Domination: Difference between revisions

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Updated LYCANTHA
(Updated LYCANTHA)
 
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  |target=Adventurers and denizens
  |target=Adventurers and denizens
  |cooldown=2.75 seconds of equilibrium
  |cooldown=2.75 seconds of equilibrium
  |detail=When you call upon Eerion, he will send to you a foul little gremlin, who will, when COMMANDed, shatter the magical shields surrounding your target. The more afflictions your victim labours under, the faster the attempt will be.<p>When primebonded, the gremlin shall race around the legs of your target, inspiring dizziness in them; if they are already dizzy, it shall knock them off balance.</p>
  |detail=When you call upon Eerion, he will send to you a foul little gremlin, who will, when COMMANDed, shatter the magical shields surrounding your target. If your target labours under the whispering madness affliction, you will recover faster from this ability.<p>When primebonded, the gremlin shall race around the legs of your target, inspiring dizziness in them; if they are already dizzy, it shall knock them off balance.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.60 seconds of entity balance
  |cooldown=2.60 seconds of entity balance
  |detail=Summoning the Slime Lord will cause a chaos slime to be sent to you. When COMMANDed, it will envelop your victim and cause their next tree tattoo attempt to take longer to recover from. If they have both asthma and addiction, they will also be paralysed; inhaling the Slime Lord's spawn is never good for one's health.<p>When primebonded, the slime shall periodically damage your target; the amount of damage inflicted is increased if they are suffering from healthleech.</p>
  |detail=Summoning the Slime Lord will cause a chaos slime to be sent to you.
 
When COMMANDed, it will envelop your victim and cause their next tree tattoo attempt to take longer to recover from. If they have asthma, they will also be paralysed; inhaling the Slime Lord's spawn is never good for one's health.
 
When primebonded, the slime shall periodically damage your target; the amount of damage inflicted is increased if they are suffering from healthleech.
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.20 seconds of entity balance
  |cooldown=2.20 seconds of entity balance
  |detail=Danaeus will send to you a Chaos Storm. You may command the storm to inflict your target with vertigo.<p>When primebonded, the storm shall periodically notify you of where its target is located, providing they remain in the local area and are not protected from forms of scrying.</p>
  |detail=Danaeus will send to you a Chaos Storm. You may command the storm to inflict your target with clumsiness.<p>When primebonded, the storm shall periodically notify you of where its target is located, providing they remain in the local area and are not protected from forms of scrying.</p>
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  |syntax=COMMAND HOUND AT <target>
  |syntax=COMMAND HOUND AT <target>
  |required=50 mana
  |required=50 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=3.50 seconds of entity balance
  |cooldown=3.50 seconds of entity balance
  |detail=The Keeper of the Chaos Hounds shall send one of his charges to serve you when called upon. When commanded to strike your foe, the hound shall savage them, dealing damage.<p>When primebonded, the hound shall break magical shields when such are present periodically.</p>
  |detail=The Keeper of the Chaos Hounds shall send one of his charges to serve you when called upon.<p>When commanded to strike an adventurer, the hound shall inspire weariness in them.<p>Against denizens, the hound will rend their flesh, dealing damage(*).<p>When primebonded, the hound shall periodically break magical shields when such are present.<p>* Commanding your hound against denizens requires and uses equilibrium, rather than entity balance.</p>
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  |cooldown=10 seconds of equilibrium
  |cooldown=10 seconds of equilibrium
  |detail=Having established yourself as a practitioner of the art, you are now able to make pacts on a greater scale than previously. While you have formed prime bonds with a cadre of the Chaos Lords, you may establish a covenant. You may have up to two covenants at once, and swap between them by manifesting the desired of the two.</p><p>(*)This swaps your set of prime bonds.</p><p>(**) This comes with a long equilibrium.</p>
  |detail=Having established yourself as a practitioner of the art, you are now able to make pacts on a greater scale than previously. While you have formed prime bonds with a cadre of the Chaos Lords, you may establish a covenant. You may have up to two covenants at once, and swap between them by manifesting the desired of the two.</p><p>(*)This swaps your set of prime bonds.</p><p>(**) This comes with a long equilibrium.</p>
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{{Skill_detail
|skill=Feed
|description=A transaction most profane.
|lessons=1600
|syntax=PRIMEBOND FEED <chaos lord>
|required=8% karma
|target=
|cooldown=3.00 seconds of equilibrium
|detail=Melding your knowledge of Occultism with the bonds you have wrought with the Lord's of the Chaos Court, you may pour karma down one of these
established connections to empower the servants of that Chaos Lord that stand alongside you.<p>* Doubles the tick rate of that entity and forces a tick to happen very shortly after the empowerment, though that entity will be destroyed within 18 seconds.<br>** You may only perform this ability once per minute.</p>
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