Difference between revisions of "Artificing"

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  |target=
  |target=
  |cooldown=Create: 3.00 seconds of equilibrium<br>Dismantle: 1.00 seconds of equilibrium
  |cooldown=Create: 3.00 seconds of equilibrium<br>Dismantle: 1.00 seconds of equilibrium
  |detail=The creation of crystalline constructs is a closely guarded secret of those that practice Artifice. With this knowledge, you are able to create golems from refined crystals to serve you.<br><br>Using the golem as a focus, you are able to perform spells that would otherwise be impossible. Most spells performed in this way require a certain crystal to be part of the golem (these are noted in the relevant ability files). However, be warned. The larger your golem, the more its presence shall interfere with your crystalline vibrations, with potentially disastrous results. The pragmatic sorcerer shall endeavour to balance both his golem's size with the number of vibrations he or she has active at any one time.  
  |detail=The creation of crystalline constructs is a closely guarded secret of those that practice Artifice. With this knowledge, you are able to create golems from refined crystals to serve you.<p>Using the golem as a focus, you are able to perform spells that would otherwise be impossible. Most spells performed in this way require a certain crystal to be part of the golem (these are noted in the relevant ability files). However, be warned. The larger your golem, the more its presence shall interfere with your crystalline vibrations, with potentially disastrous results. The pragmatic sorcerer shall endeavour to balance both his golem's size with the number of vibrations he or she has active at any one time.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.35 seconds of equilibrium
  |cooldown=2.35 seconds of equilibrium
  |detail=Crystal: pyramid<br>You are now able to have your golem summon forth a conflagration to engulf a suitably vulnerable opponent. This conflagration will deal periodic damage until the person is able to extinguish it. The only way to do this is to remove all traces of the ablaze affliction from their person.<br><br>For the purposes of this spell, suitably vulnerable requires that the target has two or more stacks of the ablaze affliction.  
  |detail=Crystal: pyramid<br>You are now able to have your golem summon forth a conflagration to engulf a suitably vulnerable opponent. This conflagration will deal periodic damage until the person is able to extinguish it. The only way to do this is to remove all traces of the ablaze affliction from their person.<p>For the purposes of this spell, suitably vulnerable requires that the target has two or more stacks of the ablaze affliction.</p>
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  |cooldown=3.20 seconds of equilibrium
  |cooldown=3.20 seconds of equilibrium
  |detail=Crystal: pyramid<br>The wrath of Kkractle is truly terrible indeed. If a subject's skin is already melting under exposure to heat(*), they will be sufficiently     
  |detail=Crystal: pyramid<br>The wrath of Kkractle is truly terrible indeed. If a subject's skin is already melting under exposure to heat(*), they will be sufficiently     
vulnerable for you to unleash the wrath of Kkractle against them. Your golem is able to direct a sliver of the Primal Flame's power, utterly annihilating your foe, denying them even the respite of the star's blessing.<br><br>(*) This requires that they have been afflicted with ablaze, then had the affliction escalate at least 4 times while under the influence of the dehydration affliction.<br><br>Fewer stacks of the ablaze affliction will be required the lower the target's health may be.
vulnerable for you to unleash the wrath of Kkractle against them. Your golem is able to direct a sliver of the Primal Flame's power, utterly annihilating your foe, denying them even the respite of the star's blessing.<p>(*) This requires that they have been afflicted with ablaze, then had the affliction escalate at least 4 times while under the influence of the dehydration affliction.</p><p>Fewer stacks of the ablaze affliction will be required the lower the target's health may be.</p>
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  |target=Room
  |target=Room
  |cooldown=
  |cooldown=
  |detail=Crystal: sphere<br>Your mastery over your golem allows you to channel various tones through the construct, throwing crystalline vibrations into disarray and causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.<br><br>'''Dissipate''': drains mana from everyone in the room.<br>'''Palpitation''': deals damage to everyone in the room.<br>'''Heat''': deals fire damage and causes ablaze to everyone in the room.<br>'''Alarm''': informs you of all people in the local area.<br>'''Tremors''': creates rubble to block the exits of the room.<br>'''Reverberation''': destroys all monolith, cube, knife, and eye sigils on the ground in your location.<br>'''Adduction''': will attempt to draw all those in adjacent locations into the room.<br>'''Harmony''': will restore health to everyone in the room.<br>'''Creeps''': afflicts everyone in the room with fear, agoraphobia, and claustrophobia.<br>'''Silence''': blocks all usage of communication channels for a short time.<br>'''Revelation''': strips the phase, astralform, or blackwind defences from everyone in the room.<br>'''Grounding''': launches everyone in the room into the sky.<br>'''Oscillate''': deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.<br>'''Disorientation''': prones and gives dizziness to everyone in the room.<br>'''Energise''': restores some health for each person besides the destabiliser in the room.<br>'''Stridulation''': disrupts the mental equilibrium of everyone in the room.<br>'''Gravity''': forces all those in the sky above back to the ground.<br>'''Dissonance''': breaks all magical shields protecting adventurer's in the room.<br>'''Plague''': breaks the limbs of everyone in the room.<br>'''Lullaby''': strips the metawake defence and prevents its reapplication for a short time.<br>'''Retardation''': afflicts everyone in the room with the curse of Aeon.
  |detail=Crystal: sphere<br>Your mastery over your golem allows you to channel various tones through the construct, throwing crystalline vibrations into disarray and causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.<p>'''Dissipate''': drains mana from everyone in the room.<br>'''Palpitation''': deals damage to everyone in the room.<br>'''Heat''': deals fire damage and causes ablaze to everyone in the room.<br>'''Alarm''': informs you of all people in the local area.<br>'''Tremors''': creates rubble to block the exits of the room.<br>'''Reverberation''': destroys all monolith, cube, knife, and eye sigils on the ground in your location.<br>'''Adduction''': will attempt to draw all those in adjacent locations into the room.<br>'''Harmony''': will restore health to everyone in the room.<br>'''Creeps''': afflicts everyone in the room with fear, agoraphobia, and claustrophobia.<br>'''Silence''': blocks all usage of communication channels for a short time.<br>'''Revelation''': strips the phase, astralform, or blackwind defences from everyone in the room.<br>'''Grounding''': launches everyone in the room into the sky.<br>'''Oscillate''': deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.<br>'''Disorientation''': prones and gives dizziness to everyone in the room.<br>'''Energise''': restores some health for each person besides the destabiliser in the room.<br>'''Stridulation''': disrupts the mental equilibrium of everyone in the room.<br>'''Gravity''': forces all those in the sky above back to the ground.<br>'''Dissonance''': breaks all magical shields protecting adventurer's in the room.<br>'''Plague''': breaks the limbs of everyone in the room.<br>'''Lullaby''': strips the metawake defence and prevents its reapplication for a short time.<br>'''Retardation''': afflicts everyone in the room with the curse of Aeon.</p>
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[[Category:Skills]]
[[Category:Skills]][[Category:Edit needed]]
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