784
edits
(Updating to new template - Updating all skills to reflect seafaring changes.) |
(Updating to new template) |
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|description=Sometimes, the captain's needed on deck. | |description=Sometimes, the captain's needed on deck. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=None | ||
|required= | |required= | ||
|target= | |target= | ||
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===Helm Specialisation=== | ===Helm Specialisation=== | ||
{| class = "wikitable" style="width: | Ship handling, bearings, manoeuvres, and whirlpools | ||
{| class = "wikitable" style="font-size:10px;width:350px" | |||
! Rank | ! Rank | ||
! Ability | ! Ability | ||
|- | |- | ||
|I | |I||Bonus morale and experience for crew (Shipwide Aura) | ||
|Bonus morale and experience for crew (Shipwide Aura) | |||
|- | |- | ||
|II | |II||Shipstate | ||
|Shipstate | |||
|- | |- | ||
|III | |III||Smart Orders | ||
|Smart Orders | |||
|- | |- | ||
|IV | |IV||Avoidance maneuvers | ||
|Avoidance maneuvers | |||
|- | |- | ||
|V | |V||Aura max level (balenceless) + faster rowing speed | ||
|Aura max level (balenceless) + faster rowing speed | |||
|} | |} | ||
{{Skill_detail | |||
|skill=Helmaura | |||
|description=Summon the aura of the helmsman. | |||
|lessons= | |||
|syntax=AURA ACTIVATE HELM | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=This ability grants access to the helm ship aura. | |||
}} | |||
{{Skill_detail | |||
|skill=Steadygoing | |||
|description=Maximising steadiness while under weigh. | |||
|lessons= | |||
|syntax=SHIP MANOEUVRE STEADYGOING | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Begin manoeuvres that will provide a steadier base for your ship's weapons. | |||
}} | |||
{{Skill_detail | |||
|skill=Emergencies | |||
|description=Manoeuvres to get you out of the worst situations. | |||
|lessons= | |||
|syntax=SHIP MANOEUVRE EMERGENCIES | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Initiate emergency manoeuvres in difficult circumstances. | |||
}} | |||
{{Skill_detail | |||
|skill=Smartorders | |||
|description=Get the most out of your crew. | |||
|lessons= | |||
|syntax=SHIP SMARTORDERS | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=By galvanising your crew, you can increase your ships rate of turning by up to 20%. However, they'll be unable to maintain such a pace for long, and this ability can only be performed every 10 minutes.(*)<p>* Lasts 2 minutes.</p> | |||
}} | |||
{{Skill_detail | |||
|skill=Evasives | |||
|description=Manoeuvres to avoid enemies and enemy weapons. | |||
|lessons= | |||
|syntax=SHIP MANOEUVRE EVASIVES | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Manoeuvre your ship in an erratic fashion. | |||
}} | |||
{{Skill_detail | |||
|skill=Jink | |||
|description=Slide around obstructing ships. | |||
|lessons= | |||
|syntax=JINK CLEAR{{!}}LARBOARD or LEFT{{!}}STARBOARD or RIGHT{{!}}SHOW | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Avoid collisions with other ships by setting the jink direction beforehand. | |||
}} | |||
===Watch Specialisation=== | ===Watch Specialisation=== | ||
{| class = "wikitable" style="width: | Crow's nest, bearings, ship scanning, and ship combat powers | ||
{| class = "wikitable" style="font-size:10px;width:350px" | |||
! Rank | ! Rank | ||
! Ability | ! Ability | ||
|- | |- | ||
|I | |I||Balance cost reduction on climbing mass/rigging (Shipwide Aura) | ||
|Balance cost reduction on climbing mass/rigging (Shipwide Aura) | |||
|- | |- | ||
|II | |II||Spyglass | ||
|Spyglass | |||
|- | |- | ||
|III | |III||Anticipate | ||
|Anticipate | |||
|- | |- | ||
|IV | |IV||Shipwho lists all visible people on nearby ships (Requires Spyglass) | ||
|Shipwho lists all visible people on nearby ships (Requires Spyglass) | |||
|- | |- | ||
|V | |V||Aura max level (balenceless) + reduced chop movement penalty | ||
|Aura max level (balenceless) + reduced chop movement penalty | |||
|} | |} | ||
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|description=Summon an aura of omniscience. | |description=Summon an aura of omniscience. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=AURA ACTIVATE WATCH | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=This ability grants access to the watch ship aura. | ||
}} | }} | ||
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|description=Gain greater detail on your surroundings. | |description=Gain greater detail on your surroundings. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=SPYGLASS LOOK<br>SPYGLASS INFO <seamonster> | ||
|required= | |required=A spyglass in your inventory. | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Gain greater information about your surroundings with a spyglass!<p>Look will display any seamonsters or ships in a small radius around your ship.Info <seamonster> will show you specific information about a nearby seamonster.</p> | ||
}} | }} | ||
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|description=Know when a ship changes course or manoeuvre. | |description=Know when a ship changes course or manoeuvre. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=SHIP ANTICIPATE SHOW<br>SHIP ANTICIPATE STOP<br>SHIP ANTICIPATE START <full or short name of ship in range> | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Your naval experience has allowed your eyes to anticipate the movement of ships in range. | ||
}} | }} | ||
===Weapons Specialisation=== | ===Weapons Specialisation=== | ||
{| class = "wikitable" style="width: | Aiming, firing, and fixing ship weapons | ||
{| class = "wikitable" style="font-size:10px;width:350px" | |||
! Rank | ! Rank | ||
! Ability | ! Ability | ||
|- | |- | ||
|I | |I||Aiming increase (Shipwide Aura) | ||
|Aiming increase (Shipwide Aura) | |||
|- | |- | ||
|II | |II||Ammo Enchancement | ||
|Ammo Enchancement | |||
|- | |- | ||
|III | |III||Weapon Maintenance | ||
|Weapon Maintenance | |||
|- | |- | ||
|IV | |IV||Grappling | ||
|Grappling | |||
|- | |- | ||
|V | |V||Aura max level + increased leaking on attacked ships | ||
|Aura max level + increased leaking on attacked ships | |||
|} | |} | ||
{{Skill_detail | |||
|skill=Status | |||
|description=An overview of all of the ship's weapons. | |||
|lessons= | |||
|syntax=SHIP WEAPON STATUS | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Gain an overview of all the ship's weapons, including the details of their ammunition, damage and months of usefulness remaining. | |||
}} | |||
{{Skill_detail | |||
|skill=Weaponsaura | |||
|description=Summon an aura of hostility. | |||
|lessons= | |||
|syntax=AURA ACTIVATE WEAPONS | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=This ability grants access to the weapons ship aura. | |||
}} | |||
{{Skill_detail | |||
|skill=Loadweapon | |||
|description=Load ship weapons without using balance. | |||
|lessons= | |||
|syntax=Passive | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=This ability allows you to load ammunition into ship weapons without incurring any balance loss. | |||
}} | |||
{{Skill_detail | |||
|skill=Ammoenhancement | |||
|description=Improvements to ship ammunition. | |||
|lessons= | |||
|syntax=LOAD <weapon> WITH <ammo> [DIPPED] | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail=Your mastery of ship munitions is such that you can now enhance certain types of ammunition.<p>Star-shot, chain-shot, and shafts may be coated in a special liquid, causing them to set aflame either the adventurers aboard the target ship, the target ship's sails, or the target ship's deck, respectively. Vats containing this rare liquid, called "dragon's tears", may be obtained from an apothecary upon a certain isle.</p> | |||
}} | |||
{{Skill_detail | |||
|skill=Weaponmaintenance | |||
|description=Ship's weapons repair and upkeep. | |||
|lessons= | |||
|syntax=SHIP WEAPON MAINTAIN <weapon> | |||
|required=1 wood, 1 iron, and 1 rope | |||
|target= | |||
|cooldown= | |||
|detail=Actively work to maintain the ship's onboard weapons. You will need to have the required commodities in your inventory at the beginning of the session, and complete eight MAINTAIN or REPAIRs to either add one month to the life of the weapon or repair some of the damage the weapon has taken.<p>This ability allows you to actively work to maintain the ship's onboard weapons. You will need to have the required commodities in your inventory at the beginning of the session, and complete eight sessions to add one month to the life of the weapon.</p> | |||
}} | |||
[[Category:Skills]][[Category:Ships]] | [[Category:Skills]][[Category:Ships]] |
edits