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|detail=From either Sapience or Meropis, embark on a swift journey home to the Keep where Chivalry yet lives. | |detail=From either Sapience or Meropis, embark on a swift journey home to the Keep where Chivalry yet lives. | ||
}} | }} | ||
{{Skill_detail | |||
|skill=Vanguard | |||
|description=To inspire and to lead. | |||
|lessons= | |||
|syntax=CALL TO ARMS | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=A Knight of the Realm must both be able to inspire and to lead the charge. By mustering a call to arms, all who consider you a mutual ally (and any member of the Guild of Knighthood) present shall join your group in preparation for a charge. | |||
<p>* This requires you have set a warcry. | |||
}} | |||
[[category: Skills]] | [[category: Skills]] |
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