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'''Harbours''' are either natural or man-made, with the latter offering more services to [[seafaring]] [[adventurers]]. At a harbour, a captain may dock a [[ship]], hire crew, purchase repairs, or arrange to have their ship stores replenished. They can also drydock a ship, taking it out of commission for any length of time. Some harbours offer the service of salvaging ships sunk upon the [[:Category:Oceans|oceans]] by devious forces such as [[pirates]] or [[:Category:Sea monsters|sea monsters]]. | '''Harbours''' are either natural or man-made, with the latter offering more services to [[seafaring]] [[adventurers]]. At a harbour, a captain may dock a [[ship]], hire crew, purchase repairs, or arrange to have their ship stores replenished. They can also drydock a ship, taking it out of commission for any length of time. Some harbours offer the service of salvaging ships sunk upon the [[:Category:Oceans|oceans]] by devious forces such as [[pirates]] or [[:Category:Sea monsters|sea monsters]]. | ||
A [[ship in a bottle]] [[artefact]] sold at auction in 594 AF granted the ability to teleport either the captain or an entire ship to a broad range of island harbours. | A [[ship in a bottle]] [[artefact]], sold at auction in 594 AF, granted the ability to teleport either the captain or an entire ship to a broad range of island harbours. | ||
[[Category:Areas]] | [[Category:Areas]] |
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