Metamorphosis: Difference between revisions

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Updated FREEZE and WREATHE as per classleads 162.
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Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.
Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.


The '''Metamorphosis''' skill is available to the [[Druid]] and [[Sentinel]] [[class|classes]].
The skill of '''Metamorphosis''' is available to the [[Druid]] and [[Sentinel]] [[class|classes]].


Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
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  |unique=Yes
  |unique=Yes
  |cooldown=
  |cooldown=
  |detail=A powerful, quick, and stealthy beast.<br>Powers: Alertness, Ambush, Dismember, Elusiveness, Fitness, Leap, Maul, Might, Nightsight, Resistance, Scent, Sprint, Stealth, Vitality
  |detail=A powerful, quick, and stealthy beast.<br>Powers: Alertness, Ambush, Bloodscent, Discernment, Dismember, Elusiveness, Fitness, Leap, Maul, Might, Nightsight, Resistance, Scent, Sprint, Stealth, Vitality
}}
}}


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  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |unique=Yes
  |unique=Yes
  |detail=The cousin of dragons themselves.<br>Powers: Sting, Alertness, Fitness, Flame, Fly, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
  |detail=The cousin of dragons themselves.<br>Powers: Sting, Alertness, Blaze, Fitness, Flame, Fly, Frenzy, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
}}
}}


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  |cooldown=
  |cooldown=
  |unique=Yes
  |unique=Yes
  |detail=A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.<br>Powers: Alertness, Block, Fitness, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion<p>Group 1 abilities: Bite, Flame, Freeze<br>Group 2 abilities: Snap, Roar<br>Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter</p><p>Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.</p>
  |detail=A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.<br>Powers: Alertness, Block, Fitness, Furor, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion<p>Group 1 abilities: Bite, Flame, Freeze<br>Group 2 abilities: Snap, Roar<br>Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter</p><p>Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.</p>
}}
}}


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  |cooldown=3.25 seconds of balance
  |cooldown=3.25 seconds of balance
  |detail=Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.<p>* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.</p>
  |detail=Sink your jaws into an unruly opponent. When utilised in the basilisk morph, against adventurers, this has a chance to deliver the loki venom.<p>* Hydra morph only: Delivers your secreted venom into the bloodstream of your adventurer foe.</p>
}}
{{Skill_detail
|skill=Blaze
|description=Wyvern
|lessons=
|syntax=BLAZE
|required=
|target=Self
|cooldown=
|detail=This formidable power of the wyvern allows you to coat yourself in fire, at the cost of some of your inner flame. While empowered, your mauls will drive any they strike to the ground.
Additionally, while you are ablaze in this manner, your prey will find it impossible to parry your mauls or frenzies so long as they are also afflicted with the darkshade affliction.
}}
}}


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  |cooldown=
  |cooldown=
  |detail=This will allow you to block much movement in a particular direction.
  |detail=This will allow you to block much movement in a particular direction.
}}
{{Skill_detail
|skill=Bloodscent
|description=Jaguar
|lessons=842
|syntax=
|required=
|target=
|cooldown=
|detail=Once you have the scent of your prey's blood in your nose, nothing will stop you from tracking them down(*).<p>* When you strike a tumbling target who is already bleeding with your spear, you will gain the bloodscent defence. This permits you to bypass most forms of room hinder while it lasts (approximately ten seconds - this timer does not refresh).</p>
}}
}}


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  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=With this ability, you may use your little claws to dig up buried things, and to bury things.
  |detail=With this ability, you may use your little claws to dig up buried things, and to bury things.
}}
{{Skill_detail
|skill=Discernment
|description=Jaguar
|lessons=842
|syntax=DISCERN <target>
|required=
|target=
|cooldown=2.00 seconds of equilibrium
|detail=You will be able to quickly assess the wounds of your prey, gauging roughly how severe their bleeding is.
}}
}}


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  |syntax=SUMMON FIRE<br>FLAME <target><br>FLAME <icewall-direction><br>FLAME GROUND<br>BELCH<br>RELAX FLAME<br>HYDRA FLAME <target>*
  |syntax=SUMMON FIRE<br>FLAME <target><br>FLAME <icewall-direction><br>FLAME GROUND<br>BELCH<br>RELAX FLAME<br>HYDRA FLAME <target>*
  |required=
  |required=
  |target=Adventurers, room, and self
  |target=Adventurers, room, denizens, and self
  |cooldown=Equilibrium
  |cooldown=Equilibrium
  |detail=Before this ability may be used, you must build up fire inside you. Type SUMMON FIRE to begin this process. When you are ready to breathe yellow fire, you may FLAME <target> or FLAME <icewall-direction>. BELCH or RELAX FLAME will get rid of the flame prematurely.<p>* Hydra morph only. Unleashes a devastating blast of magical fire towards your target.</p>
  |detail=Before this ability may be used, you must build up fire inside you. Type SUMMON FIRE to begin this process. When you are ready to breathe yellow fire, you may FLAME <target> or FLAME <icewall-direction>. BELCH or RELAX FLAME will get rid of the flame prematurely.<p>* Hydra morph only. Unleashes a devastating blast of magical fire towards your target. This version can be used against denizens.</p>
}}
}}


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  |syntax=HYDRA FREEZE <target>
  |syntax=HYDRA FREEZE <target>
  |required=150 mana
  |required=150 mana
|target=Adventurers and denizens.
|cooldown=3.75 seconds of balance
|detail=Release a bone-chilling blast towards your foe, freezing them to the core.<p>* Against denizens this deals cold damage.</p>
}}
{{Skill_detail
|skill=Frenzy
|description=Wyvern
|lessons=
|syntax=FRENZY <target> <sting venom> <claw venom> [limb]
|required=
|target=Adventurers
|cooldown=2.20 seconds of balance
|detail=Unleash a frenzy at your prey, first plunging your venom-filled stinger into them before ripping at them with your claws.
<p>You may sting with: darkshade, vardrax, euphorbia, or sumac(*).</p>
<p>You must have a vial of venom on hand to envenom your claws with.</p>
<p>* You may only sting with sumac every so often: your venom sacks have a limited amount and take time to refill after each use.</p>
}}
{{Skill_detail
|skill=Furor
|description=Hydra
|lessons=
|syntax=HYDRA FUROR [venom] <limb>
|required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=3.75 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Release a bone-chilling blast towards your foe, freezing him to the core.
  |detail=Tear at one of your prey's limbs with two of your serpentine heads, afflicting them with whatever venom you have secreted.
}}
}}


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  |syntax=GAZE <target> [PARALYSIS{{!}}CONFUSION]
  |syntax=GAZE <target> [PARALYSIS{{!}}CONFUSION]
  |required=150 mana
  |required=150 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=The gaze of the basilisk is a powerful and fearful one indeed. With it, you may paralyse or confuse an opponent.
  |detail=The gaze of the basilisk is a powerful and fearful one indeed. With it, you may paralyse or confuse an adventurer or deal psychic damage to a denizen.
}}
}}


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  |syntax=SNAP <target><br>HYDRA SNAP <target>*
  |syntax=SNAP <target><br>HYDRA SNAP <target>*
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=3.25 seconds of balance
  |cooldown=3.25 seconds of balance
  |detail=Snap at an adventurer opponent with your beak.<br>* Hydra morph only.
  |detail=Snap at an adventurer opponent with your beak or maw.<p>* Hydra morph only.<br>** When using HYDRA SNAP <target>, this skill can be used against denizens to deal damage.</br>
}}
}}


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  |target=Self
  |target=Self
  |cooldown=
  |cooldown=
  |detail=This ability will decrease your inner flame by one level. For a short time your hands will be wreathed in flame. When mauling an opponent, this will deliver the ablaze affliction; if they are already on fire, it will do significantly increased damage.  
  |detail=Using some of your inner flame(*), you may wreathe your hands in fire for a short time.<p>When mauling an adventurer, this will deliver the ablaze affliction; if they are already on fire, it will do significantly increased damage.<p>When mauling a denizen, your damage will increase and be dealt as fire damage rather than cutting.<p>* This ability will decrease your inner flame by one level.</br>
}}
}}


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