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Alchemy is the primary study of the | Alchemy is the primary study of the Alchemists, focusing on the manipulation of the ether and the alchemical energies that flow through it. The main focus of the skill is based upon drawing upon the latent alchemical energies via Symbology to direct the power of the alchemical primes and metals. Further aspects of Alchemy involve the extraction of the three primes; salt, sulphur, and mercury; from the earth itself, and synthesising these substances into various metals. The skilled practitioner of Alchemy will even find it possible to transmute flesh into varying substances, culminating in the ability to encase another completely in gold. | ||
the ether and the alchemical energies that flow through it. The skill is based | |||
The '''Alchemy''' skill is available to members of the [[Alchemist]] [[class]]. | |||
===[[:Category:Abilities|Abilities]] in Alchemy=== | ===[[:Category:Abilities|Abilities]] in Alchemy=== | ||
{{Skill_detail | |||
|skill=Symbology | |||
|description=Draw upon the alchemical energies. | |||
|lessons=0 | |||
|syntax=EDUCE <symbol> [args] | |||
|required= | |||
|target=Adventurers and denizens | |||
|cooldown=Equilibrium | |||
|detail=The power of symbology allows alchemists to tap into the ether and draw upon the alchemical energies of the primes and metals. <br>Each symbol corresponds to one of the primes or metals, and each has a differing effect.<br>The different symbols you may call upon become available with increased training in Alchemy.<br><br>See AB ALCHEMY LEAD as an example. | |||
}} | |||
{{Skill_detail | |||
|skill=Metallurgy | |||
|description=Reduction to the six alchemical metals. | |||
|lessons=0 | |||
|syntax=REDUCE <#> <metal> FROM <mineral><br>REDUCE <metal> | |||
|required=100 mana | |||
|target= | |||
|cooldown=2.75 seconds of balance | |||
|detail=Reduction of the six alchemical metals from minerals is the first step in understanding the alchemical composition of all things. In order to perform the reduction, you must be standing within a transmutation laboratory in which you have permission to work.<br><br>The six alchemical metals are: lead, iron, tin, copper, silver, and gold. <br><br>Each mineral is composed of certain metals, so not all alchemical metals can be reduced from all minerals. REDUCE <metal> will reveal the minerals from which a given alchemical metal can be reduced.<br><br>Alchemical metals produced via metallurgy can also be manipulated by the name a<metal>. For example, agold or atin. | |||
}} | |||
{{Skill_detail | |||
|skill=Primes | |||
|description=Isolation of alchemical primes. | |||
|lessons=0 | |||
|syntax=ISOLATE <#> <prime> FROM <metal><br>ISOLATE <prime> | |||
|required=100 mana | |||
|target= | |||
|cooldown=2.75 seconds of balance | |||
|detail=Isolation of alchemical primes from alchemical metals is the fundamental mark of a capable alchemist. In order to perform the isolation, you must be standing within a transmutation laboratory in which you have permission to work.<br><br>The three alchemical primes are: salt, sulphur, and mercury.<br><br>Each alchemical metal is composed of certain alchemical primes, so not all alchemical primes can be isolated from all alchemical metals. ISOLATE <prime> will reveal the alchemical metals from which a given alchemical prime can be isolated.<br><br>Alchemical primes produced via isolation can also be manipulated by the name a<prime>. For example, asalt or asulphur. | |||
}} | |||
{{Skill_detail | |||
|skill=Lead | |||
|description=Density from the lowest of the metals. | |||
|lessons= | |||
|syntax=EDUCE LEAD<br>EDUCE LEAD <target> | |||
|required=150 mana | |||
|target=Adventurers and self | |||
|cooldown=2.00 seconds of equilibrium | |||
|detail=Symbol: Two concentric circles.<br>Calling upon the energy of lead, the lowest of the alchemical metals, will grant great density to your body. You may also target this at another adventurer flying in the sky above you, dragging them back to earth by drastically increasing their weight for a short time. | |||
}} | |||
{{Skill_detail | |||
|skill=Seek | |||
|description=Find another through the ether. | |||
|lessons= | |||
|syntax=ETHER SEEK <target> | |||
|required=20 mana | |||
|target=Adventurers | |||
|cooldown=1.00 seconds of equilibrium | |||
|detail=By folding a small window into the ether, you may seek the location of another. | |||
}} | |||
{{Skill_detail | |||
|skill=Robes | |||
|description=The mystic garb of the Alchemist. | |||
|lessons= | |||
|syntax=ROBES SUMMON<br>ROBES CALL<br>ROBES IMBUE WITH <up to four symbols><br>ROBES IMBUE SLOT <1-4> <symbol><br>ROBES CLEAR<br>ROBES EXAMINE | |||
|required= | |||
|target=Self | |||
|cooldown=Equilibrium | |||
|detail=Robes are the traditional garb of the alchemist, and alchemists may weave from the ether a set of specially crafted robes able to offer protection from damage.<br><br>ROBES SUMMON will weave a new set of robes from strands of the ether. ROBES CALL will return your robes to you, should they be lost.<br><br>Each pair of robes may be imbued with the symbols of up to four primes or metals, each offering protection from one type of damage. It is possible to imbue your robes from scratch using ROBES IMBUE WITH <symbols>, wiping away any previous imbuements and applying new ones. It is also possible to imbue a single "slot", using ROBES IMBUE SLOT <1-4> <symbol>. Finally, one may remove all symbols from their robes using ROBES CLEAR, and view the status of any slots using ROBES EXAMINE.<br><br>Note that a symbol may only appear once on a pair of robes, and using a symbol requires knowing the appropriate ability in Alchemy.<br><br>The symbols and the damage type they protect against are:<br>Lead: Blunt<br>Iron: Cutting<br>Salt: Magic<br>Tin: Psychic<br>Copper: Electric<br>Sulphur: Asphyxiation<br>Silver: Cold<br>Gold: Fire<br>Mercury: Poison | |||
}} | |||
{{Skill_detail | |||
|skill=Iron | |||
|description=Strike with the power of iron. | |||
|lessons= | |||
|syntax=EDUCE IRON <target> | |||
|required=80 mana | |||
|target=Adventurers and denizens | |||
|cooldown=4.00 seconds of equilibrium | |||
|detail=Symbol: Two isosceles triangles set base-to-base.<br>The energy of iron will surround your target with flames possessing the cold bite of a sword. | |||
}} | |||
{{Skill_detail | |||
|skill=Salt | |||
|description=The first prime will cleanse your body. | |||
|lessons= | |||
|syntax=EDUCE SALT | |||
|required=200 mana | |||
|target=Self | |||
|cooldown=3.00 seconds of equilibrium | |||
|detail=Symbol: A bisected circle.<br>The energy of salt, first of the primes, will purge your body of afflictions.<br>This effect will be prevented if you labour under the stupidity affliction. | |||
}} | |||
{| border=0 cellpadding=2 cellspacing=2 | {| border=0 cellpadding=2 cellspacing=2 | ||
| bgcolor=#cccccc | '''Ability''' | | bgcolor=#cccccc | '''Ability''' |
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