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With the advent of [[ships]] and transoceanic exploration, the skill of '''Seafaring''' was unveiled to give [[adventurers]] [[:Category:Abilities|abilities]] with which to truly excel and prosper whilst navigating the extensive [[:Category:Oceans and Seas|oceans and seas]] surrounding the [[:Category:Continents|continent]] of [[Sapience]]. It is unique among all skills through a number of respects, and many intrepid circumnavigators have joined the [[Sefyric | With the advent of [[ships]] and transoceanic exploration, the skill of '''Seafaring''' was unveiled to give [[adventurers]] [[:Category:Abilities|abilities]] with which to truly excel and prosper whilst navigating the extensive [[:Category:Oceans and Seas|oceans and seas]] surrounding the [[:Category:Continents|continent]] of [[Sapience]]. It is unique among all skills through a number of respects, and many intrepid circumnavigators have joined the [[Sefyric Mariner's Guild]], a [[:Category:High Clans|high clan]] dedicated to exploring the furthest reaches of the sea. | ||
Firstly, access to Seafaring is acquired only by obtaining a '''Fully Attested [[Marque]] of Unquestioned Seaworthiness'''. Secondly, general Seafaring abilities are attained as usual through [[lessons]] learned up to the transcendent level. Finally, training in Seafaring involves specialisation in various vocational paths - '''Deckhand''', '''Weapons''', '''Helm''', '''Watch''', and '''Command''' - each of which is given a set of unique abilities. These abilities are not gained through simple progression of [[skill ranks]] but rather by the usage of accumulated '''Seafaring Promotion Points''' ('''SPPs''') received from advancement through the aforementioned skill ranks. | Firstly, access to Seafaring is acquired only by obtaining a '''Fully Attested [[Marque]] of Unquestioned Seaworthiness'''. Secondly, general Seafaring abilities are attained as usual through [[lessons]] learned up to the transcendent level. Finally, training in Seafaring involves specialisation in various vocational paths - '''Deckhand''', '''Weapons''', '''Helm''', '''Watch''', and '''Command''' - each of which is given a set of unique abilities. These abilities are not gained through simple progression of [[skill ranks]] but rather by the usage of accumulated '''Seafaring Promotion Points''' ('''SPPs''') received from advancement through the aforementioned skill ranks. |
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