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Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class. | Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class. | ||
== [[:Category:Abilities|Abilities]] in [[Battlerage]] == | |||
{| border=0 cellpadding=2 cellspacing=2 | |||
| bgcolor=#cccccc | '''Ability''' | |||
| bgcolor=#cccccc | '''Description''' | |||
|- | |||
| bgcolor=#999999 | '''Pester''' | |||
| bgcolor=#999999 | Annoy your target to death. | |||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' PESTER <target> | |||
: '''Cooldown:''' 16.00 seconds | |||
: '''Resource:''' 14 rage | |||
: '''Details:''' | |||
Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds. | |||
|- | |||
| bgcolor=#999999 | '''Tame''' | |||
| bgcolor=#999999 | Charm even the most savage beasts. | |||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' TAME <target> | |||
: '''Cooldown:''' 43.00 seconds | |||
: '''Resource:''' 32 rage | |||
: '''Details:''' | |||
Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting. | |||
|- | |||
| bgcolor=#999999 | '''Skewer''' | |||
| bgcolor=#999999 | Drive your weapon all the way through your opponent. | |||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' SKEWER <target> | |||
: '''Cooldown:''' 23.00 seconds | |||
: '''Resource:''' 36 rage | |||
: '''Details:''' | |||
Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh. | |||
|- | |||
| bgcolor=#999999 | '''Swarm''' | |||
| bgcolor=#999999 | A group of wasps will sting your target. | |||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' SWARM <target> | |||
: '''Cooldown:''' 23.00 seconds | |||
: '''Resource:''' 25 rage | |||
: '''Details:''' | |||
Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively. | |||
|- | |||
| bgcolor=#999999 | '''Goad''' | |||
| bgcolor=#999999 | Taunt your target into reckless attacks. | |||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' GOAD <target> | |||
: '''Cooldown:''' 19.00 seconds | |||
: '''Resource:''' 18 rage | |||
: '''Details:''' | |||
Pretend to be weak, goading your target into attacking you recklessly for several seconds. | |||
|} | |||
[[Category:Classes]] | [[Category:Classes]] |
edits