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Some [[quests]] of the lands - many which contain intricate plots and detailed storylines - will earn [[honours|honourable]] and permanent recognition for your efforts. You may also choose to climb the political ladder and become a feared dictator or benevolent ruler of a [[city-state]] or [[:Category:Houses|House]]. | Some [[quests]] of the lands - many which contain intricate plots and detailed storylines - will earn [[honours|honourable]] and permanent recognition for your efforts. You may also choose to climb the political ladder and become a feared dictator or benevolent ruler of a [[city-state]] or [[:Category:Houses|House]]. | ||
There is any number of other paths you might take - master [[bardics|bard]], [[Ivory Mark|Champion]] or [[Quisalis Mark|Assassin]], trend-setting [[Category:Trade_skills|tradesman]] - and it is up to you to follow that path. Though the actions of others may influence your character, only your decisions will set your true path. | There is any number of other paths you might take - master [[bardics|bard]], [[Ivory Mark|Champion]] or [[Quisalis Mark|Assassin]], trend-setting [[:Category:Trade_skills|tradesman]] - and it is up to you to follow that path. Though the actions of others may influence your character, only your decisions will set your true path. | ||
==Connecting to Achaea== | ==Connecting to Achaea== | ||
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===Selecting a Race=== | ===Selecting a Race=== | ||
There are a dozen [[Category:Adventurer_races|races]] from which to choose starting out. Clicking on any name on the intro screen gives a brief overview and lists any racial bonuses. | There are a dozen [[:Category:Adventurer_races|races]] from which to choose starting out. Clicking on any name on the intro screen gives a brief overview and lists any racial bonuses. | ||
The races available to newbies starting out include [[Atavian]], [[Dwarf]], [[Grook]], [[Horkval]], [[Human]], [[Mhun]], [[Rajamala]], [[Satyr]], [[Siren]], [[Troll]], [[Tsol'aa]], and [[Xoran]]. | The races available to newbies starting out include [[Atavian]], [[Dwarf]], [[Grook]], [[Horkval]], [[Human]], [[Mhun]], [[Rajamala]], [[Satyr]], [[Siren]], [[Troll]], [[Tsol'aa]], and [[Xoran]]. | ||
===Selecting a Class=== | ===Selecting a Class=== | ||
A [[Category:classesclass]] distinguishes you from others, offering a set of three [[Category:Skills|skills]] which allow you to take on any number of identities, including a brave knight, a magical elementalist, or a cunning thief. | A [[:Category:classesclass]] distinguishes you from others, offering a set of three [[:Category:Skills|skills]] which allow you to take on any number of identities, including a brave knight, a magical elementalist, or a cunning thief. | ||
The 17 classes are available to adventurers are [[Alchemist]], [[Apostate]], [[Bard]], [[Blademaster]], [[Druid]], [[Infernal]], [[Jester]], [[Magi]], [[Monk]], [[Occultist]], [[Paladin]], [[Priest]], [[Runewarden]], [[Sentinel]], [[Serpent]], [[Shaman]], and [[Sylvan]]. | The 17 classes are available to adventurers are [[Alchemist]], [[Apostate]], [[Bard]], [[Blademaster]], [[Druid]], [[Infernal]], [[Jester]], [[Magi]], [[Monk]], [[Occultist]], [[Paladin]], [[Priest]], [[Runewarden]], [[Sentinel]], [[Serpent]], [[Shaman]], and [[Sylvan]]. | ||
===Selecting a City=== | ===Selecting a City=== | ||
Click on the [[Category:City-states|city]] name for a one-sentence summary. NOTE: Your choices may be limited based on the class you picked in the previous step. Forest-based classes may only reside with other nature preservationists in [[Eleusis]], and devotion-users can only join other zealous beacons of righteousness in [[Targossas]] | Click on the [[:Category:City-states|city]] name for a one-sentence summary. NOTE: Your choices may be limited based on the class you picked in the previous step. Forest-based classes may only reside with other nature preservationists in [[Eleusis]], and devotion-users can only join other zealous beacons of righteousness in [[Targossas]] | ||
===Character Information=== | ===Character Information=== | ||
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==Hunting== | ==Hunting== | ||
'''Hunting''', or '''bashing''', refers to the slaying of [[Category:Denizens|denizens]] and [[Category:Creatures|creatures]]. Every denizen has an experience value, depending on its level and strength. You can estimate this level by using PROBE or CONSIDER (i.e. ''PROBE WILDCAT'' or ''CONSIDER IMP''). A full list of denizen strengths may be found in [http://www.achaea.com/irex/helpview/help.php?q=CONSIDER HELP CONSIDER]. | '''Hunting''', or '''bashing''', refers to the slaying of [[:Category:Denizens|denizens]] and [[:Category:Creatures|creatures]]. Every denizen has an experience value, depending on its level and strength. You can estimate this level by using PROBE or CONSIDER (i.e. ''PROBE WILDCAT'' or ''CONSIDER IMP''). A full list of denizen strengths may be found in [http://www.achaea.com/irex/helpview/help.php?q=CONSIDER HELP CONSIDER]. | ||
As a newbie, you will likely want to stay within Minia, Lodi, and Mount Gheladan. Once you reach Level 21 you can try areas like the [[Actar Valley]], [[Great Rock]], and [[rats]] of all types in the cities (except [[Eleusis]] which has no rats). | As a newbie, you will likely want to stay within Minia, Lodi, and Mount Gheladan. Once you reach Level 21 you can try areas like the [[Actar Valley]], [[Great Rock]], and [[rats]] of all types in the cities (except [[Eleusis]] which has no rats). |
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