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Second, it is the means by which a practitioner may begin the return to Creation of a foe, unweaving their mortal shell and consigning them to a grim fate. | Second, it is the means by which a practitioner may begin the return to Creation of a foe, unweaving their mortal shell and consigning them to a grim fate. | ||
The '''Weaving''' | The skill of '''Weaving''' is available to members of the [[Psion]] [[class]], along with [[Psionics]] and [[Emulation]]. | ||
==Abilities in Weaving== | ==Abilities in Weaving== | ||
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|target=Adventurers and denizens | |target=Adventurers and denizens | ||
|cooldown=2.30 seconds of balance | |cooldown=2.30 seconds of balance | ||
|detail=Using an axe, cleave through magical shields | |detail=Using an axe, cleave through magical shields surrounding your foe(*). When you cleave through a magical shield, also knock your target prone.<p>* Strips aura of rebounding and magical shield (both at the same time).</p> | ||
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|target= | |target= | ||
|cooldown= | |cooldown= | ||
|detail=<p>You may now prepare a modification to future weaves. Preparing a modification lasts indefinitely: you do not need to re-prepare every time you seek to attack. Preparing a new modification will remove the previous one, and you may stop preparing any modifications at all by specifying to prepare NONE or NOTHING.</p><p>'''Disruption''': this preparation will cause your attacks to give paralysis.<br>'''Laceration''': this preparation will cause your attacks to give haemophilia.<br>'''Dazzle''': This preparation will cause your attacks to give clumsiness.<br>'''Rattle''': this preparation will cause your attacks to give epilepsy.<br>'''Vapours''': this preparations will cause your attacks to deliver asthma. | |detail=<p>You may now prepare a modification to future weaves. Preparing a modification lasts indefinitely: you do not need to re-prepare every time you seek to attack. Preparing a new modification will remove the previous one, and you may stop preparing any modifications at all by specifying to prepare NONE or NOTHING.</p><p>'''Disruption''': this preparation will cause your attacks to give paralysis.<br>'''Laceration''': this preparation will cause your attacks to give haemophilia.<br>'''Dazzle''': This preparation will cause your attacks to give clumsiness.<br>'''Rattle''': this preparation will cause your attacks to give epilepsy.<br>'''Vapours''': this preparations will cause your attacks to deliver asthma.<br>'''Incisive''': you will deliver no affliction, but your strike will possess such clarity as to not miss due to being excessively clumsy.<br>'''Insubstantial''': your attacks bypass auras of rebounding and reflections (but do not strip them). | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=2.30 seconds of balance | |cooldown=2.30 seconds of balance | ||
|detail=If at least two of your target's mind, body and spirit are both unravelled at least three times each, you may utterly deconstruct that person, slaying them instantly. | |detail=If at least two of your target's mind, body and spirit are both unravelled at least three times each, you may utterly deconstruct that person, slaying them instantly.<p>This is immune to the effects of clumsiness.</p> | ||
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|detail=The ultimate expression of weaving: weaving copies of your own person into being. These copies shall attach themselves to random targets in your location, and whenever you hit an individual those copies shall copy you on their relevant targets. You do not get to choose the targets and the miriads will only work when they can see both you and their target(*). Miriads do the same limb damage and afflictions as you, but their health damage is significantly reduced(**).<p>* You must be in the same room as the target of the miriad.<br>** 50% of base values.</p> | |detail=The ultimate expression of weaving: weaving copies of your own person into being. These copies shall attach themselves to random targets in your location, and whenever you hit an individual those copies shall copy you on their relevant targets. You do not get to choose the targets and the miriads will only work when they can see both you and their target(*). Miriads do the same limb damage and afflictions as you, but their health damage is significantly reduced(**).<p>* You must be in the same room as the target of the miriad.<br>** 50% of base values.</p> | ||
}} | }} | ||
[[Category:Skills]][[Category:Edit needed]] | |||
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