Difference between revisions of "Elementalism"

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Undo revision 45334 by Mystor (talk)
(Undo revision 45334 by Mystor (talk))
Tag: Undo
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  |target=Self
  |target=Self
  |cooldown=1.50 seconds of equilibrium
  |cooldown=1.50 seconds of equilibrium
  |detail=Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER
  |detail=Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. SEVER AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.
AIR/WATER/EARTH/FIRE will close that channel. CHANNELS will list what channels you have open.
}}
}}


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  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=With the illuminating power of fire, you may momentarily reveal those in the room who may be hiding.
  |detail=With the illuminating power of fire, you may momentarily reveal those in the room who may be hiding.
}}
{{Skill_detail
|skill=Fortification
|description=Protect your open channels from attack.
|lessons=
|syntax=FORTIFY <channel><br>FORTIFY ALL
|required=100 mana
|target=Self
|cooldown=1.00 seconds of equilibrium
|detail=Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
}}
{{Skill_detail
|skill=Scry
|description=Locate another adventurer.
|lessons=
|syntax=CAST SCRY AT <target>
|required=30 mana
|channels=Water
|target=Adventurers
|cooldown=1.00 seconds of equilibrium
|detail=By summoning up an image in a pool of water, you are able to scry for the location of a target.
}}
{{Skill_detail
|skill=Resonance
|description=The Elemental Planes are at your fingertips.
|lessons=
|syntax=RESONANCE<br>RESONANCE VERBOSITY <NONE|LOW|HIGH>
|required=
|channels=
|target=
|cooldown=
|detail=Air=Minor resonance: gives asthma.<br>Moderate resonance: gives sensitivity.<br>Major resonance: gives healthleech.<br>Earth:<br>Fire:<br>Water:<br>
By summoning up an image in a pool of water, you are able to scry for the location of a target.
}}
}}


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  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=Similar to the manner in which stonefist coats your fists in stone, stoneskin coats much of your body in stone, providing some protection against physical attacks (more from blunt than from cutting damage). As your skill in elementalism increases, so will the protection this ability affords you.
  |detail=Similar to the manner in which stonefist coats your fists in stone, stoneskin coats much of your body in stone, providing some protection against physical attacks (more from blunt than from cutting damage). As your skill in elementalism increases, so will the protection this ability affords you.
}}
{{Skill_detail
|skill=Fortification
|description=Protect your open channels from attack.
|lessons=
|syntax=FORTIFY <channel><br>FORTIFY ALL
|required=100 mana
|target=Self
|cooldown=1.00 seconds of equilibrium
|detail=Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.<br>If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open.
}}
}}


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  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Using this ability, you may knock a flying or treed adventurer out of the skies or trees.
  |detail=Using this ability, you may knock a flying or treed adventurer out of the skies or trees.
}}
{{Skill_detail
|skill=Scry
|description=Locate another adventurer.
|lessons=
|syntax=CAST SCRY AT <target>
|required=30 mana
|channels=Fire and Water
|target=Adventurers
|cooldown=1.00 seconds of equilibrium
|detail=By combining the light of fire with a water lens, you may locate another adventurer.
}}
}}


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