Shindo: Difference between revisions

Updated burst to reflect newest classleads
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(Updated burst to reflect newest classleads)
 
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  |target=Adventurers and denizens
  |target=Adventurers and denizens
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Shin energy is a source of power both pliant and potent. You may unleash a measure of this energy upon a target in a crude but damaging burst of raw force.<p>This attack will bypass, but not destroy, magical shields and prismatic barriers.</p>
  |detail=Shin energy is a source of power both pliant and potent. You may unleash a measure of this energy upon a target in a crude but damaging burst of raw force.<p>This attack will bypass, but not destroy, magical shields and prismatic barriers, and does more damage against both prone opponents and those suffering a damaged head(*).</p> <p>* These bonuses both stack with one another, but with diminishing returns.</p>
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  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Scouring the surroundings with your well-honed senses, both physical and mental, you may detect the presences of all adventurers within the local area.
  |detail=Scouring the surroundings with your well-honed senses, both physical and mental, you may detect the presences of all adventurers within the local area.
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{{Skill_detail
|skill=Perfection
|description=Alone against the horde.
|lessons=
|syntax=SHIN PERFECTION
|required=40 Shin energy
|target=Self
|cooldown=
|detail=By enhancing your battle instincts with shin energy, they can become asclose to perfect as a mortal warrior can aspire to. Though this is of little benefit when meeting foes in single combat, when facing armies all but your primary adversary(*) shall find that your sense of danger is so profound that any attacks they direct against your person may be evaded outright(**).<p>* The first person to hit you will never miss. This resets every 5 seconds if they have not hit in that time.</p><p>** All subsequent single target attacks from other adventurers have a chance to miss you outright. This does not work against ranged abilities, and you must be relatively unhindered for it to work.</p>
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