Pestilence (skill): Difference between revisions

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Reordered VIRULENCE, STING, and EXTRACT
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(Reordered VIRULENCE, STING, and EXTRACT)
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:''This article is about the Pariah skill. For the enchantment, please see [[ring of pestilence]].''
The practitioner of Pestilence is armed where ever they may walk, for their weapons are not of steel or bronze but of chitin and plague. In the darkness the chittering nightmares wait, enthralled to the will of their benefactor. When the skies turn black and the myriad eyes open, one thing can be certain: it is time to feast and there is enough for all.
The practitioner of Pestilence is armed where ever they may walk, for their weapons are not of steel or bronze but of chitin and plague. In the darkness the chittering nightmares wait, enthralled to the will of their benefactor. When the skies turn black and the myriad eyes open, one thing can be certain: it is time to feast and there is enough for all.
   
   
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  |lessons=
  |lessons=
  |syntax=SWARM ENTHRALL [type of insect]<br>SWARM BUILD <number of insect> <type of insect> [<number of insect> <type of insect> ...]<br>SWARM NAME <swarm> <new name>
  |syntax=SWARM ENTHRALL [type of insect]<br>SWARM BUILD <number of insect> <type of insect> [<number of insect> <type of insect> ...]<br>SWARM NAME <swarm> <new name>
SWARM SHOW <swarm><br>SWARM DISPERSE <swarm><br>SWARM RESERVES<br>SWARMS
SWARM SHOW <swarm><br>SWARM DISPERSE <swarm><br>SWARM DISMISS [RESERVES] <insect type><br>SWARM DISBAND <swarm><br>SWARM RESERVES<br>SWARMS
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=While in a location that you have detected sufficient insectoid life, you may bend your arcane art to the task of bringing your soon-to-be minions under your sway.<p>SWARM ENTHRALL: bring insects under your control. If there are multiple types of insects in the location, you will need to specify which ones you wish to enthrall.<br>SWARM BUILD: break your enthralled insects up into swarms.<br>SWARM NAME: give a personalised name to a swarm, for easy reference.<br>SWARM SHOW: see details about one of your swarms.<br>SWARM DISPERSE: disperse one of your swarms back into your reserves of insects.<br>SWARM RESERVES: see your insects outside of swarms.<brSWARMS: see all of your swarms.</p>
  |detail=While in a location that you have detected sufficient insectoid life, you may bend your arcane art to the task of bringing your soon-to-be minions under your sway.<p>SWARM ENTHRALL: bring insects under your control. If there are multiple types of insects in the location, you will need to specify which ones you wish to enthrall.<br>SWARM BUILD: break your enthralled insects up into swarms.<br>SWARM NAME: give a personalised name to a swarm, for easy reference.<br>SWARM SHOW: see details about one of your swarms.<br>SWARM DISPERSE: disperse one of your swarms back into your reserves of insects.<br>SWARM RESERVES: see your insects outside of swarms.<br>SWARM DISMISS: Get rid of unwanted insect types, even from your reserves.<br>SWARM DISBAND: wipe one of your swarms.<br>SWARMS: see all of your swarms.</p>
}}
}}


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  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=Your deadly swarms bring ruin upon your enemies, but sometimes a more insidious approach is required. Each swarm can be infected with one of the deadly plagues that your arcane art may manufacture: these can then be conveyed through various methods.<p>Note that the process of infecting takes time, so preparation before battle is key.</p>
  |detail=Your deadly swarms bring ruin upon your enemies, but sometimes a more insidious approach is required. Each swarm can be infected with one of the deadly plagues that your arcane art may manufacture: these can then be conveyed through various methods.<p>Note that the process of infecting takes time, so preparation before battle is key.</p>
}}
{{Skill_detail
|skill=Virulence
|description=Interaction heralds doom.
|lessons=
|syntax=VIRULENCE <target>
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=The arcane plagues are dangerous in the singular, but it is when they interact that they truly become deadly. Various plagues react to one another when coaxed to do so via higher sorcery, and the interactions are listed below:<p>Pyramides + Flushings = Healthleech.<br>Pyramides + Rebbies = Slickness.<br>Flushings + Rebbies = Darkshade.<br>Flushings + Sandfever = Anorexia.<br>Mycalium + Sandfever = Dizziness if not present, then stupidity if not present, or blackout if both are present.<br>Mycalium + Sandfever + Rebbies = Peace.<p>These conditionals do stack with one another, and you may only invoke this act of higher sorcery a subsequent time after some delay. This working of higher sorcery can be wielded against anyone in the local area.</p>
}}
}}


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{{Skill_detail
{{Skill_detail
  |skill=Burrow
  |skill=Virulence
  |description=Into the warm and dark.
  |description=Interaction heralds doom.
  |lessons=
  |lessons=
  |syntax=SWARM BURROW <swarm> <target>
  |syntax=VIRULENCE <target>
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Send your swarm to burrow into the flesh of your foe, lingering within their body. This utilisation of your swarms does not do more than cause bodily discomfort(*), but there are many opportunities available to one who can invade the corpus once this has been achieved(**).<p>* Does damage.<br>** There are further abilities which can be utilised via a burrowed swarm.</p>
  |detail=The arcane plagues are dangerous in the singular, but it is when they interact that they truly become deadly. Various plagues react to one another when coaxed to do so via higher sorcery, and the interactions are listed below:<p>Pyramides + Flushings = Healthleech.<br>Pyramides + Rebbies = Slickness.<br>Flushings + Rebbies = Darkshade.<br>Flushings + Sandfever = Anorexia.<br>Mycalium + Sandfever = Dizziness if not present, then stupidity if not present, or blackout if both are present.<br>Mycalium + Sandfever + Rebbies = Peace.<p>These conditionals do stack with one another, and you may only invoke this act of higher sorcery a subsequent time after some delay. This working of higher sorcery can be wielded against anyone in the local area.</p>
}}
}}


===Higher Sorcery===
{{Skill_detail
{{Skill_detail
  |skill=Sting
  |skill=Sting
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{{Skill_detail
{{Skill_detail
  |skill=Infest
  |skill=Burrow
  |description=Rampant from within.
  |description=Into the warm and dark.
|lessons=
|syntax=SWARM BURROW <swarm> <target>
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=Send your swarm to burrow into the flesh of your foe, lingering within their body. This utilisation of your swarms does not do more than cause bodily discomfort(*), but there are many opportunities available to one who can invade the corpus once this has been achieved(**).<p>* Does damage.<br>** There are further abilities which can be utilised via a burrowed swarm.</p>
}}
 
{{Skill_detail
|skill=Extract
|description=Call them home post haste.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SWARM EXTRACT <swarm>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=If one of your swarms has burrowed into a victim, you may call them urgently to return with predictably bloody results. A swarm ripping itself free in this manner will cause blood to splatter the location(*), bodily harm, and convey any plague it is carrying.<p>* See AB MEMORIUM SANGUINEHAND.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Latency
  |skill=Infest
  |description=A bleak future awaits.
  |description=Rampant from within.
  |lessons=
  |lessons=
  |syntax=SWARM INFEST <swarm>
  |syntax=SWARM INFEST <swarm>
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{{Skill_detail
{{Skill_detail
  |skill=Extract
  |skill=Latency
  |description=Call them home post haste.
  |description=A bleak future awaits.
  |lessons=
  |lessons=
  |syntax=SWARM EXTRACT <swarm>
  |syntax=SWARM LATENCY <swarm>
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=If one of your swarms has burrowed into a victim, you may call them urgently to return with predictably bloody results. A swarm ripping itself free in this manner will cause blood to splatter the location(*), bodily harm, and convey any plague it is carrying.<p>* See AB MEMORIUM SANGUINEHAND.</p>
  |detail=Your myriad minions are undoubtedly deadly when used overtly, but there are more subtle workings you may also employ. Once the defences of your foe have been breached(*), and they are sufficiently vulnerable(**), you may utilise your minions as a vector through which to ravage your foe internally with your sorcery(***).<p>* A target who possesses three of: pyramides, flushings, rebbies, mycalium, and sandfever.<br>** You must have a swarm burrowed into your target.<br>*** Their body will be unable to process immunity elixirs for thirteen 
seconds after your arcane strike.</p>
}}
}}


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}}
}}


===Plagues===
{{Skill_detail
{{Skill_detail
  |skill=Pyramides
  |skill=Pyramides
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