Composition: Difference between revisions

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(→‎Songs: Added Ode ability, added all finale effects)
(Unified formatting.)
 
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{{Skill_detail
{{Skill_detail
  |skill=Refrain
  |skill=Refrain
  |description=The blade sings
  |description=The blade sings.
  |lessons=89
  |lessons=89
  |syntax=BLADE <attack> <song to refrain>
  |syntax=BLADE <attack> <song to refrain>
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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=Melding song and steel in a perfection that only a true composer could appreciate, you may now strike with a song alongside a bladedance technique as well(*).
  |detail=Melding song and steel in a perfection that only a true composer could appreciate, you may now strike with a song alongside a bladedance technique as well(*).<p>* The refrain hits before the bladedance attack.<p>Song effects when used as the refrain:<br>'''Paean''': Paralysis<br>'''Bhajan''': Dizziness<br>'''Nomos''': Breaks shield and lyre if either are present. If neither, breaks rebounding<br>'''Gusheh''': Addiction<br>'''Ode''': Asthma<br>'''Ghazal''': Slickness<br>'''Elegy''': Lethargy</br>


* The refrain hits before the bladedance attack.
** See each song ability file for details on what the refrain will do in each case.
}}
}}


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  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=You have advanced in your mastery to a point where you may now suspend a performance and resume it at will(*).
  |detail=You have advanced in your mastery to a point where you may now suspend a performance and resume it at will(*).<p>* A suspended performance will not decrease in time remaining while you're online, and a suspended performance will not hit any enemies.</p>
 
* A suspended performance will not decrease in time remaining while you're online, and a suspended performance will not hit any enemies.
}}
}}


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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=As you approach mastery of the performing arts, so too are your performances enhanced greatly. Now, all who are passively influenced by one of your songs who have a crescendo building about them will find that that crescendo draws faster with greater speed(*).
  |detail=As you approach mastery of the performing arts, so too are your performances enhanced greatly. Now, all who are passively influenced by one of your songs who have a crescendo building about them will find that that crescendo draws faster with greater speed(*).<p>* Each time your passive song hits someone the crescendo affliction gains a stack if present.</p>
}}


* Each time your passive song hits someone the crescendo affliction gains a stack if present.
{{Skill_detail
|skill=Duet
|description=Such harmony profound.
|lessons=
|syntax=DUET <target>
|required=
|target=
|cooldown=2.60 seconds of equilibrium
|detail=Though your own performances are doubtlessly grand beyond the reckoning of all that would behold them, sometimes one may simply wish to raise the level of another, perhaps tragically less gifted, musician. By performing this ability you will greatly raise an actively building crescendo about another(*), so long as someone other than yourself is responsible for it(**).<p>* Sets their crescendo to one stack below the finale threshold.<br>** You cannot be the one who gave the crescendo affliction in question.</p>
}}
}}


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  |target=Room
  |target=Room
  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=If a crescendo has built sufficiently about a target(*), you may bring your ongoing performance to a grand finale(**). This ends your current performance.
  |detail=If a crescendo has built sufficiently about a target(*), you may bring your ongoing performance to a grand finale(**). This ends your current performance.<p>* Five stacks of crescendo.<br>** See each song ability file for details on what a given finale will do.</br>
 
* Five stacks of crescendo.
** See each song ability file for details on what a given finale will do.
}}
}}
==Songs==
==Songs==
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  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail= This song of war will cause all of your enemies who tremble beneath its hearing to know the bloodshed of times gone by(*).
  |detail= This song of war will cause all of your enemies who tremble beneath its hearing to know the bloodshed of times gone by(*).<p>* All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.<p>When refrained: gives paralysis.<p>Finale: gives the reeling affliction for 20 seconds, which causes all bladedance attacks to be performed from the back position until it fades.</p>
 
* All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.
When refrained: gives paralysis.
 
Finale: gives the reeling affliction for 20 seconds, which causes all bladedance attacks to be performed from the back position  
until it fades.
}}
}}


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  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=This dark song will stoke the fears of all of your enemies that hear it(*).
  |detail=This dark song will stoke the fears of all of your enemies that hear it(*).<p>* Gives the fear affliction.<p>When refrained: gives dizziness.<p>Finale: strikes the hearer into such a state of inaction that they will lose focus balance(*) for a significant period of time, as well as afflicting them with both stupidity and epilepsy.<br>* Head must be damaged for focus knock.</br>
* Gives the fear affliction.
When refrained: gives dizziness.
 
Finale: strikes the hearer into such a state of inaction that they will lose focus balance for a significant period of time, as  
well as afflicting them with both stupidity and epilepsy.
}}
}}


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  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=The relentless march of your nomos shall crush the resolve of your enemies, destroying reflections raised about their person and revealing them for who they are beneath(*).
  |detail=The relentless march of your nomos shall crush the resolve of your enemies, destroying reflections raised about their person and revealing them for who they are beneath(*).<p>* If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.<p>When refrained: breaks shield or prismatic, if present. If neither is present, breaks rebounding.<p>Finale: mangles an already level two broken leg. Prioritises the left over the right.</p>
 
* If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.
When refrained: breaks shield or prismatic, if present. If neither is present, breaks rebounding.
 
Finale: mangles an already level two broken leg. Prioritises the left over the right.
}}
}}


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  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=A song of the many joys of life, this grand performance is sure to cloud the senses of any enemy who hears it(*).
  |detail=A song of the many joys of life, this grand performance is sure to cloud the senses of any enemy who hears it(*).<p>* Stuns for a short time. <p>When refrained: gives addiction.<p>Finale: mangles an already level two broken arm. Prioritises the left over the right.
* Stuns for a short time.
When refrained: gives addiction.
 
Finale: mangles an already level two broken arm. Prioritises the left over the right.
}}
}}


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  |required=
  |required=
  |target=
  |target=
  |cooldown=2.50 seconds of equilibrum
  |cooldown=2.50 seconds of equilibrium
  |detail=This song about legendary heroes shall take the breath away from any enemy that hears you sing it, making them unable to say anything for a short time(*). If they are asthmatic, this time is increased.
  |detail=This song about legendary heroes shall take the breath away from any enemy that hears you sing it, making them unable to say anything for a short time(*). If they are asthmatic, this time is increased.<p>* Only impacts SAY. Telepathic channels are not influenced.<p>When refrained: gives asthma.<p>Finale: your foe will be rendered unable to communicate by any means for five minutes.</p>
 
* Only impacts SAY. Telepathic channels are not influenced.
When refrained: gives asthma.
 
Finale: your foe will be rendered unable to communicate by any means for five minutes.
}}
}}


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  |required=
  |required=
  |target=
  |target=
  |cooldown=2.50 seconds of equilibrum
  |cooldown=2.50 seconds of equilibrium
  |detail=A song of heartache and love, when your enemies hear this song they will become lovestruck. While not as potent as the true lovers curse, this will make the afflicted potentially forget someone is an enemy in any given moment(*).
  |detail=A song of heartache and love, when your enemies hear this song they will become lovestruck. While not as potent as the true lovers curse, this will make the afflicted potentially forget someone is an enemy in any given moment(*).<p>* All enemy checks have a chance to fail outright.<p>When refrained: gives slickness.<p>Finale: causes your foe to succumb to a love-wrought madness for thirty seconds. While succumbed to said madness, they will be unable to perceive the state of themselves (similar to recklessness) and all physical damage shall become unblockable.</p>
 
* All enemy checks have a chance to fail outright.
When refrained: gives slickness.
 
Finale: causes your foe to succumb to a love-wrought madness for thirty seconds. While succumbed to said madness, they will be unable to perceive the state of themselves (similar to recklessness) and all physical damage shall become unblockable.
}}
}}


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  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=This solemn song for the dead will lay the weariness of loss upon all who hear it. Each time an enemy hears your song, their celerity will be greatly reduced(*), and if they are already lethargic, it will be eliminated entirely(**).
  |detail=This solemn song for the dead will lay the weariness of loss upon all who hear it. Each time an enemy hears your song, their celerity will be greatly reduced(*), and if they are already lethargic, it will be eliminated entirely(**).<p>* Their celerity will be set to one movement below maximum to whatever they can normally move.<br>** They will have their celerity reduced to the lowest possible level.<p>When refrained: gives lethargy.<p>Finale: any blessing of the stars protecting your target will be removed, and any starburst tattoos upon their person will be removed.</p>
 
* Their celerity will be set to one movement below maximum to whatever they can normally move.
** They will have their celerity reduced to the lowest possible level.
When refrained: gives lethargy.
 
Finale: any blessing of the stars protecting your target will be removed, and any starburst tattoos upon their person will be removed.
}}
}}


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  |target=Room
  |target=Room
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=The Prosodion is a song about the Gods, and all your enemies that hear it shall be struck down with a sliver of that grandeur.
  |detail=The Prosodion is a song about the Gods, and all your enemies that hear it shall be struck down with a sliver of that grandeur.<p>* Deals some damage passively to all enemies.<p>When refrained: gives sensitivity.<p>Finale: transfixes the hearer with the power of the Accentato, making earworm incurable for twenty seconds.</p>
 
* Deals some damage passively to all enemies.
When refrained: gives sensitivity.
 
Finale: transfixes the hearer with the power of the Accentato, making earworm incurable for twenty seconds.
}}
}}


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  |description=Before the beginning.
  |description=Before the beginning.
  |lessons=58
  |lessons=58
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
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  |description=You'll keep this party going.
  |description=You'll keep this party going.
  |lessons=112
  |lessons=112
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail= This upbeat movement bolsters you and your allies, reducing all willpower and endurance use by around ten percent(*).
  |detail= This upbeat movement bolsters you and your allies, reducing all willpower and endurance use by around ten percent(*).<p>* Some abilities are unmodified by anything when it comes to this cost. As with other enhancements, this movement will not help in these cases.</p>
 
* Some abilities are unmodified by anything when it comes to this cost. As with other enhancements, this movement will not help in these cases.
}}
}}


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  |description=To lend keenness to blades unsheathed.
  |description=To lend keenness to blades unsheathed.
  |lessons=400
  |lessons=400
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
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  |description=Through thick and thin.
  |description=Through thick and thin.
  |lessons=467
  |lessons=467
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=The movement of the sonata shall unburden you and your allies of their afflictions periodically(*), healing one at random.
  |detail=The movement of the sonata shall unburden you and your allies of their afflictions periodically(*), healing one at random.<p>* It works consistently for the bard singing it, and has a chance to fire for those fortunate allies listening.</p>
 
* It works consistently for the bard singing it, and has a chance to fire for those fortunate allies listening.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Pastorale
  |skill=Pastorale
  |description=To sooth the mind and soul.
  |description=To soothe the mind and soul.
  |lessons=1256
  |lessons=1256
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
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  |description=Onwards we march.
  |description=Onwards we march.
  |lessons=1497
  |lessons=1497
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=The rondo movement bolsters you and your allies for the march ahead, halving the time it takes to cross rough terrain and similar(*).
  |detail=The rondo movement bolsters you and your allies for the march ahead, halving the time it takes to cross rough terrain and similar(*).<p>* Rubble, for example. This does not apply to moving through Charnel crypts, however.</p>
 
* Rubble, for example. This does not apply to moving through Charnel crypts, however.
}}
}}


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  |description=For silent you will be not.
  |description=For silent you will be not.
  |lessons=1738
  |lessons=1738
  |syntax=
  |syntax=None
  |required=
  |required=
  |target=
  |target=
527

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