Difference between revisions of "Elemental Lords"

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'''Elemental Lords''' are the elite of the [[Elemental Planes]], granted great power by their connection to their respective element. Giving up the constraints of mortal flesh and bone to become living manifestations of primordial power, their limits are unknown. In the 759th year after the fall of the [[Seleucarian Empire]], the adventurers of Achaea were deemed worthy to walk upon the Elemental Planes and upon said planes may, with sufficient investigation and dedication, uncover the means by which it is possible to transcend their natural forms and obtain this great boon.
'''Elemental Lords''' are the elite of the [[Elemental Planes]], granted great power by their connection to their respective element. Giving up the constraints of mortal flesh and bone to become living manifestations of primordial power, their limits are unknown. In the 759th year after the fall of the [[Seleucarian Empire]], the adventurers of Achaea were deemed worthy to walk upon the Elemental Planes and upon said planes may, with sufficient investigation and dedication, uncover the means by which it is possible to transcend their natural forms and obtain this great boon.


==Elemental Lord Base Statistics==
=Elemental Lord Base Statistics=


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= Elemental Lord Characteristics =
== Air Lords ==
* Have a level 2 resistance to magic damage.
* Have a level 3 resistance to asphyxiation damage.
* Have a level 2 resistance to electric damage.
* Gain a 10% bonus to balance and equilibrium when flying.
* Will never be blown about by the wind.
* Will speak clearly regardless of how powerfully the wind blows.
== Fire Lords ==
* Have a level 2 resistance to magic damage.
* Have a level 1 resistance to cutting damage.
* Have a level 3 resistance to fire damage.
* Have a slightly reduced mana cost when clotting.
* Gain health from periodic ablaze damage rather than lose it.
== Earth Lords ==
* Have a level 2 resistance to magic damage.
* Have a level 1 resistance to cutting damage.
* Have a level 1 resistance to blunt damage.
* Have a level 3 poison resistance.
* Have a chance not to consume a mineral when eating.
== Water Lords ==
* Have a level 2 resistance to magic damage.
* Have a level 2 resistance to blunt damage.
* Have a level 3 resistance to cold damage.
* Will never be moved by the pull of water currents.
* Can walk on water.
* Can breathe underwater.
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