Woodlore: Difference between revisions

Updated FOX, LEMMING, BUTTERFLY, and WOLF
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(Updated FOX, LEMMING, BUTTERFLY, and WOLF)
 
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The skill was first taught to members of the [[Sentinels of Nature|Sentinels Guild]] by [[Vixen]] after she had in turn learned the art from [[Etarni]] during her extended stay in the [[:Category:Villages|village]] of the [[Tomacula]], following the Sentinels' act of annihilating their [[Groves]] to cure Vixen of a feverish ailment that had befallen her.
The skill was first taught to members of the [[Sentinels of Nature|Sentinels Guild]] by [[Vixen]] after she had in turn learned the art from [[Etarni]] during her extended stay in the [[:Category:Villages|village]] of the [[Tomacula]], following the Sentinels' act of annihilating their [[Groves]] to cure Vixen of a feverish ailment that had befallen her.


The '''Woodlore''' skill is available to memebers of the [[Sentinel]] [[class]], along with [[Metamorphosis]] and [[Skirmishing]].
The skill of '''Woodlore''' is available to members of the [[Sentinel]] [[class]], along with [[Metamorphosis]] and [[Skirmishing]].


==Abilities in Woodlore==
==Abilities in Woodlore==
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will show you what commands you can use with it.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
  |detail=With this ability you may call a sly and cunning vixen to attack your enemies. When she attacks your victim, if they are suffering from the haemophilia affliction, the amount of bleeding she can inflict will be higher. <p>HELP MOBILES will show you what commands you can use with it.<br>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=This trap will snare an opponent like a hare heading for the cooking pot.
  |detail=This trap will snare an opponent like a hare heading for the cooking pot, reducing their celerity to 1 for 20 seconds.
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=The lemming will race around and between the legs of an opponent, making them dizzy and afraid of heights.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
  |detail=The lemming will race around and between the legs of an opponent, making them afraid of heights.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
  |detail=The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.(*) If the target is sufficiently bleeding already(**), the badger will enter a frenzy and additionally give asthma.<p>* The bleeding is increased if the target also has haemophilia.<br>200 bleeding or more.<p>*** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=Though small and seemingly harmless, the butterfly is a powerful ally in combat, afflicting enemies with stupidity.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
  |detail=Though small and seemingly harmless, the butterfly is a powerful ally in combat, buzzing about your enemy's head and restoring their hearing.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=Through your link with your companions, you are able to drive one into a rage, causing them to do a more dangerous attack than they normally would. This does not consume balance or equilibrium, but the animal is dismissed upon use.<p>'''Badger''': will deliver bleeding and nausea.<br>'''Butterfly''': will first strip blindness. If the defence is not present, it shall transfix a prone opponent or cause dizziness otherwise.<br>'''Fox''': will deliver healthleech.<br>'''Wolf''': will give hallucinations.<br>'''Lemming''': will strip rebounding or shield; if neither are present, it will strip a random defence.<br>'''Raven''': will deliver sensitivity.</p>
  |detail=Through your link with your companions, you are able to drive one into a rage, causing them to do a more dangerous attack than they normally would. This does not consume balance or equilibrium, and the animal does not need to be actively summoned for you to call it forth for a single attack. <p>'''Badger''': will deliver bleeding and addiction. If the target already has addiction, will deliver nausea.</p><p>'''Fox''': will deliver healthleech.</p><p>'''Wolf''': will give hallucinations.</p><p>'''Lemming''': will strip rebounding or shield; if neither are present, it will strip a random defence. Shield is always stripped before rebounding.</p><p>'''Raven''': will deliver sensitivity.</p><p>'''Butterfly''': will unblind its target.</p>
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=The most powerful of the animals that will come to your call, the mighty wolf will attack with its fangs and claws, damaging its victims.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
  |detail=The most powerful of the animals that will come to your call, the mighty wolf will attack with its fangs and claws, damaging its victims. If your foe is lacking the deafness defence they will also be shaken by the wolf's howl, increasing damage taken.<p>** Those enemied to the forests will not be able to call upon the aid of Nature to assist them.</p>
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