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'''Equilibrium''' applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. Equilibrium can be recovered faster with the [[ | '''Equilibrium''' is recovery which applies to mental activities. After performing a mental activity, one must recover equilibrium before continuing with other activities, although there are a few exceptions to this rule. For instance, if you were to cast a fireball, or use another mental [[ability]], your mind will temporarily reel from the strain. | ||
In most cases, not having [[balance]] prevents using an ability that requires equilibrium, and vice versa, however there are many exceptions to this rule. | |||
The time it takes to recover equilibrium is generally from 2 to 5 seconds, depending on the ability, and taking into account some racial variations and certain powerful artefacts. Some very powerful abilities take longer. | |||
Equilibrium can be recovered faster with: | |||
* the [[Offspring Talisman]] [[artefact]] | |||
* the [[Aldar talisman]] or [[Aldar Diadem]] | |||
* the [[Equilibrium Gem]] | |||
Some artefacts also speed equilibrium recovery of specific [[abilities]] such as: | |||
* a [[crimson-hued daegger]] for [[Apostasy]] '''Hunt''' | |||
* a [[gem of haematite with elemental facets]] for [[Crystalism]] '''Embed''' | |||
* a [[moon-and-star insignia]] for [[Harmonics]] | |||
[[Category:Terms]] | [[Category:Terms]] |
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