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[[File:achaea_alchemist.jpg|x400px|alt=Alchemist Official|right]] | |||
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Long ago, a cabal of Alchemists quietly practised their studies in ancient [[Seleucar]], largely content to ignore and be ignored by the [[Seleucarian Empire|Empire]]. Operating within their hall, named the [[Cauda Pavonis]], they profited from trading [[Transmutation|transmuted]] [[:Category:Minerals|minerals]] and [[:Category:Tonics|tonics]] to the elite who could afford them. Over time, however, these curatives were replaced by other more palatable and readily available remedies, and respect for the isolated order began to dwindle. Eventually, the leader of the cabal made the fateful choice to depart from the society that shunned them once and for all. Secretly the Alchemists used their combined talents to displace the Cauda Pavonis to a fold in the [[ether]]: the space between planes. | Long ago, a cabal of Alchemists quietly practised their studies in ancient [[Seleucar]], largely content to ignore and be ignored by the [[Seleucarian Empire|Empire]]. Operating within their hall, named the [[Cauda Pavonis]], they profited from trading [[Transmutation|transmuted]] [[:Category:Minerals|minerals]] and [[:Category:Tonics|tonics]] to the elite who could afford them. Over time, however, these curatives were replaced by other more palatable and readily available remedies, and respect for the isolated order began to dwindle. Eventually, the leader of the cabal made the fateful choice to depart from the society that shunned them once and for all. Secretly the Alchemists used their combined talents to displace the Cauda Pavonis to a fold in the [[ether]]: the space between planes. | ||
In the late sixth century after the fall of the [[Seleucarian Empire]], a great alchemical imbalance threatened our world. Forged by [[Phaestus]] and tainted by [[Twilight]]'s hand, the planet [[Nurazar]] wreaked havoc across the lands, causing the cabal to resurface. With the help of Achaeans everywhere, the cabal was able to destroy Nurazar, restoring balance to the cosmos and revealing the Alchemist class. | In the late sixth century after the fall of the [[Seleucarian Empire]], a great alchemical imbalance threatened our world. Forged by [[Phaestus]] and tainted by [[Twilight]]'s hand, the planet [[Nurazar]] wreaked havoc across the lands, causing the cabal to resurface. With the help of Achaeans everywhere, the cabal was able to destroy Nurazar, restoring balance to the cosmos and revealing the Alchemist class. | ||
The skill of [[Alchemy]] focuses on the use of the ether and the alchemical energies reverberating through it. [[Physiology]] allows the Alchemist to inflict illness upon an opponent via manipulation of the four humours. Additionally, an Alchemist trained in Physiology may command a [[homunculus]], a diminutive creature formed from his or her own flesh. With [[Formulation]], the alchemist is able to amalgamate potent compounds | The skill of [[Alchemy]] focuses on the use of the ether and the alchemical energies reverberating through it. [[Physiology]] allows the Alchemist to inflict illness upon an opponent via manipulation of the four humours. Additionally, an Alchemist trained in Physiology may command a [[homunculus]], a diminutive creature formed from his or her own flesh. With [[Formulation]], the alchemist is able to amalgamate potent compounds. | ||
The skills wielded by those of Alchemist class are [[Alchemy]], [[Physiology]], and [[Formulation]]. A fledgling in this class will possess Alchemy and Physiology, gaining Formulation upon embracing class. | The skills wielded by those of Alchemist class are [[Alchemy]], [[Physiology]], and [[Formulation]]. A fledgling in this class will possess Alchemy and Physiology, gaining Formulation upon embracing class. | ||
:Training in the Alchemist class is not possible for members of cities that have chosen to accept the [[Sentinel]], [[Druid]], and [[Sylvan]] classes. Additionally, any Alchemist who quits a city after learning class skills will find him or herself at a severe disadvantage when it comes to using some abilities. | <span style="font-size:90%;">''Training in the Alchemist class is not possible for members of cities that have chosen to accept the [[Sentinel]], [[Druid]], and [[Sylvan]] classes. Additionally, any Alchemist who quits a city after learning class skills will find him or herself at a severe disadvantage when it comes to using some abilities.''</span> | ||
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== | ==Abilities in [[Battlerage]] == | ||
{| | {{Skill_detail | ||
| | |skill=Miasma | ||
| | |description=A painful, choking cloud. | ||
| | |level=6 | ||
| | |syntax=THROW MIASMA AT <target> | ||
| | |required=14 rage | ||
| | |target=Denizens | ||
| | |cooldown=16.00 seconds | ||
|detail=The toxic cloud generated by this chemical will choke the victim, causing intense damage. | |||
}} | |||
{{Skill_detail | |||
|skill=Cadmium | |||
|description=Weaken your enemy with cadmium. | |||
|level=10 | |||
|syntax=Denizens | |||
|required=22 rage | |||
|target=Denizens | |||
|cooldown=31.00 seconds | |||
|detail=Educing the symbol of cadmium will weaken your target for a short time, decreasing the damage it can do. The symbol of cadmium is a bisected triangle.<br>'''''Gives affliction: Weakness''''' | |||
}} | |||
{{Skill_detail | |||
|skill=Caustic | |||
|description=A chemical that burns through denizen shields. | |||
|level=20 | |||
|syntax=THROW CAUSTIC AT <target> | |||
|required=17 rage | |||
|target=Denizens | |||
|cooldown= | |||
|detail=The caustic is a very toxic chemical that can remove a denizen's shield. | |||
}} | |||
{{Skill_detail | |||
|skill=Magnesium | |||
|description=Ignite your victim's limbs with white-hot flames. | |||
|level=35 | |||
|syntax=EDUCE MAGNESIUM <target> | |||
|required=36 rage | |||
|target=Denizens | |||
|cooldown=23.00 seconds | |||
|detail=The counterpoint to iron, the symbol of this highly flammable metal will cause your victim's limbs to burn with a white-hot flame. The flames will last for a short time, causing intense damage to the target for their entire duration.<br>''Symbol: A flare inscribed within a circle'' | |||
}} | |||
{{Skill_detail | |||
|skill=Pathogen | |||
|description=A chemical that tears your victims apart from within. | |||
|level=50 | |||
|syntax=THROW PATHOGEN AT <target> | |||
The | |required=25 rage | ||
|target=Denizens | |||
|cooldown=23.00 seconds | |||
|detail=The pathogen is a virulent chemical that wreaks havoc on the internal organs of your victim, doing increased damage against those who are unable to heal or are uncontrollably fearful.<br>'''''Uses afflictions: Inhibit or Fear''''' | |||
}} | |||
{{Skill_detail | |||
|skill=Hypnotic | |||
|description=A chemical that dazes your victim into forgetfulness. | |||
|level=65 | |||
|syntax=THROW HYPNOTIC AT <target> | |||
|required=28 rage | |||
|target=Denizens | |||
|cooldown=41.00 seconds | |||
|detail=The hypnotic is a potent chemical, the fumes of which cause your victim to become extremely forgetful for a few seconds.<br>'''''Gives affliction: Amnesia''''' | |||
}} | |||
: | ==Related [[:Category:Artefacts|Artefacts]] for Alchemists== | ||
{| border=0 cellpadding=2 cellspacing=2 | |||
| bgcolor=#BBBBBB | '''Artefact''' | |||
| bgcolor=#BBBBBB | '''Description''' | |||
|- | |- | ||
| bgcolor=# | | bgcolor=#D3D3D3 | '''[[Talisman_of_Greater_Cultivation|Talisman of Greater Cultivation]]''' | ||
| bgcolor=# | | bgcolor=#D3D3D3 | Increases the health and speed of an alchemists' homunculus. | ||
|- | |- | ||
| | | bgcolor=#B3B3B3 | '''[[Aludel_of_pellucid_glass|Aludel of pellucid glass]]''' | ||
| bgcolor=#B3B3B3 | Triples the number of stacks from sulphur and mercury, and reduces the chance for gold to fail when transferring. | |||
|- | |- | ||
| bgcolor=# | | bgcolor=#B3B3B3 | '''[[Reforming_phial|Reforming phial]]''' | ||
| bgcolor=# | | bgcolor=#B3B3B3 | Reforms on imbibe or administer and will return to inventory when thrown. | ||
[[Category:Classes]] | [[Category:Classes]] |
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