Difference between revisions of "Pervasion"

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: '''Details:'''
: '''Details:'''
Thin your enemy's blood, making it flow more freely(*). If their blood is already thinned, blood shall begin to flow from their pores instead(**).
Thin your enemy's blood, making it flow more freely(1). If their blood is already thinned, blood shall begin to flow from their pores instead(2).
* Gives haemophilia. ** Gives 200 bleeding.
 
1. Gives haemophilia.  
 
2. Gives 200 bleeding.
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| bgcolor=#999999 | Drench
| bgcolor=#999999 | Drench
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* Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour.
* Abilities that can be fluxed are: choke, drench, perspire, thin, roil, parch, wreck, latch, coldfate, torrent, blade, and downpour.


*> See the individual ability files for more specifics on a per ability basis.
* See the individual ability files for more specifics on a per ability basis.
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| bgcolor=#999999 | Parch
| bgcolor=#999999 | Parch
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* Requires the target be prone.
* Requires the target be prone.
*> If the target has weariness.
* If the target has weariness.
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| bgcolor=#999999 | Bloodbend
| bgcolor=#999999 | Bloodbend
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* This does not work against fellow Elemental Lords of Water.
* This does not work against fellow Elemental Lords of Water.


*> They must be bleeding for 250 health or more.
* They must be bleeding for 250 health or more.
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| bgcolor=#999999 | Resurgence
| bgcolor=#999999 | Resurgence
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* See PERVASION RISE.
* See PERVASION RISE.


*> If the target has both, it will be faster still
* If the target has both, it will be faster still
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| bgcolor=#999999 | Tsunami
| bgcolor=#999999 | Tsunami
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* This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability.
* This requires 200 bleeding or more. All afflictions must be given by you and one of your four requirements must be the bleeding for the strongest form of this ability.


*> There is a cap on the amount of bleeding this will give.
* There is a cap on the amount of bleeding this will give.


*>> See PERVASION DESICCATE for details.
* See PERVASION DESICCATE for details.
|-
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| bgcolor=#999999 | Desiccate
| bgcolor=#999999 | Desiccate
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| colspan=2 bgcolor=#c9c9c9 |
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            DESICCATE <target>
: '''Syntax:'''            MANIFEST HYDRA


: '''Works on/against:'''  Adventurers and self
: '''Works on/against:'''  Adventurers and self
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* Unless they are also water lords, as the hydra will not target these.
* Unless they are also water lords, as the hydra will not target these.


*> Can only be called forth in a room that is underwater, or has had its water level raised. The cooldown is not applied if you enact this ability upon the Elemental Plane of Water.
* Can only be called forth in a room that is underwater, or has had its water level raised. The cooldown is not applied if you enact this ability upon the Elemental Plane of Water.
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[[Category:Skills]][[Category:Edit needed]]
[[Category:Skills]][[Category:Edit needed]]
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