Devotion (skill): Difference between revisions

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:''This page is about the Devotion skill. For other uses, see [[Devotion (disambiguation)]].''
:''This page is about the Devotion skill. For other uses, see [[Devotion (disambiguation)]].''


Devotion is arguably the personal hallmark of the [[Bloodsworn_Gods|Bloodsworn]] servants and arms the Priest and Paladin with many tools with which to fight the enemies of [[truth]] and [[righteousness]]. Through the power of their faith a Paladin may damn the eternal soul of their foe, while the priest enacts a holy inquisition to ensure that the enemies of Good are duly punished for their crimes.
Devotion is arguably the personal hallmark of the [[Bloodsworn_Gods|Bloodsworn]] servants and arms the Priest and Paladin with many tools with which to fight the enemies of [[truth]] and [[righteousness]]. Through the power of their faith a priest may enact a holy inquisition to ensure that the enemies of Good are duly punished for their crimes.


Devotion also offers access to the holy rites, a large group of offensive and defensive tools that can not only offer visions of hell to their foe, pacify the chaotic, summon forth demons and dazzling light to torment their opponent, but can also revitalise allies, resurrect fellow believers, and swear the blood oath to create a powerful bond.
Devotion also offers access to the holy rites, a large group of offensive and defensive tools that can not only offer visions of hell to their foe, pacify the chaotic, summon forth demons and dazzling light to torment their opponent, but can also revitalise allies, resurrect fellow believers, and swear the blood oath to create a powerful bond.
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[[devotion (statistic)|Devotion]] is considered a resource and can be gained passively on a daily basis or by immolating the corpses of the fallen in the [[Flame of Yggdrasil]], snatching souls from the harrowing journey to the Finality.
[[devotion (statistic)|Devotion]] is considered a resource and can be gained passively on a daily basis or by immolating the corpses of the fallen in the [[Flame of Yggdrasil]], snatching souls from the harrowing journey to the Finality.


The skill of '''Devotion''' is available to the [[Paladin]] and [[Priest]] [[classes]]. Paladins also practise the skills of Weaponmastery and Chivalry, while Priests also have the skills of [[Spirituality]] and [[Zeal]].
The skill of '''Devotion''' is available to the [[Priest]] [[class]]. Priests also have the skills of [[Spirituality]] and [[Zeal]].


==Abilities in Devotion==
==Abilities in Devotion==
:''Fervour and Damnation are Paladin specific abilities.''
:''Penitence is a Priest specific ability.''
:''Penitence and Inquisition are Priest specific abilities.''
{{Skill_detail
{{Skill_detail
  |skill=Enlightenment
  |skill=Enlightenment
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  |syntax=PERFORM PURITY <target>
  |syntax=PERFORM PURITY <target>
  |required=250 devotion
  |required=250 devotion
  |target=Adventurers
  |target=Adventurers and denizens.
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=This ability will use your righteousness and pious fury to attack other adventurers.
  |detail=Call upon your faith to the Bloodsworn and assail a foe's soul with your righteousness and pious fury. This holy prayer will bypass any magical shields or prismatic barriers around your target.<p>This ability does not cost devotion when used against denizens.</p>
}}
}}


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  |required=600 devotion
  |required=600 devotion
  |target=Room
  |target=Room
  |cooldown=3.80 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=This rite will make it difficult for your enemies to leave the room. When it successfully prevents them from moving, they will suffer a balance penalty.
  |detail=This rite will make it difficult for your enemies to leave the room. When it successfully prevents them from moving, they will suffer a balance penalty.
}}
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=This will dazzle the mind of an adventurer and cause confusion and dizziness.
  |detail=This will dazzle the mind of an adventurer with stupidity.
}}
}}


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  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=This ability will allow you to remove one of your rites from your location, regaining some of the devotion used to summon it.
  |detail=This ability will allow you to remove one of your rites from your location, regaining some of the devotion used to summon it.
}}
{{Skill_detail
|skill=Fervour
|description=Call rites to you in the heat of battle.
|unique=Yes
|lessons=1151
|syntax=DSL/RSL/RAZE <target><br>PERFORM RITE OF <demons/healing/cleansing>
|required=
|target=Adventurers, denizens, and room
|cooldown=
|detail=You have gained such control over your devotion that you are now able to perform certain rites immediately after utilising certain weaponmastery attacks, these include doubleslashing, razeslashing, or razing your opponent. This is a devotion ability particular to the Paladin class.
}}
}}


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  |cooldown=5.00 seconds of equilibrium
  |cooldown=5.00 seconds of equilibrium
  |detail=One of the holiest of abilities, this will grant life anew to the target adventurer. For this ability to work, the adventurer must have been preached to and accepted the blessing over their life or be under level 30.
  |detail=One of the holiest of abilities, this will grant life anew to the target adventurer. For this ability to work, the adventurer must have been preached to and accepted the blessing over their life or be under level 30.
}}
{{Skill_detail
|skill=Inquisition
|description=Punish the faithless for their unholy crimes.
|unique=Yes
|lessons=1531
|syntax=PERFORM INQUISITION <target>
|required=500 devotion and 500 mana
|target=Adventurers
|cooldown=3.50 seconds of equilibrium
|detail=You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in holy flame, Inquisition is the surest path to reckoning. By reciting the crimes of a heretic, you may sentence their minds and bodies to condemnation, lowering their mental rehealing from elixirs, wracking their body, drastically increasing the mental energy needed to focus their mind, and making the fire that burns their skin impossible to extinguish.<p>The inquisition can only be brought into being against a target suffering from both the spiritburn and guilt afflictions.</p>
}}
{{Skill_detail
|skill=Damnation
|description=Curse the eternal soul of your victim.
|unique=Yes
|lessons=1531
|syntax=PERFORM DAMNATION <target>
|required=250 devotion and 500 mana
|target=Adventurers
|cooldown=5.00 seconds of equilibrium
|detail=Bearing the burden of judgement of the unrighteous, you are able to curse the unfaithful with everlasting damnation. Calling upon the holy fires, you may sacrifice those heretics who see the glimpse of their Hellish future and suffer from a damaged head, burning them to death where they stand.
}}
}}


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