Difference between revisions of "Artificing"

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m (Removed old info from artificing destabilise about it affecting the magi. Also updated artificing destroy to include info about less stacks being required for low health targets.)
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In perfect union of a [[Magi]]'s craft, Artificing combines the arcane power of [[elementalism]] and the perfect balance of [[crystalism]] to craft a mighty golem to carry out its creator's bidding.
In perfect union of a Magi's craft, Artificing combines the arcane power of elementalism and the perfect balance of crystalism to craft a mighty golem to carry out its creator's bidding.


Due to their crystalline structure, they have an innate tie to vibrations in their surroundings. A master magi can use this bond to unleash a variety of deadly effects against all who stand in their way.
Due to their crystalline structure, they have an innate tie to vibrations in their surroundings. A master magi can use this bond to unleash a variety of deadly effects against all who stand in their way.


The '''Artificing''' skill is available to members of the [[Magi]] [[class]], along with [[Elementalism]] and [[Crystalism]].


===Abilities in Artificing===
==Abilities in Artificing==
{| border=0 cellpadding=2 cellspacing=2
{{Skill_detail
| bgcolor=#cccccc | '''Ability'''
|skill=Golemcraft
| bgcolor=#cccccc | '''Description'''
|description=Create a crystalline construct.
|-
|lessons=
| bgcolor=#999999 | '''Golemcraft'''       
|syntax=GOLEM CREATE <crystal1> [crystal2] [crystal3] [...]<br>GOLEM DISMANTLE
| bgcolor=#999999 | Create a crystalline construct.
|required=
|-
|target=
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=Create: 3.00 seconds of equilibrium<br>Dismantle: 1.00 seconds of equilibrium
: '''Syntax:'''            GOLEM CREATE <crystal1> [crystal2] [crystal3] [...]
|detail=The creation of crystalline constructs is a closely guarded secret of those that practice Artifice. With this knowledge, you are able to create golems from refined crystals to serve you.<br><br>Using the golem as a focus, you are able to perform spells that would otherwise be impossible. Most spells performed in this way require a certain crystal to be part of the golem (these are noted in the relevant ability files). However, be warned. The larger your golem, the more its presence shall interfere with your crystalline vibrations, with potentially disastrous results. The pragmatic sorcerer shall endeavour to balance both his golem's size with the number of vibrations he or she has active at any one time.
::: GOLEM DISMANTLE
}}


: '''Details:'''
{{Skill_detail
|skill=Club
|description=Have your golem strike the lesser beings.
|lessons=
|syntax=GOLEM CLUB <target>
|required=20 mana
|target=Adventurers
|cooldown=2.30 seconds of equilibrium
|detail=Crystal: egg<br>This basic command will have your golem strike an enemy with its crystalline appendages, doing minor damage.
}}


The creation of crystalline constructs is a closely guarded secret of those that practice Artifice. With this knowledge, you are able to create golems from refined crystals to serve you.
{{Skill_detail
|skill=Smash
|description=Direct your golem to shatter the limbs of your enemies.
|lessons=
|syntax=GOLEM SMASH <target> [ARMS{{!}}LEGS]
|required=25 mana
|target=Adventurers
|cooldown=2.40 seconds of equilibrium
|detail=Crystal: pentagon<br>You are now able to command your golem to viciously shatter the arms or legs of those that would dare stand against you.
}}


Using the golem as a focus, you are able to perform spells that would otherwise be impossible. Most spells performed in this way require a certain crystal to be part of the golem (these are noted in the relevant ability files). However, be warned. The larger your golem, the more its presence shall interfere with your crystalline vibrations, with potentially dissasterous results. The pragmatic sorcerer shall endeavor to balance both his golem's size with the number of vibrations he or she has active at any one time.
{{Skill_detail
|-
|skill=Return
| bgcolor=#999999 | '''Club'''               
|description=Order your construct back to your side.
| bgcolor=#999999 | Have your golem strike the lesser beings.
|lessons=
|-
|syntax=GOLEM RETURN
| colspan=2 bgcolor=#c9c9c9 |
|required=
: '''Syntax:'''            GOLEM CLUB <target>
|target=
|cooldown=
|detail=You are now able to command your golem to return to you from anywhere.
}}


: '''Extra Information:''' Crystal: egg
{{Skill_detail
|skill=Hypothermia
|description=The freezing touch of Sllshya.
|lessons=
|syntax=GOLEM HYPOTHERMIA <target>
|required=60 mana
|target=Adventurers
|cooldown=2.60 seconds of equilibrium
|detail=Crystal: cube<br>If your enemy is already frozen, you may bring a terrible cold down upon him or her, removing their ability to heal their frozen state.
}}


: '''Details:'''
{{Skill_detail
|skill=Assess
|description=Determine the composition of your construct.
|lessons=
|syntax=GOLEM ASSESS
|required=
|target=
|cooldown=1.20 seconds of equilibrium
|detail=You are now able to tell from what crystals your construct was initially formed from, as well as how much more damage it can sustain before being destroyed.
}}


This basic command will have your golem strike an enemy with its crystalline appendages, doing minor damage.
{{Skill_detail
|-
|skill=Scald
| bgcolor=#999999 | '''Smash'''               
|description=The true meaning of pain.
| bgcolor=#999999 | Direct your golem to shatter the limbs of your enemies.
|lessons=
|-
|syntax=GOLEM SCALD <target>
| colspan=2 bgcolor=#c9c9c9 |
|required=80 mana
: '''Syntax:'''            GOLEM SMASH <target> [ARMS|LEGS]
|target=Adventurers
|cooldown=1.65 seconds of equilibrium
|detail=Crystal: cylinder<br>Your golem shall produce a boiling substance to horrifically scald the skin of your foe, making them unable to focus on parrying incoming blows due to the pain.
}}


: '''Extra Information:''' Crystal: pentagon
{{Skill_detail
|skill=Scorch
|description=Sear flesh from bone.
|lessons=
|syntax=GOLEM SCORCH <target>
|required=20 mana
|target=Adventurers
|cooldown=2.35 seconds of equilibrium
|detail=Crystal: cylinder<br>Your golem can now set the skin of your foes ablaze.
}}


: '''Details:'''
{{Skill_detail
|skill=Pummel
|description=Have your golem smash them to pieces.
|lessons=
|syntax=GOLEM PUMMEL <target>
|required=35 mana
|target=Adventurers
|cooldown=3.40 seconds of equilibrium
|detail=Crystal: torus<br>You may now direct your golem to pummel those that suffer from a state of being frozen, dealing them significant damage.
}}


You are now able to command your golem to viciously shatter the arms or legs of those that would dare stand against you.
{{Skill_detail
|-
|skill=Schematics
| bgcolor=#999999 | '''Return'''             
|description=Efficiently handle your constructs.
| bgcolor=#999999 | Order your construct back to your side.
|lessons=
|-
|syntax=SCHEMATICS LIST<br>SCHEMATICS CREATE GOLEM FROM <schematic><br>SCHEMATIC INSTILL GOLEM WITH <schematic><br>SCHEMATIC MEMORISE <schematic> <crystal1> [crystal2] [crystal3] [...]<br>SCHEMATIC FORGET <schematic>
| colspan=2 bgcolor=#c9c9c9 |
|required=
: '''Syntax:'''            GOLEM RETURN
|target=
|cooldown=Create: 3.00 seconds of equilibrium<br>Instill: 3.00 seconds of equilibrium<br>Memorise: 2.00 seconds of equilibrium<br>Forget: 1.00 seconds of equilibrium
|detail=You are now able to record schematics to immediately create golems from.<br>You may also instill an already existing golem with a schematic to change its crystalline makeup.
}}


: '''Details:'''
{{Skill_detail
|skill=Dehydrate
|description=Make them vulnerable to the consuming flame.
|lessons=
|syntax=GOLEM DEHYDRATE <target>
|required=45 mana
|target=Adventurers
|cooldown=2.30 seconds of equilibrium
|detail=Crystal: polyhedron<br>You may utilise this spell against a prone target who is also ablaze. Once dehydrated, the inferno and scorch abilities shall cause the fires searing a person's skin to escalate in ferocity through prolonged exposure. This more intense blaze will require multiple applications of the mending salve to cure.
}}


You are now able to command your golem to return to you from anywhere.
{{Skill_detail
|-
|skill=Timeflux
| bgcolor=#999999 | '''Hypothermia'''         
|description=Disrupt the flow of time about an enemy.
| bgcolor=#999999 | The freezing touch of Sllshya.
|lessons=
|-
|syntax=GOLEM TIMEFLUX <target>
| colspan=2 bgcolor=#c9c9c9 |
|required=80 mana
: '''Syntax:'''            GOLEM HYPOTHERMIA <target>
|target=Adventurers
|cooldown=2.30 seconds of equilibrium
|detail=Crystal: disc<br>Your golem may disrupt the flow of time around an enemy, extending the time it takes for their body to recover after applying a salve or balm. It shall also cause them to complete tumble attempts slower, providing that they suffer from broken limbs. 
}}


: '''Extra Information:''' Crystal: cube
{{Skill_detail
|skill=Impurity
|description=Introduce impurities into the blood of your opposition.
|lessons=
|syntax=GOLEM IMPURITY <target> <aff>
|required=90 mana
|target=Adventurers
|cooldown=2.30 seconds of equilibrium
  |detail=Crystal: egg<br>With your knowledge of elemental manipulation combined with your golem as a foci, you are able to introduce impurities into the blood of one who would dare oppose you.<br>Valid impurities are: paralysis, anorexia, asthma, slickness, and stupidity.
}}


: '''Details:'''
{{Skill_detail
|skill=Barrier
|description=Raise a protective shield.
|lessons=
|syntax=GOLEM BARRIER
|required=
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Crystal: spiral<br>Command your golem to summon a protective shield about yourself.
}}


If your enemy is already frozen, you may bring a terrible cold down upon him or her, removing their ability to heal their frozen state.
{{Skill_detail
|-
|skill=Disfigure
| bgcolor=#999999 | '''Assess'''             
|description=Disfigure their face beyond all recognition.
| bgcolor=#999999 | Determine the composition of your construct.
|lessons=
|-
|syntax=GOLEM DISFIGURE <target>
| colspan=2 bgcolor=#c9c9c9 |
|required=20 mana
: '''Syntax:'''            GOLEM ASSESS
|target=Adventurers
|cooldown=2.35 seconds of equilibrium
|detail=Crystal: torus<br>You may command your golem to send a blast of scalding steam into the face of a victim, causing horrific disfigurement.
}}


: '''Details:'''
{{Skill_detail
|skill=Inferno
|description=Bring forth a raging inferno.
|lessons=
|syntax=GOLEM INFERNO
|required=50 mana
|target=Room
|cooldown=2.90 seconds of equilibrium
|detail=Crystal: diamond<br>Your golem is now capable of summoning forth a raging inferno. For as long as the flames rage, they shall periodically sear the flesh of all those in their location.<br>Be warned. Fire is truly an indiscriminate force. You shall not be spared from an inferno, even if you were the one to call it forth.
}}


You are now able to tell from what crystals your construct was initially formed from, as well as how much more damage it can sustain before being destroyed.
{{Skill_detail
|-
|skill=Firestorm
| bgcolor=#999999 | '''Scald'''               
|description=The very world shall burn at your command.
| bgcolor=#999999 | The true meaning of pain.
|lessons=
|-
|syntax=GOLEM FIRESTORM
| colspan=2 bgcolor=#c9c9c9 |
|required=50 mana
: '''Syntax:'''            GOLEM SCALD <target>
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=Crystal: diamond<br>If an inferno rages, you may use your golem as a focus to summon forth a truly terrible firestorm. Infernos shall spread to all adjacent rooms.
}}


: '''Extra Information:''' Crystal: cylinder
{{Skill_detail
|skill=Conflagrate
|description=Summon forth a terrible conflagration.
|lessons=
|syntax=GOLEM CONFLAGRATE <target>
|required=150 mana
|target=Adventurers
|cooldown=2.35 seconds of equilibrium
  |detail=Crystal: pyramid<br>You are now able to have your golem summon forth a conflagration to engulf a suitably vulnerable opponent. This conflagration will deal periodic damage until the person is able to extinguish it. The only way to do this is to remove all traces of the ablaze affliction from their person.<br><br>For the purposes of this spell, suitably vulnerable requires that the target has two or more stacks of the ablaze affliction.
}}


: '''Details:'''
{{Skill_detail
|skill=Restore
|description=Restore some of your construct's energy.
|lessons=
|syntax=GOLEM RESTORE
|required=200 mana
|target=
|cooldown=1.10 seconds of equilibrium
|detail=At the cost of some mana, you may restore a portion of the energy that sustains your construct.
}}


Your golem will produce a substance that, when inhaled, shall scald the throat of the unfortunate fool who dares oppose your might. This will greatly reduce the opponent's ability to restore themselves through the use of irid moss or potash crystals.
{{Skill_detail
|skill=Hypnotise
|description=Draw them into slumber.
|lessons=
|syntax=GOLEM HYPNOTISE <target>
|required=110 mana
|target=Adventurers
|cooldown=2.00 seconds of equilibrium
|detail=Crystal: pyramid<br>Your golem can mesmerise a victim, forcing them to drift off to sleep.
}}


This ability may only be utilised against a prone target who is also ablaze.
{{Skill_detail
|-
|skill=Destroy
| bgcolor=#999999 | '''Scorch'''             
|description=The wrath of Kkractle is terrible indeed.
| bgcolor=#999999 | Sear flesh from bone.
|lessons=
|-
|syntax=GOLEM DESTROY <target>
| colspan=2 bgcolor=#c9c9c9 |
|required=150 mana
: '''Syntax:'''            GOLEM SCORCH <target>
|target=Adventurers
|cooldown=3.20 seconds of equilibrium
|detail=Crystal: pyramid<br>The wrath of Kkractle is truly terrible indeed. If a subject's skin is already melting under exposure to heat(*), they will be sufficiently   
vulnerable for you to unleash the wrath of Kkractle against them. Your golem is able to direct a sliver of the Primal Flame's power, utterly annihilating your foe, denying them even the respite of the star's blessing.<br><br>(*) This requires that they have been afflicted with ablaze, then had the affliction escalate at least 4 times while under the influence of the dehydration affliction.<br><br>Fewer stacks of the ablaze affliction will be required the lower the target's health may be.
}}


: '''Extra Information:''' Crystal: cylinder
{{Skill_detail
 
  |skill=Deconstruct
: '''Details:'''
  |description=Break your construct down into its base components.
 
  |lessons=
Your golem can now set the skin of your foes ablaze.
  |syntax=GOLEM DECONSTRUCT
|-
  |required=
| bgcolor=#999999 | '''Pummel'''             
  |target=
| bgcolor=#999999 | Have your golem smash them to pieces.
  |cooldown=1.50 seconds of equilibrium
|-
  |detail=You are now capable of deconstructing your golem, receiving back the crystals that you used to create it.
| colspan=2 bgcolor=#c9c9c9 |
}}
: '''Syntax:'''            GOLEM PUMMEL <target>
 
: '''Extra Information:''' Crystal: torus
 
: '''Details:'''
 
You may now direct your golem to pummel those that suffer from a state of being frozen, dealing them significant damage.
|-
| bgcolor=#999999 | '''Schematics'''         
| bgcolor=#999999 | Efficiently handle your constructs.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SCHEMATICS LIST
:::                  SCHEMATICS CREATE GOLEM FROM <schematic>
:::                  SCHEMATIC INSTILL GOLEM WITH <schematic>
:::                  SCHEMATIC MEMORISE <schematic> <crystal1> [crystal2] [crystal3] [...]
:::                  SCHEMATIC FORGET <schematic>
 
: '''Details:'''
 
You are now able to record schematics to immediately create golems from. You may also instill an already existing golem with a schematic to change its crystalline makeup.
|-
| bgcolor=#999999 | '''Dehydrate'''           
| bgcolor=#999999 | Make them vulnerable to the consuming flame.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM DEHYDRATE <target>
 
: '''Extra Information:''' Crystal: polyhedron
 
: '''Details:'''
 
You may utilise this spell against a prone target who is also ablaze. Once dehydrated, the firestorm and scorch abilities shall cause the fires searing a person's skin to escalate in ferocity through prolonged exposure. This more intense blaze will require multiple applications of the mending salve to cure.
|-
| bgcolor=#999999 | '''Timeflux'''           
| bgcolor=#999999 | Disrupt the flow of time about an enemy.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM TIMEFLUX <target>
 
: '''Extra Information:'''  Crystal: disc
 
: '''Details:'''
 
Your golem may disrupt the flow of time around an enemy, extending the time it takes for their body to recover after applying a salve or balm. This ability requires the opponent to be sufficiently weakened first.
 
In the case of this ability, sufficiently weakened requires that the target has less than 70% of their maximum health.
|-
| bgcolor=#999999 | '''Impurity'''           
| bgcolor=#999999 | Introduce impurities into the blood of your opposition.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM IMPURITY <target> <aff>
 
: '''Extra Information:''' Crystal: egg
 
: '''Details:'''
 
With your knowledge of elemental manipulation combined with your golem as a foci, you are able to introduce impurities into the blood of one who would dare oppose you. Valid impurities are: paralysis, anorexia, asthma, and stupidity.
|-
| bgcolor=#999999 | '''Barrier'''             
| bgcolor=#999999 | Raise a protective shield.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM BARRIER
 
: '''Extra Information:''' Crystal: spiral
 
: '''Details:'''
 
Command your golem to summon a protective shield about yourself.
|-
| bgcolor=#999999 | '''Inferno'''             
| bgcolor=#999999 | Bring forth a raging inferno.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM INFERNO
 
: '''Extra Information:''' Crystal: diamond
 
: '''Details:'''
 
Your golem is now capable of summoning forth a raging inferno. For as long as the flames rage, they shall periodically sear the flesh of all those in their location.
 
Be warned. Fire is truly an indiscriminate force. You shall not be spared from an inferno, even if you were the one to call it forth.
|-
| bgcolor=#999999 | '''Firestorm'''           
| bgcolor=#999999 | The very world shall burn at your command.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM FIRESTORM
 
: '''Extra Information:''' Crystal: diamond
 
: '''Details:'''
 
If an inferno rages, you may use your golem as a focus to summon forth a truly terrible firestorm. Infernos shall spread to all adjacent rooms.
|-
| bgcolor=#999999 | '''Restore'''             
| bgcolor=#999999 | Restore some of your construct's energy.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM RESTORE
 
: '''Details:'''
 
At the cost of some mana, you may restore a portion of the energy that sustain's your construct.
|-
| bgcolor=#999999 | '''Hypnotise'''           
| bgcolor=#999999 | Draw them into slumber.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM HYPNOTISE <target>
 
: '''Extra Information:'''  Crystal: pyramid
 
: '''Details:'''
 
Your golem can mesmerise a victim, forcing them to drift off to sleep.
|-
| bgcolor=#999999 | '''Destroy'''             
| bgcolor=#999999 | The wrath of Kkractle is terrible indeed.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM DESTROY <target>
 
: '''Extra Information:''' Crystal: pyramid
 
: '''Details:'''
 
The wrath of Kkractle is truly terrible indeed. If a subject's skin is already melting under exposure to heat(*), they will be sufficiently vulnerable for you to unleash the wrath of Kkractle against them. Your golem is able to direct a sliver of the Primal Flame's power, utterly annihilating your foe, denying them even the respite of the star's blessing.
 
(*) This requires that they have been afflicted with ablaze, then had the affliction escalate at least 4 times while under the influence of the dehydration affliction.
 
Fewer stacks of the ablaze affliction will be required the lower the target's health may be.
|-
| bgcolor=#999999 | '''Deconstruct'''         
| bgcolor=#999999 | Break your construct down into its base components.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM DECONSTRUCT
 
: '''Details:'''
 
You are now capable of deconstructing your golem, receiving back the crystals that you used to create it.
|-
| bgcolor=#999999 | '''Destabilise'''         
| bgcolor=#999999 | The power to destabilise crystalline vibrations is formidable indeed.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOLEM DESTABILISE <vibe>
 
: '''Extra Information:'''  Crystal: sphere
 
: '''Details:'''
 
Your mastery over your golem allows you to channel various tones through the construct, throwing crystalline vibrations into disarray and causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.
 
:::'''Dissipate''': drains mana from everyone in the room.
:::'''Palpitation''': deals damage to everyone in the room.
:::'''Heat''': deals fire damage and causes ablaze to everyone in the room.
:::'''Alarm''': informs you of all people in the local area.
:::'''Tremors''': creates rubble to block the exits of the room.
:::'''Reverberation''': destroys all monolith, cube, knife, and eye sigils on the ground in your location.
:::'''Adduction''': will attempt to draw all those in adjacent locations into the room.
:::'''Harmony''': will restore health to everyone in the room.
:::'''Creeps''': afflicts everyone in the room with fear, agoraphobia, and claustrophobia.
:::'''Silence''': blocks all useage of communication channels for a short time.
:::'''Revelation''': strips the phase, astralform, or blackwind defences from everyone in the room.
:::'''Grounding''': launches everyone in the room into the sky.
:::'''Oscillate''': deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.
:::'''Disorientation''': prones and gives dizziness to everyone in the room.
:::'''Energise''': restores some health for each person besides the destabiliser in the room.
:::'''Stridulation''': disrupts the mental equilibrium of everyone in the room.
:::'''Gravity''': forces all those in the sky above back to the ground.
:::'''Dissonance''': breaks all magical shields protecting adventurer's in the room.
:::'''Plague''': breaks the limbs of everyone in the room.
:::'''Lullaby''': strips the metawake defence and prevents its reapplication for a short time.
:::'''Retardation''': afflicts everyone in the room with the curse of Aeon.
 
|-
|}
 
=====See also=====
 
*[[Elementalism]]
*[[Crystalism]]
*[[Magi]]


{{Skill_detail
|skill=Destabilise
|description=The power to destabilise crystalline vibrations is formidable indeed.
|lessons=
|syntax=GOLEM DESTABILISE <vibe>
|required=400 mana
|target=Room
|cooldown=
|detail=Crystal: sphere<br>Your mastery over your golem allows you to channel various tones through the construct, throwing crystalline vibrations into disarray and causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.<br><br>'''Dissipate''': drains mana from everyone in the room.<br>'''Palpitation''': deals damage to everyone in the room.<br>'''Heat''': deals fire damage and causes ablaze to everyone in the room.<br>'''Alarm''': informs you of all people in the local area.<br>'''Tremors''': creates rubble to block the exits of the room.<br>'''Reverberation''': destroys all monolith, cube, knife, and eye sigils on the ground in your location.<br>'''Adduction''': will attempt to draw all those in adjacent locations into the room.<br>'''Harmony''': will restore health to everyone in the room.<br>'''Creeps''': afflicts everyone in the room with fear, agoraphobia, and claustrophobia.<br>'''Silence''': blocks all usage of communication channels for a short time.<br>'''Revelation''': strips the phase, astralform, or blackwind defences from everyone in the room.<br>'''Grounding''': launches everyone in the room into the sky.<br>'''Oscillate''': deals minor damage and afflicts everyone in the room with both epilepsy and stupidity.<br>'''Disorientation''': prones and gives dizziness to everyone in the room.<br>'''Energise''': restores some health for each person besides the destabiliser in the room.<br>'''Stridulation''': disrupts the mental equilibrium of everyone in the room.<br>'''Gravity''': forces all those in the sky above back to the ground.<br>'''Dissonance''': breaks all magical shields protecting adventurer's in the room.<br>'''Plague''': breaks the limbs of everyone in the room.<br>'''Lullaby''': strips the metawake defence and prevents its reapplication for a short time.<br>'''Retardation''': afflicts everyone in the room with the curse of Aeon.
}}


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[[Category:Skills]]
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