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|target=Adventurers | |target=Adventurers | ||
|cooldown=2.20 seconds of equilibrium | |cooldown=2.20 seconds of equilibrium | ||
|detail=Use this ability to freeze an adventurer in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If he doesn't, then it will set him shivering, which will regularly cause him to lose equilibrium. If you chill a shivering adventurer, you will freeze him completely.< | |detail=Use this ability to freeze an adventurer in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If he doesn't, then it will set him shivering, which will regularly cause him to lose equilibrium. If you chill a shivering adventurer, you will freeze him completely.<p>Additionally, you may target this in a given direction, destroying any firewall that may be blocking that exit.</p> | ||
}} | }} | ||
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|target= | |target= | ||
|cooldown=4.00 seconds of balance | |cooldown=4.00 seconds of balance | ||
|detail=This is truly the joy of the Necromancer. If there is a corpse on the ground that has not already been victimised by a fellow Necromancer, you may DRAW HEART. Then, in an orgy of gastronomic pleasure, you may CONSUME HEART. The greater the experience of the adventurer who provided the heart, the greater your gain in life essence will be. Enjoy this pleasure, my murderous friend, for there are few greater in life or death.< | |detail=This is truly the joy of the Necromancer. If there is a corpse on the ground that has not already been victimised by a fellow Necromancer, you may DRAW HEART. Then, in an orgy of gastronomic pleasure, you may CONSUME HEART. The greater the experience of the adventurer who provided the heart, the greater your gain in life essence will be. Enjoy this pleasure, my murderous friend, for there are few greater in life or death.<p>It is important to note that how much life essence you get is modified by the experience of your victim.</p> | ||
}} | }} | ||
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|target=Room | |target=Room | ||
|cooldown=6.00 seconds of equilibrium and 12.00 upon completion | |cooldown=6.00 seconds of equilibrium and 12.00 upon completion | ||
|detail=Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest room, so many Druidic abilities will not work in such a room.< | |detail=Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest room, so many Druidic abilities will not work in such a room.<p>Take note: prolonged use of extermination will take a toll on your essence reserves, and you will find that each subsequent attempt incurs a greater cost in essence than the last to perform.</p> | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=6.00 seconds of balance | |cooldown=6.00 seconds of balance | ||
|detail=Soulspear allows the skilled Necromancer to form a weapon forged in the soul of the dead. By taking an adventurer corpse, you can form the soulspear. A corpse from an adventurer level 30 and under has too weak a soul to form such a powerful weapon out of. Beyond that, the higher the level of the victim, the more powerful the soulspear.< | |detail=Soulspear allows the skilled Necromancer to form a weapon forged in the soul of the dead. By taking an adventurer corpse, you can form the soulspear. A corpse from an adventurer level 30 and under has too weak a soul to form such a powerful weapon out of. Beyond that, the higher the level of the victim, the more powerful the soulspear.<p>Once you have it, you may throw it at someone who is outside your room, anywhere in your line-of-sight. It will shatter shields and prismatic barriers, or, if the person lacks one of those, the necromantic energy will be released, summoning forth hands of the grave in your victim's location.</p> | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of equilibrium | |cooldown=3.00 seconds of equilibrium | ||
|detail=This ability allows for swift travel across the land. You must initiate the activation from a room where hands of the grave have been summoned forth.< | |detail=This ability allows for swift travel across the land. You must initiate the activation from a room where hands of the grave have been summoned forth.<p>If your target also stands in a room where the hands grasp at the living, this travel is instantaneous. If the hands are not present, the target is required to be a practitioner of necromancy, and the travel will be delayed.</p> | ||
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|target= | |target= | ||
|cooldown=12.00 seconds of equilibrium | |cooldown=12.00 seconds of equilibrium | ||
|detail=This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it from death. Soulcage may only be used once every 6 Achaean days.< | |detail=This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it from death. Soulcage may only be used once every 6 Achaean days.<p>The soulcage can be deactivated by raising a barrier of life essence between it and your soul, preventing it from saving you from death. It may be reactivated later for a much lower essence cost.</p><p>SOULCAGE STATUS will show the current state of your soulcage, if any.</p> | ||
}} | }} | ||
[[Category:Skills]][[Category:Edit needed]] | [[Category:Skills]][[Category:Edit needed]] |
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