Psionics: Difference between revisions

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The most ancient of powers given to the Aldar in the moment of their formation by Ayar, beyond even the innumerable other natural advantages of their race, was their strength in will and mind. This manifested itself in vast psionic and telepathic might, an ability wielded with unfathomable ease as they imposed their thought upon themselves and upon the world around them. With the centuries of peace during which these arts were mastered, coupled to their functionally unchallenged rule of Creation below the Pantheon itself, offensive techniques within Psionics never saw true progress beyond the simple, rendering them almost unrefined by the measure of modern telepaths. Yet it was never their offensive powers that made this lost art so mighty in the hands of the Firstborn.
The most ancient of powers given to the Aldar in the moment of their formation by Ayar, beyond even the innumerable other natural advantages of their race, was their strength in will and mind. This manifested itself in vast psionic and telepathic might, an ability wielded with unfathomable ease as they imposed their thought upon themselves and upon the world around them. With the centuries of peace during which these arts were mastered, coupled to their functionally unchallenged rule of Creation below the Pantheon itself, offensive techniques within Psionics never saw true progress beyond the simple, rendering them almost unrefined by the measure of modern telepaths. Yet it was never their offensive powers that made this lost art so mighty in the hands of the Firstborn.


The '''Psionics''' skill is available to members of the [[Psion]] [[class]], along with [[Weaving]] and [[Emulation]].
The skill of '''Psionics''' is available to members of the [[Psion]] [[class]], along with [[Weaving]] and [[Emulation]].


==Abilities in Psionics==
==Abilities in Psionics==
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  |description=Your mind against theirs.
  |description=Your mind against theirs.
  |lessons=
  |lessons=
  |syntax=PSI IRONWILL
  |syntax=PSI IRONWILL [<target>]
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=By focusing all of your attention on the process(*), you may drive out foreign influence upon your mind, breaking any mindlocks targeting you if one is present.<p>* This is a channeled action: you may perform no other actions while focusing on severing the mindlock.</p>
  |detail=By focusing all of your attention on the process(*), you may drive out foreign influence upon your mind or the mind of a friendly target(**), breaking any mindlocks if one is present.<p>* This is a channeled action: you may perform no other actions while focusing on severing the mindlock.</p>** In the case where you target it at the person you have lifebonded it will be the same delay as when targeting it at yourself: in all other cases the channel is twice as long.</p>
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  |detail=Sometimes you require a more overt display of force. Though your gifts do not lend themselves overly to offensive acts, an unfocussed blast of psychic power is more than within your grasp. Providing a target's mind is sufficiently weakened(*), you may direct this blast to ravage their mind, leaving their mental defences in ruins. This will permit you to not only strike at their flesh with your woven weapons, but also at their mind(**).<p>* They must have at least three of: impatience, stupidity, blackout,     
  |detail=Sometimes you require a more overt display of force. Though your gifts do not lend themselves overly to offensive acts, an unfocussed blast of psychic power is more than within your grasp. Providing a target's mind is sufficiently weakened(*), you may direct this blast to ravage their mind, leaving their mental defences in ruins. This will permit you to not only strike at their flesh with your woven weapons, but also at their mind(**).<p>* They must have at least three of: impatience, stupidity, blackout,     
dizziness, epilepsy, and unwoven mind.<br>** Your weaving attacks shall drain mana when striking a target with a ravaged mind.</p>
dizziness, epilepsy, and unwoven mind.<br>** Your weaving attacks shall drain mana when striking a target with a ravaged mind.</p>
}}
{{Skill_detail
|skill=Perception
|description=The insidious becomes apparent.
|lessons=
|syntax=PSI PERCEPTION
|required=
|target=
|cooldown=3.00 seconds of equilibrium
|detail=Reach out with your psionic senses, detecting how many telepaths are holding mindlocks in your local area.
}}
{{Skill_detail
|skill=Contemplation
|description=Perceive the state of another's mental strength.
|lessons=
|syntax=CONTEMPLATE <target>
|required=
|target=
|cooldown=1.00 seconds of equilibrium
|detail=With this ability, you may see how much mana an adventurer has.
}}
}}


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  |description=Perfect unity of the mind and body.
  |description=Perfect unity of the mind and body.
  |lessons=
  |lessons=
  |syntax=PSI TRANSCEND
  |syntax=PSI TRANSCEND [skill to use if full transcendence only]
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=By attaining a truly transcendent mind, you may operate your physical and mental abilities in complete harmony(*). To attain this state of mind you must exercise your body's potential while focussing on the state of transcendence(**).<p>* Once your mind and body achieve full transcendence, you can perform a psionics action while off equilibrium and for no incurred equilibrium cost.<br>** Each time you perform a weaving-based attack while transcendence is active you will increase how harmonised your mind and body are. A failure to attack after some time will cause your state to regress.</p>
  |detail=By attaining a truly transcendent mind, you may operate your physical and mental abilities in complete harmony(*). To attain this state of mind you must exercise your body's potential while focusing on the state of transcendence(**).<p>* Once your mind and body achieve full transcendence, you can perform a psionics action while off equilibrium and for no incurred equilibrium cost.<br>** Each time you perform a weaving-based attack while transcendence is active you will increase how harmonised your mind and body are. A failure to attack after some time will cause your state to regress.</p>
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[[Category:Skills]]
[[Category:Skills]][[Category:Edit needed]]
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