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|target=Adventurers and denizens | |target=Adventurers and denizens | ||
|cooldown=3.00 seconds of equilibrium | |cooldown=3.00 seconds of equilibrium | ||
|detail=Shin energy is a source of power both pliant and potent. You may unleash a measure of this energy upon a target in a crude but damaging burst of raw force.<p>This attack will bypass, but not destroy, magical shields and prismatic barriers.</p> | |detail=Shin energy is a source of power both pliant and potent. You may unleash a measure of this energy upon a target in a crude but damaging burst of raw force.<p>This attack will bypass, but not destroy, magical shields and prismatic barriers, and does more damage against both prone opponents and those suffering a damaged head(*).</p> <p>* These bonuses both stack with one another, but with diminishing returns.</p> | ||
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|cooldown=4.00 seconds of equilibrium | |cooldown=4.00 seconds of equilibrium | ||
|detail=Scouring the surroundings with your well-honed senses, both physical and mental, you may detect the presences of all adventurers within the local area. | |detail=Scouring the surroundings with your well-honed senses, both physical and mental, you may detect the presences of all adventurers within the local area. | ||
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{{Skill_detail | |||
|skill=Perfection | |||
|description=Alone against the horde. | |||
|lessons= | |||
|syntax=SHIN PERFECTION | |||
|required=40 Shin energy | |||
|target=Self | |||
|cooldown= | |||
|detail=By enhancing your battle instincts with shin energy, they can become asclose to perfect as a mortal warrior can aspire to. Though this is of little benefit when meeting foes in single combat, when facing armies all but your primary adversary(*) shall find that your sense of danger is so profound that any attacks they direct against your person may be evaded outright(**).<p>* The first person to hit you will never miss. This resets every 5 seconds if they have not hit in that time.</p><p>** All subsequent single target attacks from other adventurers have a chance to miss you outright. This does not work against ranged abilities, and you must be relatively unhindered for it to work.</p> | |||
}} | }} | ||
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