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The skill of [[Alchemy]] focuses on the use of the ether and the alchemical energies reverberating through it. [[Physiology]] allows the Alchemist to inflict illness upon an opponent via manipulation of the four humours. Additionally, an Alchemist trained in Physiology may command a [[homunculus]], a diminutive creature formed from his or her own flesh. With [[Formulation]], the alchemist is able to amalgamate potent compounds. | The skill of [[Alchemy]] focuses on the use of the ether and the alchemical energies reverberating through it. [[Physiology]] allows the Alchemist to inflict illness upon an opponent via manipulation of the four humours. Additionally, an Alchemist trained in Physiology may command a [[homunculus]], a diminutive creature formed from his or her own flesh. With [[Formulation]], the alchemist is able to amalgamate potent compounds. | ||
A fledgling '''Alchemist''' possesses the skills of [[Alchemy]] and [[Physiology]], gaining [[Formulation]] upon embracing class. | |||
<span style="font-size:90%;">''Training in the Alchemist class is not possible for members of cities that have chosen to accept the [[Sentinel]], [[Druid]], and [[Sylvan]] classes. Additionally, any Alchemist who quits a city after learning class skills will find him or herself at a severe disadvantage when it comes to using some abilities.''</span> | <span style="font-size:90%;">''Training in the Alchemist class is not possible for members of cities that have chosen to accept the [[Sentinel]], [[Druid]], and [[Sylvan]] classes. Additionally, any Alchemist who quits a city after learning class skills will find him or herself at a severe disadvantage when it comes to using some abilities.''</span> |
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