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(updated ability changes, added sizeup and furor) |
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|description=Fracture the defences that would protect your opponent. | |description=Fracture the defences that would protect your opponent. | ||
|lessons=100 | |lessons=100 | ||
|syntax=FRACTURE <target> [REBOUNDING | |syntax=FRACTURE <target> [REBOUNDING{{!}}SHIELD] | ||
|required= | |required= | ||
|target=Adventurers | |target=Adventurers | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=This attack will allow you to shatter the aura of rebounding or magical shield that may protect an opponent. | |detail=This attack will allow you to shatter the aura of rebounding or magical | ||
shield that may protect an opponent. | |||
Due to the nature of this attack, a failed fracture attempt against an | |||
unprotected target shall result in a loss of momentum. | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=You may now expend your momentum upon a limb while striking at the limbs of your target to produce various effects. This will require momentum and reset the momentum decay timer. | |detail=You may now expend your momentum upon a limb while striking at the limbs | ||
of your target to produce various effects. This will require momentum | |||
and reset the momentum decay timer. The results are different depending | |||
on if you are using a flail or a morningstar. | |||
Morningstars: | |||
When expending in a strike to the head, your opponent will be stunned | |||
and have their vision restored. If they are already unblind and are also | |||
prone, they will receive a skull fracture. | |||
When expending in a strike to the torso, you will drive the air from | |||
your target's lungs, cancelling any aura of rebounding that they may | |||
have begun establishing about their person, and numbing them into | |||
paralysis. If they are already paralysed, you will crack their ribs. | |||
When expending in a strike to the left arm, you will make them unable to | |||
parry effectively for a short time and afflict your opponent with | |||
clumsiness. If they are already clumsy, you will fracture their wrist. | |||
When expending in a strike to the right arm, they will find themselves | |||
unable to utilise tattoos effectively for a time and will be afflicted | |||
with weariness. If they were already weary, you will crack their wrist. | |||
Finally, when expending in a strike to either leg, your target will be | |||
knocked to the ground and become lethargic. | |||
Flails: | |||
When expending in a strike to the head, your target will be afflicted | |||
with healthleech. If they already have healthleech and are prone, you | |||
will fracture their skull. | |||
When expending to the torso, you will drive the breath from their lungs | |||
and afflict them with asthma. If they are already asthmatic, you will | |||
crack their ribs. | |||
When expending to either arm, you will cause their skin to become bloody | |||
and raw, afflicting them with darkshade. If they are already suffering | |||
from this affliction, you will fracture their wrist. | |||
When expending to either leg, you will cause them to become clumsy. If | |||
they are already clumsy, they will be knocked off balance for a short | |||
while. | |||
* All expends cost 1 momentum, except expend legs with a morningstar | |||
which costs 3. | |||
** All non-fracture based afflictions from flail expends relapse a short | |||
while after they are first given, striking for a second time. | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=2.60 seconds of balance | |cooldown=2.60 seconds of balance | ||
|detail=This brutal attack can only be performed against a prone opponent. It deals significant damage, | |detail=This brutal attack can only be performed against a prone opponent. It | ||
deals significant damage, and has different results based on the limb | |||
targeted. | |||
Head: raises the damaged state of the limb by a full level if possible. | |||
Torso: fractures three of your target's ribs in one strike. | |||
When targeted against the head it consumes 7 momentum; when targeted | |||
against the torso only 3. This ability also has a longer balance cost | |||
when used against the head. | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.10 seconds of balance | |cooldown=3.10 seconds of balance | ||
|detail=You may pulp the brains of a suitably vulnerable victim, ending their life in a single terrible strike. For the purposes of this ability, suitably vulnerable requires they be prone with a mangled head. | |detail=You may pulp the brains of a suitably vulnerable victim, ending their | ||
life in a single terrible strike. | |||
For the purposes of this ability, suitably vulnerable requires they be | |||
prone with either a mangled head -or- five or more skull fractures. | |||
}} | }} | ||
===Two-handed Specialisation=== | ===Two-handed Specialisation=== |
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