Runelore and Emulation: Difference between pages

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The skill of Runelore revolves around two aspects: [[Runes]] and [[Totems]]. By sketching various runes on the ground, on yourself, on other people, or on weapons or armour, a variety of beneficial or harmful effects may be achieved.
The Relics of Proteus were something that both fascinated and confounded the Aldar. As tools of violence and augmentation they were unsurpassed when fully attuned to a user (a bonding impossible to all save those they were designed for), and yet their means of creation was something outside of their understanding, coming as it did from the inscrutable hand of Proteus Himself. This lack of knowing drove many Firstborn to seek the secrets of these creations, a journey which brought them both great victories and terrible losses.
The art of Emulation is the remnants of the research that those Aldar stored within Saar-elan and Nur. Though their goal of replicating a relic of Proteus was never attained, several of their effects could be emulated to either lesser degrees or in some cases vastly divergent ones.


While Runes are a nice supplement to other skills, the true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room.
The skill of '''Emulation''' is available to members of the [[Psion]] [[class]], along with [[Weaving]] and [[Psionics]].


The skill of '''Runelore''' is available to members of the [[runewardens|Runewarden]] [[class]], along with [[Weaponmastery]] and [[Chivalry]].
==Abilities in Emulation==
 
==Abilities in Runelore==
{{Skill_detail
{{Skill_detail
  |skill=Smudge
  |skill=Guidedstrike
  |description=Ability to destroy runes.
  |description=Luck is a power all its own.
  |lessons=
  |lessons=
  |syntax=SMUDGE <totem><br>SMUDGE <totem> SLOT <1-6><br>SMUDGE GROUND [rune]<br>SMUDGE <rune> OFF ME
  |syntax=ENACT GUIDEDSTRIKE
  |required=
  |required=
  |target=Room and self
  |target=Self
  |cooldown=4.00 seconds of balance
  |cooldown=3.00 seconds of equilibrium
  |detail=With this ability you may remove (smudge) a rune from yourself, the ground or from a totem, assuming that your skill in Runelore equals or exceeds that of the one who originally sketched the rune. Smudging a totem or slot on a totem for any totem not owned by you will take longer, and may potentially notify the totem owner or owning organisation of the attempt.
  |detail=The study of luck was one that bore many benefits, but the most wildly acclaimed one was that which granted the ability to deal even more devastating critical blows. While protected by this beneficial defence you will be able to potentially deal up to plane-razing critical strikes(*).<p>* Does not stack with the artefact paragon that grants a similar effect.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Sketch
  |skill=Wavesurge
  |description=Sketch runes with expert precision.
  |description=The might of the raging waters.
  |lessons=
  |lessons=
  |syntax=SKETCH RUNE ON <ITEM{{!}}GROUND{{!}}PERSON>
  |syntax=ENACT WAVESURGE
  |required=
  |required=
  |target=Adventurers, room, and self
  |target=Self
  |cooldown=Balance
  |cooldown=2.30 seconds of equilibrium
  |detail=The art of sketching mystical runes.
  |detail=Call upon the might of the waves to carry you away. This shall throw you between 1 and three rooms in a random direction.<p>There is a delay before you may call upon this after doing so previously.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Kena
  |skill=Soulmark
  |description=A rune to inspire fear.
  |description=Some marks cannot be washed away.
  |lessons=
  |lessons=
  |syntax=SKETCH KENA ON GROUND/<totem>
  |syntax=ENACT SOULMARK <corpse{{!}}name of person><br>ENACT SOULMARK
  |required=1 Red Ink
  |required=
  |target=Adventurers
  |target=
  |cooldown=2.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=Nightmare
  |detail=The study of the soul was one many Aldar felt uncomfortable with pursuing. For this reason there was very little advancement in this field until quite late comparitively, and many of the techniques discovered were considered lackluster. However, one that fell into wide spread use by the Aldar was the ability to place a mark upon someone's very soul, able to locate that person where ever they might be on any plane of the multiverse. There were no protections against such an enactment, even changing one's phase with reality or assuming incorporiality being insufficient.<p>Unfortunately, the true scale of this marking process is lost to time. To achieve this effect you will first require the corpse of the person whose soul you wish to mark, and said marking shall fade after some Achaean days.</p>
  |detail=Inspires fear in an enemy who enters and sees it. It will disappear after one use, unless it is on a totem.[[File:Rune_Kena2.png|right|frameless|24px|alt=KENA]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Uruz
  |skill=Upheaval
  |description=Heal your allies with earth magic.
  |description=Tremors and tribulations.
  |lessons=
  |lessons=
  |syntax=SKETCH URUZ ON GROUND
  |syntax=ENACT UPHEAVAL
  |required=1 Blue Ink, 1 Yellow Ink
  |required=
  |target=Adventurers and self
  |target=
  |cooldown=5.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=Lightning Bolt
  |detail=At your command the very earth shall quake and tremble, cracks opening and forming great piles of rubble to block some of the exits from your location.
  |detail=Heals you and your allies.[[File:Rune_Uruz.gif|right|frameless|24px|alt=URUZ]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Fehu
  |skill=Companion
  |description=Causes sleeping urges.
  |description=Before the fall.
  |lessons=
  |lessons=
  |syntax=SKETCH FEHU ON GROUND/<totem>
  |syntax=ENACT COMPANION <servitor type><br>SERVITOR ACT<br>SERVITOR STATION<br>SERVITOR RETURN<br>ENACT COMPANION DISMANTLE
  |required=1 Red Ink
  |required=
  |target=Adventurers
  |target=
  |cooldown=2.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
|symbol=Closed Eye
  |detail=The Servitors that wander the city of Nur were once the hands of the Aldar in every day life. Not truely of the living, these constructs handled everything from crafting to maintaining the wildlife.<p>Alas, no more true servitors shall be created, for the Finality upon his throne is unlikely to return to such a passtime in the modern age. Yet for all that some scraps of knowledge remain, and you may bring forth one of these servitors at a time:</p><p>'''Aklan''': causing this servitor to act shall have it inform you of everyone in its local area.<br>'''Kindler''': causing this servitor to act shall cause it to flood its room.<br>'''Varthiis''': causing this servitor to act will cause it to strike all in the room with its blades, inflicting a very small amount of damage.<p>You may cause a servitor to act when it stands or with you, or remotely if you have stationed it. Causing it to act remotely will make it return to your side.</p><p>Note that imperfect as these servitors are, they shall not fight on your behalf: all they come into being with is their directive to perform their core function.</p>
  |detail=This rune will cause someone to fall asleep when they see it, or remove insomnia or the kola defence. It will disappear after one use unless it is on a totem.[[File:Rune_Fehu.gif|right|frameless|24px|alt=FEHU]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Pithakhan
  |skill=Destruction
  |description=Attack the mental reserves of your enemies.
  |description=Elemental fury to ravage and rage.
  |lessons=
  |lessons=
  |syntax=SKETCH PITHAKHAN ON GROUND/<totem><br>SKETCH PITHAKHAN ON <weapon>
  |syntax=ENACT DESTRUCTION <target> <direction>
  |required=1 Red Ink
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=3.50 seconds of equilibrium
|symbol=Square Box
  |detail=The study of the elements was somewhat of an unfortunate field to be engaged in historically. In the early days there were concerns about intruding upon the realm of Agatheis, as he was somewhat of a mysterious god even to the Aldar. Later, said gods betrayal in the War of Humanity made most Aldar avoid this field at all costs. Nevertheless, some advancements were made, particularly when trying to replicate the destructive power of the newly met Dragon's breath.<p>By calling upon elemental destruction, you will send a blast of power to ravage a foe you can see in your line of sight. Focussing on the elements in this way is unpredictable, and your results may vary:</p><p>'''Ice''' shall deal damage and freeze the target.<br>'''Fire''' shall do damage and set the target ablaze.<br>'''Lightning''' shall deal more damage than the other two, but has no secondary effect.</p>
  |detail=When sketched on the ground or on a totem, it attacks an enemy's mana when he or she encounters it. Disappears after one use, unless it is on a totem. Won't affect blind people.<br>When sketched upon a weapon, it enables the weapon to occasionally drain mana from a target. This will only apply if the weapon is a runeblade.[[File:Rune_Pithakhan.gif|right|frameless|24px|alt=PITHAKHAN]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Jera
  |skill=Imposition
  |description=A rune to increase the vitality of the bearer.
  |description=Your word against their will.
  |lessons=
  |lessons=
  |syntax=SKETCH JERA ON ME/<target>
  |syntax=ENACT IMPOSITION <target> <command>
|required=1 Purple Ink
  |required=
|target=Adventurers and self
|cooldown=4.00 seconds of balance
|symbol=Mighty Oak
|detail=While the rune lasts, this will increase the bearer's strength and constitution by 1.[[File:Rune_Jera.gif|right|frameless|24px|alt=JERA]]
}}
 
{{Skill_detail
|skill=Inguz
|description=A rune with the ability to paralyse.
|lessons=
|syntax=SKETCH INGUZ ON GROUND/<totem>
  |required=1 Red Ink
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=Stickman
  |detail=The act of imposing one's will on others was somewhat of a devisive topic among the Aldar. Nevertheless, there were those that felt the mind was the key to all understanding, and bending the mind to one's will was a natural step in that exploration. Though the terrible dominion of the Protean mind ring was never fully emulated, progress was made. You may command a target to obey your command, and some time later(*) they will carry out that action.<p>* The higher the intelligence of your target, the greater their ability to resist, and the longer the action shall take before it is carried out.</p>
  |detail=Paralyses an enemy who enters and sees it. Disappears after one use unless it is on a totem.[[File:Rune_Inguz.png|right|frameless|24px|alt=INGUZ]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Wunjo
  |skill=Barter
  |description=Upon encountering this, an enemy's sight will be returned.
  |description=There is power in such things.
  |lessons=
  |lessons=
  |syntax=SKETCH WUNJO ON GROUND/<totem>
  |syntax=ENACT BARTER <amount of gold>
|required=1 Red Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Open Eye
|detail=Returns sight to an enemy who encounters it.[[File:Rune_Wunjo.png|right|frameless|24px|alt=WUNJO]]
}}
 
{{Skill_detail
|skill=Lagul
|description=Add an element of bleeding to your strategem.
|lessons=
|syntax=SKETCH LAGUL ON <weapon>
|required=1 Purple Ink
|target=Adventurers
|cooldown=4.00 seconds of balance
|symbol=Dirk
|detail=A runeblade possessing this rune will inflict more bleeding when striking an enemy.[[File:Rune_Lagul.png|right|frameless|24px|alt=LAGUL]]
}}
 
{{Skill_detail
|skill=Sowulu
|description=Damages the health of enemies.
|lessons=
|syntax=SKETCH SOWULU ON GROUND/<totem>
|required=1 Red Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Nail
|detail=This will damage an opponent who sees it. It will disappear after one use, unless on a totem. It will not affect deaf people.[[File:Rune_Slowulu.png|right|frameless|24px|alt=SLOWULU]]
}}
 
{{Skill_detail
|skill=Algiz
|description=A rune of protection from damage.
|lessons=
|syntax=SKETCH ALGIZ ON ME/<target>
|required=1 Green Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Elk
|detail=As long as it lasts, this grants a reduction by 10% of all damage types to the adventurer.[[File:Rune_Algiz.png|right|frameless|24px|alt=ALGIZ]]
}}
 
{{Skill_detail
|skill=Isaz
|description=A rune to call shockwaves to take your enemies off balance.
|lessons=
|syntax=SKETCH ISAZ ON GROUND
|required=1 Blue Ink, 1 Red Ink
|target=Adventurers
|cooldown=4.00 seconds of balance
|symbol=Flurry of Lightning Bolts
|detail=When sketched upon the ground, this rune calls forth a rumbling from the earth to unbalance your enemies.<br>Additionally, you will be able to enhance your abilities with an empowered weapon, allowing you to prevent enemies from fleeing your grasp. This must be used in conjunction with the engage ability in chivalry. [[File:Rune_Isaz.png|right|frameless|24px|alt=ISAZ]]
}}
 
{{Skill_detail
|skill=Totems
|description=The symbol of the master of Runelore.
|lessons=
|syntax=CARVE TOTEM<br>SKETCH <rune> ON <totem> ON SLOT <1-6><br>STAND TOTEM<br>SMUDGE <totem> [SLOT 1-6]
  |required=
  |required=
|target=Adventurers
|cooldown=Carve cooldown: 2.00 seconds of balance<br>Stand cooldown: 4.00 seconds of balance<br>Smudge cooldown: 4.00 seconds of balance upon initiation and completion
|detail=Totems are a very powerful runelore skill. After you've carved a totem, you may sketch runes on one of 6 slots on a totem. You may then STAND TOTEM, to prop the totem up, and all enemies who enter the room will be affected by -each- rune on the totem, going from rune #1 to rune #6.<p>In order to carve a totem, you will require 20 wood commodities, 10 leather commodities, and 2 silver commodities.</p><p>In order to remove a rune from a totem, simply SMUDGE <totem> [SLOT 1-6] (the slot 1-6 is optional). You may also smudge runes on the ground, with SMUDGE GROUND. You may only smudge runes that were sketched by someone with equal or lesser skill in Runelore.</p><p>Runes that you may sketch on totems:<br>Kena, Fehu, Pithakhan, Ingut, Nairat, Tiwaz, Wunjo, Sowulu, Mannaz, Sleizak, Loshre</p>
}}
{{Skill_detail
|skill=Dagaz
|description=This rune will heal afflictions from you at random.
|lessons=
|syntax=SKETCH DAGAZ ON GROUND
|required=1 Green Ink, 1 Red Ink
|target=Self
|cooldown=5.00 seconds of balance
|symbol=Rising Sun
|detail=Use earth magic to cure you of what ails you.[[File:Rune_Dagaz.png|right|frameless|24px|alt=DAGAZ]]
}}
{{Skill_detail
|skill=Gebu
|description=This rune will increase the blunt protection of armour.
|lessons=
|syntax=SKETCH GEBU ON <armour>
|required=1 Gold Ink
  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
|symbol=Shield
  |detail=The golden sovereign has been the currency of Sapience long before modern civilisation, but even before the metal held power. The specifics are likely beyond all but the Logos and perhaps the Lord Merchant, but the Aldar did make certain discoveries.<p>By extracting the power in the metal, they were able to restore themselves greatly(*), though it did result in the metal being destroyed. Many considered this a failed experiment as the costs became so high, but there were some that felt it was a worthwhile discovery nevertheless.</p><p>* You may destroy a specified amount of gold and restore your endurance by an equivalent amount.</p>
  |detail=Increases the blunt protection of armour.[[File:Rune_Gebu.png|right|frameless|24px|alt=GEBU]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Gebo
  |skill=Discordance
  |description=A rune to increase the cutting protection of armour.
  |description=A fluxing of chaotic power.
  |lessons=
  |lessons=
  |syntax=SKETCH GEBO ON <armour>
  |syntax=ENACT DISCORDANCE
  |required=1 Gold Ink
  |required=
|target=
|cooldown=4.00 seconds of balance
|symbol=Chain
|detail=Increases the cutting protection of armour.[[File:Rune_Gebo.png|right|frameless|24px|alt=GEBO]]
}}
 
{{Skill_detail
|skill=Gular
|description=Drawing on the power of the earth, raise a stone wall.
|lessons=
|syntax=SKETCH GULAR ON GROUND <direction>
|required=1 Red Ink
  |target=Room
  |target=Room
  |cooldown=2.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=None
  |detail=There were very few forays into this field of study before it was simply agreed upon to be abandoned. The affects were simply too unpredictable, even if sometimes benefitial. By enacting this power, you will change the health of everyone in your location to better over represent the whole.<p>* There is only so much this can modify a person's health by, and only so much a given person can influence the overall result.</p>
  |detail=This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way.
If a stonewall already exists in the specified direction, Gular will instead destroy it.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Raido
  |skill=Rupture
  |description=Summon a spiritual steed to bear you home.
  |description=Bleed them dry.
  |lessons=
  |lessons=
  |syntax=SKETCH RAIDO ON GROUND<br>SAY RIDE HOME<br>RAIDO LOCATE<br>RAIDO SEVER
  |syntax=ENACT RUPTURE
  |required=1 Green Ink
  |required=
|target=Self
|cooldown=10.00 seconds of balance
|symbol=Horse
|detail=After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed.
RAIDO LOCATE will show the location of your existing raido rune, if any.<br>RAIDO SEVER will remotely smudge your existing raido rune, if any.
Note: The northern areas only accessible through the wilderness are treated as a separate continent.[[File:Rune_Raido.png|right|frameless|24px|alt=RAIDO]]
}}
 
{{Skill_detail
|skill=Thurisaz
|description=Call forth a spout of molten lava from the earth.
|lessons=
|syntax=SKETCH THURISAZ ON GROUND FOR <target>
|required=1 Blue Ink, 1 Red Ink
|target=Adventurers
|cooldown=3.00 seconds of balance
|symbol=Volcano
|detail=When sketched upon the ground, this rune calls forth a spout of molten lava to injure a target. It fades shortly after use.<br>It will also prevent rooms that it is sketched in from being flooded for a time.[[File:Rune_Thurisaz.png|right|frameless|24px|alt=THURISAZ]]
}}
 
{{Skill_detail
|skill=Lagua
|description=Further punish your foe.
|lessons=
|syntax=SKETCH LAGUA ON <weapon>
|required=1 Purple Ink
  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=Large Hammer
  |detail=Enhancing your vision will allow you to perceive where blood flows most strongly even through the barrier of your foe's skin, enabling you to target your attacks with devastating precision(*).<p>* Your next three blows shall all deal significantly increased bleeding.</p>
  |detail=When disemboweling with a runeblade possessing this rune, the damage will be magnified on those suffering internal trauma to a significant degree.
<br>Alternatively, when sketched on an empowered blunt weapon, that weapon will occasionally inflict a numbing effect upon your opponent's arm.[[File:Rune_Lagua.png|right|frameless|24px|alt=LAGUA]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Hugalaz
  |skill=Clarity
  |description=Call down a hailstorm around you.
  |description=Mind over all.
  |lessons=
  |lessons=
  |syntax=SKETCH HUGALAZ ON GROUND<br>SKETCH HUGALAZ ON <weapon>
  |syntax=ENACT CLARITY
  |required=1 Blue Ink
  |required=
  |target=Adventurers
  |target=Self
  |cooldown=3.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=Ball of Ice
  |detail=To enhance thought is to enhance all. By bolstering your mental clarity, you will greatly speed your equilibrium recovery for a short time.  
  |detail=When sketched upon the ground, this rune brings a hailstorm down upon your enemies. It fades immediately upon use.<br>When sketched upon a weapon, this rune provides some chance that the weapon will deliver an additional burst of hail damage when it strikes. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.[[File:Rune_Hugalaz.png|right|frameless|24px|alt=HUGALAZ]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Truesketch
  |skill=Reprise
  |description=Sketch more than one rune on the ground.
  |description=Its not over yet.
  |lessons=
  |lessons=
  |syntax=None
  |syntax=ENACT REPRISE <target>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=2.30 seconds of equilibrium
  |detail=You have mastered the ability to coordinate three separate earth magics within the same space.  
  |detail=Resurrection. Such a long-studied field and so many disasters therein. Though the art was long since mastered, all forms that exist utilise some external force; doing so through pure force of will and power is something that many Aldar's strove for, but never could realise. Perhaps the final reason for the end to this line of study was the terrible act which came to become known as the reprise.<p>When a mutual ally falls in battle, providing you have their corpse upon the ground at your feet you may enact the reprise. They shall return to life immediately, ready to continue the battle. However, after only a short while the power that drew them back to their mortal shell shall be exhausted, and their soul will be torn away and sent plunging into the Halls of Death. This death is unavoidable; no secondary affects can prevent it from occurring. Perhaps most cruelly of all, when the individual dies for this second and most final time, their blood shall fall upon the hands of their resurrector.</p><p>Note that you may not perform this act while recovering from/maintaining a lifebond due to the conflicting nature of the methodologies involved.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Nauthiz
  |skill=Roth
  |description=Suck the nourishment from your foes.
  |description=Unleash your fury.
  |lessons=
  |lessons=
  |syntax=SKETCH NAUTHIZ ON GROUND
  |syntax=ENACT ROTH
  |required=1 Blue Ink, 1 Yellow Ink
  |required=
|target=Adventurers
|cooldown=4.00 seconds of balance
|symbol=Leech
|detail=This destructive rune will suck the nourishment from your enemies standing in the room.[[File:Rune_Nauthiz.png|right|frameless|24px|alt=NAUTHIZ]]
}}
 
{{Skill_detail
|skill=Mannaz
|description=Return hearing to a victim.
|lessons=
|syntax=SKETCH MANNAZ ON GROUND/<totem>
|required=1 Red Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Bell
|detail=Returns hearing to an enemy who enters and sees it. Disappears after one use unless it is on a totem.[[File:Rune_Mannaz.png|right|frameless|24px|alt=MANNAZ]]
}}
 
{{Skill_detail
|skill=Othala
|description=Besiege your enemies with multiple spouts of molten lava.
|lessons=
|syntax=SKETCH OTHALA ON GROUND
|required=5 red Inks
  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=1.30 seconds of equilibrium
|symbol=Mountain Range
  |detail=The rageblade was a weapon so terrible in its potential that no wielder has ever truely mastered it. It is of no surprise that there was relentless study into discovering its secrets, and yet such discoveries were rare and strangely divergent in their affects.<p>When sufficiently weakened(*), you may unleash your fury, bolstering your health and granting you both the clarity and rupture defences. This is extremely taxing, and you may only do it every so often(**).</p><p>* You must be below half of your maximum health.<br>** Every three minutes.</p>
  |detail=When sketched on the ground, this rune shall erupt three times in quick succession.<br>Each eruption shall destroy [[prismatic barriers]], then magical shields, or do damage if neither is present to all of your enemies in your location.[[File:Rune_Othala.png|right|frameless|24px|alt=OTHALA]]
}}
 
{{Skill_detail
|skill=Sleizak
|description=Afflict a foe with the horrible voyria poison.
|lessons=
|syntax=SKETCH SLEIZAK ON GROUND/<totem>
|required=1 Blue Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Viper
|detail=Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.[[File:Rune_Sleizak.png|right|frameless|24px|alt=SLEIZAK]]
}}
 
{{Skill_detail
|skill=Tiwaz
|description=This rune will remove the defenses of your enemies.
|lessons=
|syntax=SKETCH TIWAZ ON GROUND/<totem>
|required=1 Blue Ink, 2 Red Inks
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Upwards-Pointing Arrow
|detail=Strips away a defence of any enemy who enters and sees it. It disappears after one use, unless it is on a totem.[[File:Rune_Tiwaz.png|right|frameless|24px|alt=TIWAZ]]
}}
 
{{Skill_detail
|skill=Berkana
|description=Provides health regeneration to the bearer.
|lessons=
|syntax=SKETCH BERKANA ON ME/<target>
|required=3 Yellow Inks
|target=Adventurers and self
|cooldown=2.00 seconds of balance
|symbol=Lion
|detail=Gives health regeneration to the bearer of the rune.[[File:Rune_Berkana.png|right|frameless|24px|alt=BERKANA]]
}}
 
{{Skill_detail
|skill=Nairat
|description=A rune to entangle.
|lessons=
|syntax=SKETCH NAIRAT ON GROUND/<totem>/<weapon>
|required=1 Yellow Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Butterfly
|detail=When sketched upon the ground or on a totem, an enemy will be entangled upon seeing this rune. It will disappear after one use unless it is on a totem.<br>When sketched upon a weapon, this rune causes the weapon to FREEZE its target at random. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.[[File:Rune_Nairat.png|right|frameless|24px|alt=NAIRAT]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Eihwaz
  |skill=Lightbind
  |description=A powerful vibration-dampening rune.
  |description=Some things must not walk free.
  |lessons=
  |lessons=
  |syntax=SKETCH EIHWAZ ON GROUND/<weapon>
  |syntax=ENACT LIGHTBIND <target>
|required=1 Blue Ink, 1 Yellow Ink
|target=Adventurers
|cooldown=4.00 seconds of balance
|symbol=Yew
|detail=When sketched upon the ground, this rune will dampen non-protected crystalline vibrations.<br>When sketched upon a weapon, this rune will randomly mask the effects of venoms delivered by the weapon. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.[[File:Rune_Eihwaz.png|right|frameless|24px|alt=EIHWAZ]]
}}
 
{{Skill_detail
|skill=Runebinding
|description=Bind your runes to your body.
|lessons=
|syntax=None
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=2.80 seconds of equilibrium
  |detail=You have reached a high degree of sympathy with earth magic, allowing you to bind runes to your body for longer than ever before.
  |detail=Though the Aldar could never replicate the desired functionality of the golden chain, they did determine a way to bind someone quite effectively. By summoning bonds of light, you may chain a person to you. They will find it difficult to move away until they get at least some distance(*).<p>* The bonds fail after the two people are not in the same or adjacent rooms.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Laguz
  |skill=Lifebond
  |description=Increased damage to the limbs of your foe.
  |description=The martyr's calling.
  |lessons=
  |lessons=
  |syntax=SKETCH LAGUZ ON <weapon>
  |syntax=ENACT LIFEBOND <target>
  |required=1 Purple Ink
  |required=
  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=2.30 seconds of equilibrium
|symbol=Long Slim Blade
  |detail=You may bond yourself to a comrade(*), and in the eventuality that said comrade should tragically fall in battle, you will give up your very life in their stead. Be warned, not even the vilest of necromantic magics or chaotic manipulations will spare you from this death, and neither shall the stars shine upon your soul. Falling in this manner shall instantly hurl you into the Halls of the Finality.<p></p>* You may only place one of these bonds so often, and there is a cooldown on the target (that is placed once they are resurrected via this bond) as well.</p>
  |detail=When sketched upon a runeblade, the weapon will deal more damage to a target's limbs.[[File:Rune_Laguz.png|right|frameless|24px|alt=LAGUZ]]
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Runicarmour
  |skill=Painshift
  |description=Empower armour with the strength of the earth.
  |description=Your pain, your gain.
  |lessons=
  |lessons=
  |syntax=EMPOWER <armour>
  |syntax=ENACT PAINSHIFT <target>
|required=2000 mana
  |required=
|target=
|cooldown=10.00 seconds of equilibrium
|detail=Calling upon the powers of the earth, you are able to empower any suit of armour upon which the runes gebo and gebu have been sketched. Empowering armour will render it usable only by he who empowered it, but it will bear the defensive powers of the runes of protection for one hundred months.
}}
 
{{Skill_detail
|skill=Runeblades
|description=Runewardens may empower a weapon as a legendary runeblade.
|lessons=
|syntax=EMPOWER <weapon><br>SKETCH PITHAKHAN ON <weapon><br>SKETCH NAIRAT ON <weapon><br>SKETCH EIHWAZ ON <weapon><br>SKETCH HUGALAZ ON <weapon>
  |required=2000 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=10.00 seconds of equilibrium
  |cooldown=2.30 seconds of equilibrium
  |detail=With your expert training in Runelore, you can craft any knight's weapon into a powerful Runeblade.<p>First sketch Lagul, Lagua, and Laguz upon the blade. Then stand firm upon the earth and EMPOWER the blade.</p><p>Empowerment of a weapon lasts for 100 Achaean months, during which time the Lagul, Lagua, and Laguz runes will not fade. In addition, a Runeblade may have one other rune (Pithakhan, Nairat, Eihwaz, or Hugalaz only) sketched upon it, enhancing its powers even further. 
  |detail=The redirection of lethal injuries was a universally studied field, as many among the Aldar had no love for the arts of war. Unfortunately, the greatest knowledge remaining of that era is not one to enhance those of a pacifistic nature: indeed, quite the opposite.<p>By focussing on a target for a short while during while you may perform no other actions, you may create a sympathetic bond with them for a short time(*). While this bond is active any damage you take from almost all sources shall be redirected to this person, providing they remain in the same location as you.</p><p>Note that performing any action will cause the sympathetic bond to snap, and this will not protect you from blows that will slay you outright.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Loshre
  |skill=Indomitability
  |description=Cause an opponent to become afflicted with anorexia.
  |description=The shadow of the Battlemaster.
  |lessons=
  |lessons=
  |syntax=SKETCH LOSHRE ON GROUND/<totem>
  |syntax=ENACT INDOMITABILITY
|required=1 Blue Ink
|target=Adventurers
|cooldown=2.00 seconds of balance
|symbol=Apple Core
|detail=Gives anorexia to those who see it upon entering. Disappears after one use unless it is on a totem.[[File:Rune_Loshre.png|right|frameless|24px|alt=LOSHRE]]
}}
 
{{Skill_detail
|skill=Implant
|description=Create a bond between your totem and the earth.
|lessons=
|syntax=IMPLANT TOTEM<br>UPROOT TOTEM<br>TUNE <totem> ENEMIES/NONALLIES  (personal totems)<br>TUNE <totem> ENEMIES/NONMEMBERS (organisational totems)
  |required=
  |required=
  |target=Room
  |target=Self
  |cooldown=
  |cooldown=2.30 seconds of equilibrium
  |detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<p>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed,         
  |detail=The war veil. When empowered, an ultimate defence that could not be penetrated. In an age where conflict was on the rise and death had suddenly become a real concern for the Aldar, this was the relic that they most vigourously wished to emulate the powers of. It was also the one where they failed almost entirely.<p>Though much research was done into a way to replicate the ultimate defence, it was never achieved. Yet something else emerged from those experiments: a way to allow ones miriad images to instinctively react to throw themselves in harms way. Though it was a bitter defeat in the eyes of those that had striven so hard, certain infamous Aldar made this into a truely terrible thing to behold.</p><p>Each miriad image can take only so many(*) hits before it will shatter, and they will not always react.</p><p>* Three strikes per image.</p>
organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.</p><p>This is the only way to clear the ownership on a totem.</p>
}}
 
{{Skill_detail
|skill=Empower
|description=Enable smudge reporting.
|lessons=
|syntax=EMPOWER TOTEM
|required=1000 mana
|target=
|cooldown=5.00 seconds of equilibrium
|detail=With this ability, you may empower any totem to report attempts to smudge any of its runes, or to uproot the totem proper.<p>Empowerment has a small chance of fading every Achaean day that passes, after which it will cease reporting and must be re-empowered.</p>
}}
 
{{Skill_detail
|skill=Designate
|description=Arrange clear title and ownership.
|lessons=
|syntax=DESIGNATE <person> AS OWNER OF <totem><br>DESIGNATE ORDER OF <deity> AS OWNER OF <totem><br>DESIGNATE <organisation> AS OWNER OF <totem><br>CLAIM <totem><br>REJECT <totem>
|required=
|target=
|cooldown=3.00 seconds of balance
|detail=With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.<p>When you designate a totem, its tuning is automatically set against the enemies of the new owner.</p>
}}
}}


''All runic symbols made by Freepik from www.flaticon.com''
[[Category:Skills]][[Category:Edit needed]]
 
[[Category:Skills]]
[[Category: Edit needed]]
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