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'''Scintillating gems''' are sparkling, rose-cut [[artefact]] stones attuned to a specific [[environment]] type which, after forming and being inserted into a '''lavishly bejewelled sceptre''', convey tiny passive [[experience]] and [[critical hit]] bonuses to the bearer when [[hunting]] in that particular environment. The sceptre is rod gaudy enough to cause envy even in [[Prospero]], with its solid gold shaft, diamond-studded head, and silvered | '''Scintillating gems''' are sparkling, rose-cut [[artefact]] stones attuned to a specific [[environment]] type which, after forming and being inserted into a '''lavishly bejewelled sceptre''', convey tiny passive [[experience]] and [[critical hit]] bonuses to the bearer when [[hunting]] in that particular environment. The sceptre is rod gaudy enough to cause envy even in [[Prospero]], with its solid gold shaft, diamond-studded head, and silvered ferrule. Additional scintillating gems convey additional bonuses. | ||
:1. The first attuned gem will form the environment sceptre with 5% xp bonus for any environment. | :1. The first (1) attuned gem will form the environment sceptre with 5% xp bonus for any environment. | ||
:2. The second power for any environment requires three gems total, conferring a 1% critical hit bonus in that environment. | :2. The second power for any environment requires three (3) gems total, conferring a 1% critical hit bonus in that environment. | ||
:3. The third power for any environment requires six gems total, conferring a 5% damage bonus to denizens in that environment and a 5% resistance to damage from denizens in that environment. | :3. The third power for any environment requires six (6) gems total, conferring a 5% damage bonus to denizens in that environment and a 5% resistance to damage from denizens in that environment. | ||
Sceptre syntax: | Sceptre syntax: |
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