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Masters of [[Forged weapons|melee weapons]], knights with the weaponmastery skill are a force to be reckoned with against their fellow [[adventurers]] and [[:Category:Denizens|denizens]] alike. Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield. | Masters of [[Forged weapons|melee weapons]], knights with the weaponmastery skill are a force to be reckoned with against their fellow [[adventurers]] and [[:Category:Denizens|denizens]] alike. Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield. | ||
The skill of '''Weaponmastery''' is available to to members of the | The skill of '''Weaponmastery''' is available to to members of the four knight classes: [[Infernal]], [[Paladin]], [[Runewarden]], and [[Unnamable]]. | ||
Knights share many chivalry-derived abilities through [[Discipline]], [[Dominion]], [[Malignity]] and [[Valour]] though each also have their own unique skill; Infernals command the dark art of [[Oppression]], Paladins wield the holy power of [[Excision]], Runewardens possess the mystical talent of [[Runelore]], and Unamables employ the otherworldly forces of [[Anathema]]. | Knights share many chivalry-derived abilities through [[Discipline]], [[Dominion]], [[Malignity]] and [[Valour]] though each also have their own unique skill; Infernals command the dark art of [[Oppression]], Paladins wield the holy power of [[Excision]], Runewardens possess the mystical talent of [[Runelore]], and Unamables employ the otherworldly forces of [[Anathema (skill)|Anathema]]. | ||
==Abilities in Weaponmastery== | ==Abilities in Weaponmastery== | ||
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|syntax=MASTERY [ON{{!}}OFF]<br>RELAX MASTERY | |syntax=MASTERY [ON{{!}}OFF]<br>RELAX MASTERY | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Mastery is the ability to pour such concentration into your bladework that your ability to penetrate cutting defenses increases. | ||
}} | }} | ||
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|detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p> | |detail=Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage.<p>Those suffering from internal bleeding will take more damage from this attack.</p> | ||
}} | }} | ||
===Dual Blunt Specialisation=== | ===Dual Blunt Specialisation=== | ||
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|target=Adventurers and denizens | |target=Adventurers and denizens | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=This ability delivers a single, powerful blow with your chosen weapon. | |detail=This ability delivers a single, powerful blow with your chosen weapon. When striking a limb that is already damaged to the point of needing a restoration salve, it will deliver a fracture to that limb(*). | ||
<p>Excluding the legs. | |||
}} | }} | ||
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|description=Fracture the defences that would protect your opponent. | |description=Fracture the defences that would protect your opponent. | ||
|lessons=100 | |lessons=100 | ||
|syntax=FRACTURE <target> [REBOUNDING | |syntax=FRACTURE <target> [REBOUNDING{{!}}SHIELD] | ||
|required= | |required= | ||
|target=Adventurers | |target=Adventurers | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=This attack will allow you to shatter the aura of rebounding or magical shield that may protect an opponent. | |detail=This attack will allow you to shatter the aura of rebounding or magical | ||
shield that may protect an opponent. | |||
Due to the nature of this attack, a failed fracture attempt against an | |||
unprotected target shall result in a loss of momentum. | |||
}} | }} | ||
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|target=Adventurers and denizens | |target=Adventurers and denizens | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=You have reached a point in your training where you may now utilise two weapons at once to attack. Your skill is such that you may target each separate attack to a different limb of your target.<p> | |detail=You have reached a point in your training where you may now utilise two weapons at once to attack. Your skill is such that you may target each separate attack to a different limb of your target. When you strike an already damaged limb of an opponent with this attack, that limb will gain a fracture(*).<p>* Excluding the legs. | ||
}} | |||
{{Skill_detail | |||
|skill=Sizeup | |||
|description=With the trained eye of a warrior. | |||
|lessons=312 | |||
|syntax=SIZEUP <target> | |||
|required=Two flails or morningstars | |||
|target=Adventurers | |||
|cooldown=Balance cost varies based on weapon speed | |||
|detail=With the gifted eye of a warrior, observe your adversary and determine the number of fractures their limbs suffer from.</p> | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=Balance cost varies based on weapon speed | |cooldown=Balance cost varies based on weapon speed | ||
|detail=You may now expend your momentum upon a limb while striking at the limbs of your target to produce various effects. This will require momentum and reset the momentum decay timer. | |detail=You may now expend your momentum upon a limb while striking at the limbs | ||
of your target to produce various effects. This will require momentum | |||
and reset the momentum decay timer. The results are different depending | |||
on if you are using a flail or a morningstar. | |||
Morningstars: | |||
When expending in a strike to the head, your opponent will be stunned | |||
and have their vision restored. If they are already unblind and are also | |||
prone, they will receive a skull fracture. | |||
When expending in a strike to the torso, you will drive the air from | |||
your target's lungs, cancelling any aura of rebounding that they may | |||
have begun establishing about their person, and numbing them into | |||
paralysis. If they are already paralysed, you will crack their ribs. | |||
When expending in a strike to the left arm, you will make them unable to | |||
parry effectively for a short time and afflict your opponent with | |||
clumsiness. If they are already clumsy, you will fracture their wrist. | |||
When expending in a strike to the right arm, they will find themselves | |||
unable to utilise tattoos effectively for a time and will be afflicted | |||
with weariness. If they were already weary, you will crack their wrist. | |||
Finally, when expending in a strike to either leg, your target will be | |||
knocked to the ground and become lethargic. | |||
Flails: | |||
When expending in a strike to the head, your target will be afflicted | |||
with healthleech. If they already have healthleech and are prone, you | |||
will fracture their skull. | |||
When expending to the torso, you will drive the breath from their lungs | |||
and afflict them with asthma. If they are already asthmatic, you will | |||
crack their ribs. | |||
When expending to either arm, you will cause their skin to become bloody | |||
and raw, afflicting them with darkshade. If they are already suffering | |||
from this affliction, you will fracture their wrist. | |||
When expending to either leg, you will cause them to become clumsy. If | |||
they are already clumsy, they will be knocked off balance for a short | |||
while. | |||
* All expends cost 1 momentum, except expend legs with a morningstar | |||
which costs 3. | |||
** All non-fracture based afflictions from flail expends relapse a short | |||
while after they are first given, striking for a second time. | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=2.60 seconds of balance | |cooldown=2.60 seconds of balance | ||
|detail=This brutal attack can only be performed against a prone opponent. It deals significant damage, | |detail=This brutal attack can only be performed against a prone opponent. It | ||
deals significant damage, and has different results based on the limb | |||
targeted. | |||
Head: raises the damaged state of the limb by a full level if possible. | |||
Torso: fractures three of your target's ribs in one strike. | |||
When targeted against the head it consumes 7 momentum; when targeted | |||
against the torso only 3. This ability also has a longer balance cost | |||
when used against the head. | |||
}} | |||
{{Skill_detail | |||
|skill=Furor | |||
|description=You have the high ground. | |||
|lessons=1233 | |||
|syntax= | |||
|required=Flails | |||
|target=Adventurers | |||
|cooldown=2.60 seconds of balance | |||
|detail=When wielding flails, your furor is so great that your blows which would otherwise expend momentum against a prone target no longer do. <p>* You will not gain momentum on attacks in this case, but you will not lose it either. | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.10 seconds of balance | |cooldown=3.10 seconds of balance | ||
|detail=You may pulp the brains of a suitably vulnerable victim, ending their life in a single terrible strike. For the purposes of this ability, suitably vulnerable requires they be prone with a mangled head. | |detail=You may pulp the brains of a suitably vulnerable victim, ending their | ||
life in a single terrible strike. | |||
For the purposes of this ability, suitably vulnerable requires they be | |||
prone with either a mangled head -or- five or more skull fractures. | |||
}} | }} | ||
===Two-handed Specialisation=== | ===Two-handed Specialisation=== | ||
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|target=Self | |target=Self | ||
|cooldown= | |cooldown= | ||
|detail=Your dedication to victory is so great that at the cost of your own health, you may fight through the effects of paralysis. | |detail=Your dedication to victory is so great that at the cost of your own health, you may fight through the effects of paralysis.<br>This requires max ferocity and halves your ferocity upon use. | ||
}} | }} | ||
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