Difference between revisions of "Environment"

Jump to navigation Jump to search
453 bytes added ,  08:06, 2 January 2022
added room types
m
(added room types)
Line 1: Line 1:
Much like every [[:category:areas|area]] of [[Achaea]] can be classified by '''environment''' so do many locations within those areas have their own environment type. Locational environment type affects the use of [[abilities]], [[artefacts]], presence of [[weather]], [[plants]] and [[minerals]], [[cooking]] [[ingredients]] and [[inkmilling]] reagents, as well as travel speed and visibility in the [[wilderness]].
Much like every [[:category:areas|area]] of [[Achaea]] can be classified by '''environment''' so do many locations within those areas have their own environment type. Locational environment type affects the use of [[abilities]], [[artefacts]], presence of [[weather]], [[plants]] and [[minerals]], [[cooking]] [[ingredients]] and [[inkmilling]] reagents, as well as travel speed and visibility in the [[wilderness]].
Environment types include:
* Abstract
* Ausafoss
* Beach
* Blighted
* Catacombs
* Cave
* Constructed underground
* Desert
* Earthen
* Forest
* Freshwater
* Garden
* Grasslands
* Hills
* Jungle
* Lava fields
* Magma Caves
* Mountains
* Natural underground
* Ocean
* Ocean floor
* Path
* Polar
* Planar highway
* Road
* Ruins
* Sewer
* Shoreline
* Skies
* Stars
* Storm
* Swamp
* Trees
* Tundra
* Urban
* Valley
* Vessel
* Viscera
* Wastelands
* Water


[[category: areas]]
[[category: areas]]
8,099

edits

Navigation menu