNESS
  |syntax=VIBES FOCUS
  |required=
  |required=100 mana
  |target=
|shapes=
  |cooldown=
  |target=Room
  |detail=This instillation shall bring down the curse of madness on your victim. This particular curse causes the unfortunate subject to be periodically afflicted with a random phobia; additionally, it doubles the recovery time of focus attempts, and significantly increases the mana cost.<p>If this instillation strikes someone already afflicted by madness, they will suffer vertigo, then hallucinations. If all three afflictions are present, they shall be stunned.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=By producing a specific resonance, you may call one of each vibration you actively possess to your current location(*), though all others will be destroyed in the process.<p>* Does not call the reverberation vibration.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Consume
  |skill=Disorientation
  |description=They shall sustain you.
  |description=Disorient your enemies with dizziness.
  |lessons=
  |lessons=
  |syntax=SHADOW CONSUME <target>
  |syntax=EMBED DISORIENTATION
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Spiral
  |cooldown=
  |target=Room
  |detail=While wielding a manifested dagger of shadows, you may plunge it into the shadow of your foe, leaching away some of their mana and adding it to your own.
  |cooldown=4.00 seconds of equilibrium
  |detail=By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Redeem
  |skill=Energise
  |description=Grant respite to a former foe.
  |description=Suck health from your enemies and use it.
  |lessons=
  |lessons=
  |syntax=SHADOW REDEEM <person>
  |syntax=EMBED ENERGISE<br>ABSORB ENERGY
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Polyhedron
  |cooldown=
  |target=Room and self
  |detail=You may release the shadow of someone from your phylactery, fully healing the health and mana of the owner where ever they may be.<br>Note that this has a long per target cooldown.
  |cooldown=4.00 seconds of equilibrium
  |detail=This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY. This will, however, destroy the vibration.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Contemplation
  |skill=Stridulation
  |description=Perceive the state of another's mental strength.
  |description=Destroy the equilibrium of your enemies.
  |lessons=
  |lessons=
  |syntax=CONTEMPLATE <target>
  |syntax=EMBED STRIDULATION
  |required=
  |required=300 mana
|shapes=Cylinder and Polyhedron
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=With this ability, you may see how much mana an adventurer has.
  |detail=Stridulation vibrations afflict your enemies with stridulating periodically. This affliction shall cause your hostile vibrations to periodically coalesce upon their frequency so long as it remains upon their person.<p>* Note that the retardation and silence vibrations are excluded from the hostile vibrations which will do so.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Attune
  |skill=Gravity
  |description=Minor alterations can have major repercussions.
  |description=Increase the power of gravity in the room.
  |lessons=
  |lessons=
  |syntax=SHADOW ATTUNE <target> TO <MADNESS{{!}}DEGENERATION><br>SHADOW UNATTUNE <target>
  |syntax=EMBED GRAVITY
  |required=
  |required=300 mana
  |target=
|shapes=Egg and Torus
  |cooldown=
  |target=Room
  |detail=By attuning a person's shadow, you will cause them to be periodically afflicted. Attuning to madness gives periodic phobias and insanities; attuning to degeneration gives afflictions that will hinder the target.<br>Attuning requires the use of a manifested dagger.
  |cooldown=4.00 seconds of equilibrium
  |detail=The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Leach
  |skill=Forest
  |description=Their weakness is your strength.
  |description=Cause a forest of sharp crystal to arise.
  |lessons=
  |lessons=
  |syntax=SHADOW INSTILL <weapon> WITH LEACH
  |syntax=EMBED FOREST
  |required=
  |required=300 mana
  |target=
|shapes=Diamond and Pyramid
  |cooldown=
  |target=Room
  |detail=The leaching instillation was conceptualised to allow Tsol'teth warriors to fight on and appear tireless and implacable. The first strike of this instillation delivers the fabled parasitic curse. If parasite is already present, the subject is struck down with healthleech; if both are present, they are afflicted with manaleech. Finally, if all afflictions are present, you shall claim the very shadow of your foe with your strike.<p>The parasitic curse will cause all natural regeneration(*) to be given to you instead of the afflicted subject. <br>* This does not include regeneration from tattoos.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room, provided they are not levitating.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Veil
  |skill=Dissonance
  |description=Cloak your movements to the paramount degree.
  |description=Cause your enemies to become dissonant.
  |lessons=
  |lessons=
  |syntax=SHADOW VEIL<br>EMERGE
  |syntax=EMBED DISSONANCE
  |required=
  |required=300 mana
  |target=
|shapes=Cylinder, Sphere and Spiral
  |cooldown=
  |target=Room
  |detail=While wearing your cloak, you may invoke this highest of the shadow evasion abilities. You will be so hidden as to not appear on alertness or similar detection methods.<br>At the time of your choosing, you may EMERGE from the shadows.
  |cooldown=4.00 seconds of equilibrium
  |detail=Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing enemies to vibrate dissonantly. In this case, the enemy in question will lose a defence periodically.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Mutilate
  |skill=Plague
  |description=Beyond all recognition.
  |description=Afflict your enemies with debilitating effects.
  |lessons=
  |lessons=
  |syntax=SHADOW MUTILATE <target> [venom]
  |syntax=EMBED PLAGUE
  |required=
  |required=300 mana
  |target=Adventurers
|shapes=Cube, Pyramid, Spiral
  |cooldown=
  |target=Room
  |detail=If you hold someone's shadow within your phylactery, you may shred it with a manifested dagger, causing significant health and mana damage to the unfortunate soul. This will cause you to lose their shadow from your phylactery. You may also apply a venom in the process.<br>Unlike other phylactery-related abilities, they must be in your location for you to do this.
  |cooldown=4.00 seconds of equilibrium
  |detail=A powerful vibration, it will slowly kill your enemies who stand within it, giving a variety of afflictions before death.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Extinguish
  |skill=Lullaby
  |description=The shadows are your dominion.
  |description=Put your enemies to sleep.
  |lessons=
  |lessons=
  |syntax=SHADOW EXTINGUISH
  |syntax=EMBED LULLABY
  |required=
  |required=300 mana
  |target=
|shapes=Pyramid
  |cooldown=
  |target=Room
  |detail=The greatest demonstration of your might over the masses manifests through this ability. With nothing but your mastery over darkness, bring down blackness upon an entire area, cloaking every location within in magical darkness. Be warned, all standing in the area will be warned of the impending darkness before it falls.
  |cooldown=4.00 seconds of equilibrium
  |detail=The powerful lullaby vibration will put your enemies to sleep.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Assimilate
  |skill=Retardation
  |description=You will take it all away.
  |description=Slow time in your location.
  |lessons=
  |lessons=
  |syntax=SHADOW ASSIMILATE <target> <STRENGTH/SPEED/YEARS>
  |syntax=EMBED RETARDATION
  |required=
  |required=300 mana
  |target=
|shapes=Disc
  |cooldown=1.80 seconds of balance
  |target=Room
  |detail=With a victim's shadow held within your phylactery, you may take of that which is their province and make of it your own.<br>Strength: for the next thirty seconds, your unnatural strength will permit you to surpass simple physical realities, striking with your scythe even when paralysed.<br>Speed: for the next fourty seconds, your reap and cull abilities will be somewhat faster, though they will deal somewhat less damage as well.<br>Years: for the next thirty seconds, each time you land a blow on your victim and they survive the assault, you will steal of their years and restore your youth if needed.<br>* Only one assimilation bonus may be in play at once, and they only apply against the target you used the shadow of to instigate the process.<br>** Consumes the shadow upon use.
  |cooldown=4.00 seconds of equilibrium
  |detail=The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Unfortunately, due to its time-bending effects, this vibration will disable any crystalline vibrations in the room with it that offer passive effects, and affect any weapons or projectiles thrown from outside of the vibration's effect.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Dictate
  |skill=Cataclysm
  |description=Death is but a word away.
  |description=Unleash the fury of a team of magi.
  |lessons=
  |lessons=
  |syntax=SHADOW DICTATE <target>
  |syntax=EMBED CATACLYSM<br>IMBUE
  |required=
  |required=300 mana
  |target=
|shapes=Cylinder, Cube, Diamond, Disc, Egg, Pentagon, Polyhedron, Pyramid, Spiral, Sphere, and Torus (2 of each total, 1 of each spun per Magi)
  |cooldown=
  |target=Adventurers
  |detail=The ultimate expression of your power, this ability allows you to command a person's shadow to execute your sentence. If a target is below 40% of their maximum mana, you may carry out this ability, having their shadow act as their own executioner.<p>The threshold raises for 5% for each of depression, madness, retribution, and parasite that are present on the target.<br>Note that successfully slaying your foe with this ability will also claim their shadow, providing that you possess a phylactery with sufficient room remaining.</p>
  |cooldown=4.00 seconds of equilibrium
  |detail=This is the most powerful of the vibrations. Two magi must each spin all eleven of the crystals before one can EMBED the CATACLYSM vibration. Once the vibration has been embedded, the second magi (who must also have transcendent Crystalism) must IMBUE the vibration with his power to complete the cataclysm. This vibration will only function outdoors.<br>Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.  
}}
}}


[[Category:Skills]][[Category:Edit needed]]
[[Category:Skills]][[Category:Edit needed]]
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