Difference between revisions of "Equilibrium"

Jump to navigation Jump to search
679 bytes added ,  22:09, 17 January 2022
no edit summary
m (fixed link)
 
Line 1: Line 1:
'''Equilibrium''' applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. Equilibrium can be recovered faster with the [[Aldar Diadem]] and [[Aldar talisman]] [[artefacts]]. The [[Equilibrium Gem]], a [[:Category: Protean relics|relic]] crafted by [[Proteus]] in ancient times,also increases the recovery rate for the [[adventurer]] who bears it.
'''Equilibrium''' is recovery which applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. For instance, if you were to cast a fireball, or use another mental [[ability]], your mind will temporarily reel from the strain.
 
In most cases, not having [[balance]] prevents using an ability that requires equilibrium, and vice versa, however there are many exceptions to this rule.
 
The time it takes to recover equilibrium is generally from 2 to 5 seconds, depending on the ability, and taking into account some racial variations and certain powerful artefacts. Some very powerful abilities take longer.
 
Equilibrium can be recovered faster with:
* the [[Offspring Talisman]] [[artefact]]
* the [[Aldar talisman]] or [[Aldar Diadem]]
* the [[Equilibrium Gem]]
 
Some artefacts also speed equilibrium recovery of specific [[abilities]] such as:
* a [[crimson-hued daegger]] for [[Apostasy]] '''Hunt'''
* a [[gem of haematite with elemental facets]] for [[Crystalism]] '''Embed'''
* a [[moon-and-star insignia]] for [[Harmonics]]


[[Category:Terms]]
[[Category:Terms]]
8,492

edits

Navigation menu